No one at Peter Jackson's Weta Workshop does anything in halves. Ever. Even former Mythbuster Adam Savage was near-speechless after a recent visit to the studio to meet sculptor Johnny Fraser-Allen and the enormous project he's undertaken: building a room-sized, fully sculpted replica of the Labyrinth board game we saw last year.
Tagged With weta
We've come a long way since the days of Cool World and Who Framed Roger Rabbit? I mean, just look at last December's blockbuster, The Hobbit. Peter Jackson's Weta Studios (the same group that created Looper's skylines and District 9's extra terrestrial tech) leverages cutting-edge CGI techniques to meld live action and digital animation so seamlessly you'd swear those giant eagles were real.
It's no secret that Peter Jackson, WETA and New Line Cinema are all trying to justify the special effects and frame rate of The Hobbit before its release in a few weeks. It's now emerging that Sir Ian McKellen, the seemingly-unflappable Gandalf The Grey, was reduced to tears by the effects on the shoot of the film.
New Zealand, you're getting cooler by the day! Just look at this wonderful, massive Gollum sculpture, which now hovers playfully over the food court at Wellington Airport. Built by the folks at the Weta Workshop and installed in a brutal, three-day hoisting marathon, the installation is part cultural enrichment and part (you guessed it) promotion for Peter Jackson's upcoming flick The Hobbit.
How many times have you read on a game box or skimmed an interview and saw these words come out of a game studio's mouth: "we're going for absolute realism in our game"? You might wander into a store and pick up a copy, only to pop it into your console or PC and be utterly disappointed by another unrealistic FPS or RPG that completely misses the mark. Should we just abandon all hope that video games will ever look as good as the movies do? Not necessarily. Meet Guy Williams. You may remember him as the visual effects supervisor (read: FX boss) on a little project called The Avengers.