As I powered up the PSVR to play the recently released Skyrim VR, I wondered whether this was yet another company's lazy cash grab exploiting a new tech fad, or a genuine new step for the franchise. This was my third first time playing it. First released in 2011, the same exact game now had four releases across half a dozen systems, with only minor graphical upgrades. While the transition from PS3 to PS4 didn't exactly leave me floored, it seemed the transition to VR could potentially be its most radical reformulation yet.
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I played a lot of make-believe as a child. I'd take my dad's spare gun holster and draw guns made of air from it, or steal my sister's cape, emblazoned with an S for her first name, and fly around like Superman. But you reach a point where making pew pew noises becomes gauche. So as an adult, if you want to play make believe without getting committed, you'll need something like Playstation VR's Aim Controller.
Virtual reality finally arrived. Self-driving cars started wandering streets and past red lights. SpaceX aborted a rocket launch four times within a week. Samsung started strong with the Galaxy S7 and finished with the Note7 nuking itself into orbit while you slept.
We had new graphics cards, and most of them were pretty damn good. Consoles broke the mould by releasing new hardware mid-cycle and becoming more like PCs than ever before. And, unsurprisingly, we found out once again that Einstein really knew his shit.
It's been a big year for tech. Let's break down this year's biggest moments.
2016 is the year that VR is actually getting good. You can click a few buttons on the internet and a Vive or a Rift will appear on your doorstep a few days later -- although you'll have to pay through the nose -- for your gaming PC, which is more powerful than ever. Or you can buy a PlayStation VR instead.
Or, down at PAX Aus in Melbourne in November, you can try all three -- in a dedicated 'VR Freeplay' area, with three-directional treadmills that let you walk around in virtual reality.