
Due out in October, and priced at $US60, it’s an… interesting looking peripheral. While being released with Forza 4 in mind, Microsoft claims it’ll work with all existing driving games, though with the caveat that in some titles there will be “limited functionality”.
While it looks like Nintendo’s plastic wheel, it’s not motion-controlled (no mention was made of that in the wheel’s press release), as it looks like you can attach (look at the pics of the unit’s bottom) it to something of your choosing instead of lugging around its own cumbersome base.
It’s also got haptic feedback and rumble.
Republished from Kotaku























Adam
Wednesday, June 8, 2011 at 1:18 AMThat isn’t a wheel.
Peter Martin
Wednesday, June 8, 2011 at 1:23 AMAnd this is better than a controller how…..? What a huge waste of money.
Alkie
Wednesday, June 8, 2011 at 9:20 AMLooks like a double ended dildo for cyborgs.
Nathan
Wednesday, June 8, 2011 at 10:01 AMCould they put a gyro in one of these things to make it feel like its attached to a car? These things looks like something my sister would use like when she used to play Super Mario Kart on SNES when she would uselessly turn the controller to mimic turning on screen.
jeremy
Wednesday, June 8, 2011 at 3:50 PMI think it has a pendulum in it (a weight in the back centre part). If so, it is quite a cute design in that the weighted wheel part connects to the main body in such a way that you can also use it on a flat surface via friction. Think a spinner control, with a weight, in reverse – the 360 logo on the back stays level as you turn the wheel.
Looks possible that the handle can be tilted forward to make the “in contact” mode work better, we will see!
I honestly find controllers you have to hold up all the time tiring in continual play …