Tagged With kotaku

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We've been posting on Instagram for a little while now, and unless you're following us you've been missing out on some behind-the-scenes gems from our Sydney office. Now our friends at Lifehacker and Kotaku have joined us too. Here's a little bit of what you can expect!

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The capture card market isn't a particularly flashy segment when it comes to consumer tech. Once you've bought a capture card, you don't need to upgrade for years. They don't cost a great deal of money compared to high-end graphics cards or VR headsets, and advancements in GPUs have meant many PC gamers record and stream without a capture card at all.

So how do you stand out? Elgato's answer is to offer all the same functionality, but faster. USB 3.0 faster, to be precise.

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Most of the specifications and performance-enhancing features of NVIDIA's Pascal GPUs, the GTX 1070 and 1080, are largely known by now. And we also know what the American prices of those chips will be.

But nobody knows precisely how much Aussies will be charged for the king of GPUs. And as it turns out, the answer is quite a lot.

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Part of the fun and games in the graphics sector over the next couple of years is the rise of low-level programming APIs. They're interesting because they allow developers to access hardware at a much lower level than before, reducing the amount of overheads and resulting in faster performance for you, the gamer. Nvidia and id software made a big deal of this at the GTX 1080 launch when they showed DOOM running using drivers for one of these fancy APIs — the open-source Vulkan.

But Vulkan's aiming for bigger and better things. And at their I/O annual conference today, Google announced that the next version of Android would also support the Vulkan API.

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For a business that once looked like they were abandoning gaming altogether, Target has done a pretty good job of appealing to gamers with some heavy discounts. Their Ebay store offerings before Christmas were some of the best all year, something many of you took advantage of.

They're now apparently in the process of clearing out a good deal of gaming stock, from consoles to games.

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If you're paying any degree of attention to the gaming world, you'll probably be aware that Dark Souls 3 comes out today. And if you're a PC gamer, you'll probably be abreast of the fact that the GPU manufacturers like to push out new patches to coincide with major game launches.

NVIDIA's Game Ready driver for Dark Souls 3 is version 364.72, and it's also the latest release with Microsoft's WHQL certification. Problem is, lots of gamers are having issues.

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Sony unleashed the latest major software update for the PS4 on the world last night, and with it came Remote Play on PC and Mac. The idea is pretty attractive, especially for those with families or large sharehouses where there's a high possibility of the TV being in use. I've toyed around with Remote Play across a variety of games for a number of hours. And it's pretty impressive so far — with a few caveats.

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Kotaku is celebrating the Aussie release of Street Fighter: Assassin’s Fistavailable now on DVD, Blu-ray and digital — with a humdinger of a competition. Up for grabs: A custom ArcadeWorx cabinet with Street Fighter artwork, a 32-inch Dick Smith LED TV, an Xbox 360 (with Ultra Street Fighter IV) and two Mad Catz SXT Cross Arcade Fightstick Pro sticks. But be quick — today is your last day to enter!

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Disney paying a cool $4 billion for Lucasfilm — which essentially means Mickey Mouse now owns Star Wars — is stupidly big news. Disney's record with Marvel suggests it won't automatically wreck a beloved cult property, but do we need more Star Wars movies anyway? And what does it mean for Star Wars gaming? Kotaku's Mark Serrels and Lifehacker's Angus Kidman debate the issue.

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Last week, Kotaku Australia editor Mark Serrels set out to accomplish something massive: to adjust his sleep schedule from a solid eight hours per night into what's know as a polyphasic sleep schedule. That is, to go from sleeping eight hours a night, to having 20-minute naps every four hours. It took a week before the the experiment was called off, and what I witnessed during that time was one man's slow descent into madness.

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How long can blockbuster console games come in at $100+ when these days, ten to twenty bucks gets you a handful of phone or tablet games? And you get almost as much enjoyment, especially in terms of play time. Kotaku editor, Mark Serrels, and I go toe-to-toe. What's your stance?