Gizmodo Vs Kotaku: Is Gaming Truly Mainstream?

Gizmodo AU


Games are becoming more mainstream – apparently. But if that’s the case, why does mainstream media continue to take potshots at gaming as a medium? I nutted out the issue with Mark from Kotaku.

MARK: Alright Alex – here’s where my flabby jet-lagged brain is at. Yesterday I was watching Sunrise, which featured a segment on that old chestnut: video game violence. It was exactly the kind of segment you’d expect – two experts on either side duking it out. Who wins? You decide. For some reason I had a bit of an epiphany – singling out the medium of video games for this kind of treatment is completely indicative of the fact that video games are nowhere near a mainstream thing. For all the posturing of publishers and platform holders, we’re still at the tail end of games being the main target of the moral panic.

ALEX: Well, your first mistake there was taking what Sunrise says seriously, but I’ll let that pass on the grounds of jetlag. I can’t say I saw the segment, but the thought strikes me that perhaps Sunrise is aiming a little older than its ideal audience. Gaming — at least casual gaming and a handful of particular series titles — is a mainstream activity — but it makes for some easy television for an older-skewing audience to decry the violence in videogames no matter what. It’s an old and well-hashed tale, after all.

I think there’s a pretty obvious distinction here, though, between folks who’d identify themselves as gamers — that’d be both of us — and folks who play games. Sitting next to me as I type this is a wall of around 600 odd games (I’m either a terrible hoarder or I hate the stupid prices offered at trade-in; take your pick). That’s not mainstream. But on every single train, plane and bus trip I’ve taken over the past few months, I’ve spotted folks playing games, be they on a smartphone or DS or what have you. That’s a huge audience, and as I say, I reckon Sunrise may have underestimated its wider audience in favour of a niche viewpoint.

MARK: You make some interesting points, especially with regards to the distinction between those who identify as gamers and those who simply play games. My argument is that in a world where video games were truly mainstream that distinction would barely exist, or at the very least be a minimal one.

We exist in a world where video games are almost ubiquitous, yet there are still huge groups of people who are ignorant of their purpose, and continue to make senseless assaults on gaming despite the fact they most likely play them in some shape or form.
Take Hip Hop, for example, a previously niche art form which has almost completely crossed over to the mainstream. The US President is a fan of Hip Hop and you have a whole generation of folks who have grown up with that music – to the extent that the moral panic surrounding that music has all but evaporated. For some reason that still hasn’t happened in the video game sphere. We still have these discussions, they still get traction in mainstream media.

As a culture we still haven’t accepted video games.


ALEX: Hip Hop’s a good example of why this kind of moral panic story still gets traction though, and that’s because while I do think gaming is mainstream on the whole, it’s still also something about which a particular segment of the population is passionate about. In Hip Hop’s case, that makes it easy for a moral panic around the supposed lifestyle choices of Hip Hop stars. 50 Cent’s a good example; I know very little about him (aside from the fact that the games were rubbish), but even I know that he’s at least partly famous for surviving being shot at quite a bit. That thing sounds outrageous, so it makes for an easy story.

In gaming’s case, it’s the fact that while the gaming itself is mainstream, it’s still very popular amongst children, and that image sticks. As an example, a week ago I gave a talk at a nearby public school to a group of year 3-6 kids about Journalism in general. They sat in a school hall, mostly looking bored at what I had to say, until it was asked what I write about, and that includes a very small proportion of games writing. As soon as games were mentioned, they lit up, and questions flew thick and fast. What did I know about the Xbox 720? (Nothing). Did I play Minecraft (Yes). Did I hack Minecraft (No.) Would I share my Minecraft world with them (No.) And so on and so forth until I said “No more Minecraft questions!”. At which point the questions shifted to Call Of Duty: Black Ops.

That gave me pause for thought; some of these kids are under ten years old, after all, and I wouldn’t let my own kids play Black Ops. But they’re passionate about it and they’ve got a lot more free time than I do as an adult. That makes them a point of concern for the broader populace when it comes to gaming, and that’s why this kind of story still gets to run. It’s not a sign of gaming not being mainstream per se; it’s more to do with a “won’t somebody think of the children” attitude.

MARK: Again – you make another good point! My theory was that gaming’s current position as whipping boy for the moral panic brigade was evidence of the fact that gaming wasn’t truly mainstream, but I guess it is possible that the two can co-exist somehow.

Part of it is most likely due to the fact that gaming as a medium is so broadly splintered – into genres, formats, casual, core, etc. The fact that the definition of what a game is is so difficult to pin down may account for the fact that while most folks are technically gamers, they still lack a broad understanding of the broad spectrum of what gaming is. That accounts for the moral panic that continues to rear its ugly head each and every time gaming is covered in the mainstream media.

Are games mainstream? Or do they continue to hover around the periphery? Let us know your thoughts in the comments below.

Discuss

(6 Comments)
  • [–]

    TSH

    Thursday, September 29, 2011 at 5:21 PM

    Games became mainstream as soon as Nokia included “Snake” on the 5110.

    However, “gaming” as a hobby is not mainstream. Someone who likes to listen to commercial radio and go “dancing” at nightclubs doesn’t think of themselves as a dancer, the way someone who takes lessons and attends specific social (or even competitive) dance events might. Singing in the shower vs. practicing for your regular karaoke night. Hosting a casual poker night vs. making an income at an online casino. Buying a ticket to the <> game on one of those discount sites vs. buying a season pass for your team. Doing the occasional jigsaw puzzle vs. dedicating a room to it and framing your latest 10,000-piece achievement.

    Like other hobbies, gaming as a hobby is never going to be absolutely ubiquitous. But games as a minor diversion or temporary time-waster are definitely mainstream by now.

  • [–]

    Max

    Thursday, September 29, 2011 at 5:24 PM

    Yes.

    • [–]

      Blake

      Thursday, September 29, 2011 at 6:41 PM

      Thanks for your complex opinion.

      I’d say no. A vast majority of Australians (the over 40 crowd) don’t play games. I love the things but I wasn’t brought up on them as a kid.

      I dont think you can argue it being mainstream when the people who legislate the laws regarding the ratings (the GGs) don’t have any real experience with them.

      • [–]

        vaykant

        Friday, September 30, 2011 at 2:33 PM

        Disagree with people over 40 not being brought up with games…. my parents (in their 60′s now) were brought up on board and card games. My grandmother is a hunderd year old gamer, although I don’t enjoy her type of olden day games she taught me to play cribbage when I was 8. I was raised on on those AND video games. Now my mum plays solitare on the computer and my dad plays soduko on the computer while my granmother still plays bingo at the club. While the medium has changed, the act of playing games has not. Nobody seemed to care when I was a kid about playing cops and robbers, shooting dead the robbers but now there is outrage that I kill nazi zombies for fun.

      • [–]

        Mike

        Friday, September 30, 2011 at 2:48 PM

        Actually, interesting point there. Australia’s main age demographic tends towards the eldery, i.e people who weren’t brought up with “gaming” as we know it today. Therefore, can gaming really be considered mainstream? Technically I’d have to say no, but only because of the older generation still hanging around.

  • [–]

    Sam

    Thursday, September 29, 2011 at 11:38 PM

    Alex, if you’re doing school talks feel free to come to our school…just sayin’

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