Red Dead Online’s beta kicked off today, for players who own Red Dead Redemption 2’s Ultimate Edition. It’s an incredibly familiar experience, taking the first game’s online component and adding a healthy dose of story, survival, and shenanigans. It’s a bit barebones at the moment, but the foundation is strong.
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There’s a lot to do in Red Dead Redemption 2. There’s so much going on that even when I head into a town for a few errands I’m besieged by things to buy, strangers to help, and places to rob. But there’s a guy in Valentine I always make time to speak with, whether I want to or not. It reminds me too much of a situation in my real life.
The British website TrustedReviews today pulled an article, apologised to publisher Take-Two Games, and said it was donating 1 million pounds ($1.805 million) to charity after publishing leaked information about Red Dead Redemption 2 in February of this year. It’s a radical move that raises serious questions about editorial independence and legal threats against the press.
From tip to tail, Red Dead Redemption 2 is a profound, glorious downer. It is the rare blockbuster video game that seeks to move players not through empowering gameplay and jubilant heroics, but by relentlessly forcing them to confront decay and despair.
It has no heroes, only flawed men and women fighting viciously to survive in a world that seems destined to destroy them.
In the final year of development on Red Dead Redemption 2, the upcoming Western game, the top directors decided to add black bars to the top and bottom of every non-interactive cutscene in hopes of making those scenes feel more cinematic, like an old-school cowboy film. Everyone agreed it was the right creative move, but there was a catch: It would add weeks of work to many people’s schedules.