But it's a very specific kind of murder.
Before he became the Red Hood, Jason Todd met a grisly fate at the hands of the Joker in the iconic A Death in the Family storyline, including a horrifying beating with a crowbar. At least now in Injustice 2, Jason can enact some justice (both poetic and physically) against the clown prince of crime as payback.
On one hand, Injustice 2 delivers a funhouse-mirror take on DC Comics' biggest characters, exploring the characters in intriguingly divergent ways. On the other hand, because it's a fighting game, all the story needs to do is keep generating reasons for former Justice Leaguers to punch each other across the world. Injustice 2 gets to have its cake and eat it, too, and makes you want to keep on gorging right along alongside it.
Video: The age-old art of swapping one character's model in for another for video game hijinks is always fun. But I really like to imagine that this is actually some secret Bruce Wayne training regimen where he prepares for the possibility of fighting literally anyone in the DC Universe by pretending that he can become them.
The first Injustice game -- and the excellent prequel comic series that accompanied it -- explored a reality in which a grief-stricken Superman cast aside his moral code to rule the world as he saw fit. It seems like the sequel will delve into that story again, but this time a defeated Superman will try to raise himself back up again.
Injustice, a video game tie-in series that secretly became DC Comic's wildest, greatest take on an evil Superman, has finally come to a close. As the last chapters have gone live this week, we sat down with series writer Brian Buccellato to discuss his time on Injustice, and where the comic's universe could go next.