Tagged With wizards of the coast

The company behind Dungeons & Dragons and Magic: The Gathering is adding another card game to its tabletop roster, only it’s slightly less weird than fantastical loot-happy heroes or elemental-plane-hopping monsters summoners. It’s about those giant robots in disguise that you know and love.

Dungeons & Dragons is, intrinsically, a very physical experience: You're surrounded by pens, stacks of paper and rulebooks; rolling dice; talking to your friends. But Wizards of the Coast is planning to help modernise the way fans play the game with the introduction of Beyond, a new app that wants to help balance the physical experience of role-playing D&D with a decluttered, all-digital support system.

Over the weekend, Wizards of the Coast held its biggest-ever streaming event for D&D's next adventure. Dubbed The Tomb of Annihilation, it will take players to a new land to tackle a mystery that strikes at the very heart of a mechanic parties have taken for granted for years -- and it's an idea shaped by none other than Adventure Time's Pendleton Ward.

The next addition to the realms of Magic: The Gathering is taking players to the desert oasis of Amonkhet, a magical land that's essentially Magic's own take on the mysticism of Ancient Egypt. Ahead of the 74th expansion's arrival in stores later this month, we are proud to debut a few of the new cards and the art behind this new plane of mystery.