Ouya’s CEO Julie Uhrman has announced that the company’s console will buck the trend of most gaming devices, which are infrequently updated, instead offering a new version of the hardware every single year.
Talking to Engadget she explained that the company’s strategy “is very much similar to the mobile strategy. There will be a new OUYA every year. There will be an OUYA 2 and an OUYA 3.”
That’s probably a sensible move, given that the guts of the console are based on mobile processors: the first release will be powered by a Tegra 3 chip, for instance, so perhaps we can expect the second iteration to be powered by Tegra 4.
“We’ll take advantage of faster, better processors, take advantage of prices falling. So if we can get more than 8GB of Flash in our box, we will,” Uhrman explained.
She also pointed out that, with users frequently updating, Ouya will use a game purchasing model not unlike Steam’s. All games will, apparently, be backward compatible, and tied to the gamer — not the device. Sounds sensible. Ouya will be available from big box retailer as of June for $US100. [Engdaget]