Tagged With ray tracing

At CES a reporter asked Nvidia CEO Jensen Huang what could he say to alleviate the concerns of fans who felt that the new RTX 20-series GPUs were overpriced and trying to force ray tracing technology on customers who don’t have much use for it? Huang smiled, a mixture of serenity and satisfaction.

“2060,” he said as if those four numbers were the secret to life and all of Nvidia’s success. Huang was referencing the just announced Nvidia RTX 2060 GPU, a card that’s pricier than its equivalent in previous generations, but still your most accessible entry point to the future of graphics.

OK, you’ve probably heard of ray tracing right? When Nvidia announced its Turing GPU architecture last year, it couldn’t stop talking about ray tracing, which is some very cool technology that allows reflections and shadows in a digitally rendered environment (like a game) to behave as they would in real life. It’s using the GPU to trace each ray of light digitally created, and it looks really damn cool.

Shared from Kotaku

About a hundred or so journalists, YouTubers and other tech media had just sat through about three hours of dense presentations. It was the middle of the Nvidia Editor's Day, which was essentially a day where various Nvidia executives break down the architecture of their upcoming graphics cards in exhausting detail.

It was gruelling, particularly if you're not a polymath. But when the crowd broke up a little, and we wandered into an adjacent room to mess with some tech demos in person, a couple of Australians started chatting about some of the techniques that the general gaming populace would start to see in the coming months.

And there's one technique in particular that could have a particular impact.