The $300 Power Armour edition of Fallout 76 promised fans a load of stuff, including what looked like a very nice canvas bag. Which they didn’t end up getting, because between announcing the bundle and shipping it Bethesda pulled a lil’ switcheroo.
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I have a confession: I've never played a Fallout game, at least none of the modern ones. It's not a deliberate hole in my gaming backlog, but just one that grew out of timing and circumstance. And given that I'm engaged to a devoted Fallout fan, who probably would have finished Fallout 4 if she didn't do something as silly as get into a relationship with me, it seemed like a good time to venture into the wasteland.
So over the weekend, I've been familiarising myself with Fallout 76. It's left me wondering why I didn't play Fallout 3 or New Vegas sooner, but it's also reminded me of MMOs and the parts I like about those so much.
Even though Fallout 76 takes place in a world where the bombs have already dropped, the game is littered with silos full of more nukes for players to launch themselves. Finding the codes to do so is supposed to be complicated, but players have not only already launched nukes, they’ve found ways to streamline the process as well.
There’s a lot of tension in Fallout 76 between the series’ solitary past and its new multiplayer future. During my four hours in the game’s beta last night, these two sides of the game repeatedly rubbed up uncomfortably against one another. I have a tough time imagining how they’ll ever be reconciled.