Electronic Art's Star Wars Battlefront 2, one of the biggest video game titles of the year, debuted to disaster in recent weeks after both consumers and the gaming press revolted against the $100 game's reliance on microtransaction-fuelled, pay-to-win loot boxes. At launch, the title prevented players from accessing key features of the game such as playing as Luke Skywalker or Darth Vader without either gruelling grinds or shelling out extra cash to help bypass its confusing internal economy.