This year's Ghost In The Shell adaptation was a visually stunning movie -- helped in no small part by the gorgeous practical effects, props and costumes built by New Zealand's Weta Workshop. In fact, far more of the film's beautiful visuals were built physically than most people would expect. We went to Weta to find out what went into building the world of Ghost In The Shell-- and what it's like when your painstakingly crafted work is hidden behind layers of digital effects.
Tagged With weta workshop
A visually-rich film like Ghost in the Shell that's filled with futuristic sets and cyborg characters could have easily relied on green screens and digital effects to bring its entire world to life. But as Adam Savage discovered at a recent visit to Weta Workshop, the film version of the iconic manga still turned to animatronics to realise some of its most iconic characters.
No one at Peter Jackson's Weta Workshop does anything in halves. Ever. Even former Mythbuster Adam Savage was near-speechless after a recent visit to the studio to meet sculptor Johnny Fraser-Allen and the enormous project he's undertaken: building a room-sized, fully sculpted replica of the Labyrinth board game we saw last year.