Every time a new platform comes out, the gadget world runs headfirst into a vicious Catch-22: How do you get people to adopt new technology when there isn't any content, and if there isn't anyone using the tech, how do you convince developers to make content for that platform? Recently, we've seen this situation unfold for VR headsets like the HTC Vive and Oculus Rift. Despite both systems' ability to evoke profound jaw-dropping reactions from those who've tried it, VR is still too expensive and thin on content for people to really care.