The company behind Dungeons & Dragons and Magic: The Gathering is adding another card game to its tabletop roster, only it’s slightly less weird than fantastical loot-happy heroes or elemental-plane-hopping monsters summoners. It’s about those giant robots in disguise that you know and love.
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For decades, Magic: The Gathering has built up characters and worlds for its expansions in all the little details - snippets of story in the "flavour text" on cards, to novels, and more regularly these days, online short fiction. But its next set, Dominaria, is taking Magic's story back to the setting it started in 25 years ago with a new writer guiding its future.
Image Cache: Over nearly two and a half decades, Magic: The Gathering's card sets have taken us to strange worlds, whether its ones filled with sci-fi marvels or Gothic horror. Its brand new expansion, Ixalan, is no different, but its new world is a little bit zanier than most -- mainly because it features a heady combination of pirates and dinosaurs.
Dungeons & Dragons is, intrinsically, a very physical experience: You're surrounded by pens, stacks of paper and rulebooks; rolling dice; talking to your friends. But Wizards of the Coast is planning to help modernise the way fans play the game with the introduction of Beyond, a new app that wants to help balance the physical experience of role-playing D&D with a decluttered, all-digital support system.
Over the weekend, Wizards of the Coast held its biggest-ever streaming event for D&D's next adventure. Dubbed The Tomb of Annihilation, it will take players to a new land to tackle a mystery that strikes at the very heart of a mechanic parties have taken for granted for years -- and it's an idea shaped by none other than Adventure Time's Pendleton Ward.
The next addition to the realms of Magic: The Gathering is taking players to the desert oasis of Amonkhet, a magical land that's essentially Magic's own take on the mysticism of Ancient Egypt. Ahead of the 74th expansion's arrival in stores later this month, we are proud to debut a few of the new cards and the art behind this new plane of mystery.
The Monster Manual -- a codex of rules for all sorts of creatures that adventurers could come across in a Dungeons & Dragons campaign -- has been a staple feature of the games' many editions for years. However, the latest version is changing things up a little, and we've got an exclusive look inside.
Betrayal at the House on the Hill has been an icon of board games for over a decade now. But despite having reprints and new editions, the game has never officially been expanded beyond its original scope. That is until now: a whole new series of horrifying new haunts are on the way, and we have the first look.