Jurassic World: Fallen Kingdom Lacks The Majesty The Franchise Is Known For

Jurassic World: Fallen Kingdom Lacks The Majesty The Franchise Is Known For
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One of the things that makes the Jurassic Park franchise so memorable is John Williams’ score. The majestic music is one of the legendary composer’s most recognisable compositions. That score is teased, but never truly unleashed, in Jurassic World: Fallen Kingdom, which is also the perfect analogy for the movie as a whole. Everything feels held back and small. There’s never a moment worthy of that iconic music.

Picking up three years after
Baby blue and Owen (Chris Pratt).Photo: Universal

Once Claire and Owen go back to the park, director J.A. Bayona begins to hit us with set piece after set piece. Some are large scale and epic, others are small and isolated, but they keep the film moving at a very rapid pace. The visuals are also quite impressive throughout, as one might expect when there are scenes depicting several dozen dinosaurs racing away from an active volcano. The problem is all of these set pieces, while entertaining, begin to run into one another. The big ones feel kind of small. The small ones feel kind of big. But few of them stand out in any major way.

That homogenized feeling continues once Fallen Kingdom moves to its second primary setting, Lockwood’s estate. The idea of putting constrictions on the dinosaurs seems like it could either make the movie feel larger, since their scale is so different, or scarier, by using tropes of a haunted house. Neither of those scenarios come to fruition, though. Instead, we’re giving a fairly standard chase and escape narrative that, once again, has some cool shots and moments, but nothing worthy of the name “Jurassic Park.”

None of the characters really stand out, either. Claire and Owen basically just become slightly more self-aware versions of themselves. Mills is never an intimidating villain. Dr. Ian Malcolm (Jeff Goldblum returning to his classic role) is criminally underused. Lockwood’s importance to the franchise feels incredibly forced and, as a result, much of the logic behind the franchise gets undercut and subverted. A few things happen toward the end of Jurassic World: Fallen Kingdom that are likely to induce groans more than cheers.

This looks familiar. (Photo: Universal)

This looks familiar.Photo: Universal

Maybe what Claire said in the Jurassic World is right. Maybe we’ve just become so desensitised to seeing dinosaurs running around and eating people that we need something new and bigger to impress us. Unfortunately, Jurassic World: Fallen Kingdom isn’t that. A few cool moments and good ideas aside, it feels minor in the overall scheme of things. There’s no “Wow” to it — which makes me glad it never truly uses John Williams’ score. If it had, it would have undercut what this franchise can be, and may still be, but isn’t this time around.

Jurassic World: Fallen Kingdom opens June 11.