Tagged With women in games

Eighty-two per cent of people currently working in Australia's video game industry are men, despite them making up only half of all consumers in what is currently a $3 billion market. In response to this staggering gender disparity, and demand from women wanting to increase their skills in a welcoming environment, Australia's first all-woman game jam "hackathon" will be held in April.

#SheHacksGames is the brainchild of Girl Geek Academy, and co-founder Lisy Kane - an undeniable force for creating positive change in the world of video games.

Past events would strongly suggest the geek world isn't ready to have it's #metoo moment. (Mentioning the given name of said past events is like saying "Voldemort" so I'll decline to elaborate further here). But here's another perspective.

"Maybe we started this whole thing in 2014?!" Gina Hara, director of upcoming documentary Geek Girls says. "The women who have made their passion their career, the women in science, tech, gaming and comics – these women have been standing up and making noise long before the #metoo movement."

"It's only now their voices are being heard."