How Maths Helped Design Your Mouse Pointer

How Maths Helped Design Your Mouse Pointer
To sign up for our daily newsletter covering the latest news, features and reviews, head HERE. For a running feed of all our stories, follow us on Twitter HERE. Or you can bookmark the Gizmodo Australia homepage to visit whenever you need a news fix.

You might think that your mouse pointer — and the rest of your computer’s user interface for that matter — was designed with a bucket load of human intuition and large dollop of design savvy. You’d be right, of course — but there was also a healthy amount of maths involved in the process.

In this video, Dr Sarah Wiseman explains how a piece of maths known as Fitts’s Law was used by interface designers to help make them as easy to use as possible. I won’t get bogged down in the maths here, instead letting Sarah explain — but if you want to known more, then the Wikipedia article is an interesting first step.

[Computerphile]

Picture: Gabriele Teotino/Flickr