Hey film producers: the awesome 3D tech built by the Cameron Pace Group (CPG) for films like Avatar is heading to Oz. Says the director, “3D is the future for both film and broadcasting. We are very excited about enabling more world-class 3D productions in Australia.” More »
James Cameron loves 3D a whole lot, and he’s still passionately pushing for cinemas to adopt 60 frame per second projection, arguing it’ll make for better 3D. More »
Movie to video game adaptations of the early 1980s were difficult things. Raiders of the Lost Ark, E.T. the Extra Terrestrial, and The Empire Strikes Back were as hard to master as they were hard to genuinely enjoy. More »
First it was digital projection. Then 3D. And now James Cameron has set his sites on a more subtle – but possibly more important – innovation in film: frame rates. While the industry has been stuck at 24fps since the Roaring ’20s, Cameron believes that by bumping that up to 48fps, or even 60fps, Hollywood can dramatically change our cinematic experience. More »
Microsoft gave a sneak preview of its latest Natural User Interface (NUI) research recently at their Seattle offices, giving lucky observers a good look at just how far 3D Avatar capture and model rendering has progressed in the last few years. More »
On Tuesday you saw the Simulcam, one of the revolutionary new camera technologies developed by James Cameron to make Avatar. The other is The Virtual Camera, and in today’s video from the special behind the scenes event we attended recently, James Cameron himself shows us how this new technology is changing the way CG films will be made in future. More »
Yesterday it was Avatar’s amazing Simulcam, and today we have a look at how Avatar re-engineered 3D camera technology to deliver natural, free-flowing camera operations. It’s a bit lecture style but the man speaking is James Cameron’s Director of Photography, Vince Pace. More »