Nintendo legend Shigeru Miyamoto appeared on stage at today’s Apple Event to announce the introduction of Super Mario to the iPhone.
Super Mario Run appears to be a Temple Run-style platform game, Nintendo’s first proper game that doesn’t run on one of its console platforms. The company previously announced plans for iOS games back in April.
In addition to the single player mode, where players jump and dash to over come obstacles and collect coins, there’s also a battle mode to play against friends and strangers with wins dependent on number of coins collected and turtles “impressed”.
Going with a runner makes sense for Nintendo. It’s known for games that play very well and have great controls, and it’s traditional platformers just do not transfer well to a touch screen, as anyone who has used a SNES or NES emulator can attest.
Super Mario Run will be available by the holiday season of 2016, but no date, or specific pricing has been made available.
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