Tagged With breath of the wild

For the past 31 years, the setting of the Legend of Zelda games has mostly stayed the same -- until now. The latest game in the series, Breath of the Wild, has transformed the traditional kingdom of Hyrule into something fundamentally different to its predecessors: a world which, now more than ever, is there to be lost in.

"I'm getting stressed," I told my coworker Alex Cranz after a week with The Legend of Zelda: Breath of the Wild, "because I might never run out of crap to do in this game." The Switch launch title's map is huge, with shrines and monsters and side-quests in every direction. Areas that look out-of-bounds turn out to be ancient mazes or survivalist island challenges. For a casual gamer like myself, it's daunting at times -- which is where a guide comes in handy.

The Switch has been having a rough launch so far, with claims of bad connectivity, scratched screens, dead pixels and miserable frame rates. Today's freakout involves the Nintendo store no longer offering the much-maligned dock for sale, with claims it's evidence of a recall or redesign -- but the theory might not hold much water.

Breath of the Wild, the 19th game in the Zelda franchise, has been universally praised for its massive (and, sorry, breathtaking) open-world environments, and for injecting life back into a 30-year-old franchise. But something else sets the Nintendo Switch's moonshot launch title apart from previous installations: The Hero of Time has a goddamn iPhone.