It's Hard To Believe That This Insane 3D Demo Is Not A Real LIfe Video

I've seen amazing demos of DirectX 11, but this is mind blowing. I have a hard time believing that this video is all rendered in real time with DirectX 11 hardware, but that's exactly what it is.

This amazing graphics demo was created by PC modder Hayssam Keilany and it squeezes every single bit of power from a Radeon 5870 using DirectX 11 hosted in a Intel Core i7-based PC.

I remember the days in which one of these frames would take a few days to render. Now, a graphic card can spit 60 of them every second. And yes, it's a cliché, but the frontier between real life and synthetic reality is about to completely disappear, with worlds as seemingly complex as ours generated in real time.

I want to be plugged to the Matrix when that happens. [Thanks Karl!]



    It looks so good because it uses ray-tracing. That's what makes the reflections and refractions so perfect, and that's what would stop it being used substantially in a full game.

    Nice clip but the constant changing of focal point irritates the hello out of me

    I checked Hayssam Keilany's blog and he mentions nothing about the video above.

    Instead it seems the creator is Yosi, a Japanese 3D artiest:

    You might want to get your sources checked Gizmodo....

    I want to play with this now, software name?

    This is what Skyrim could have been had Bethesda not so very strictly adhered to the 11/11/11 date, at least I hope.

      big difference between this scene and a scene from Skyrim.....

    I'm expecting these features to be standard at least on pc when next console refresh comes next year along with Maxwell gpu and haswell CPU!

    Looks good. It'd be cool to see a wire frame comparison.

    Very impressive, but the give away, as always, is the slow gravity. Why is this such a common mistake when trying to emulate reality?

      The giveaway really was the mouse pointer and the "magic" movement
      :--P That aside, another thing were just a couple of artifacts,
      such as the physics glitching a little with the diamond ring not
      coming to rest fully at 1:14. Still, very very impressive that
      consumer-grade (enthusiast, but very much consumer level) gear can
      do this at all.

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