warcraft

  • Not Even China Could Save The Warcraft Movie

    Not Even China Could Save The Warcraft Movie

    The Warcraft movie may have tanked in the United States, but it did much better in China. Although it never even cracked $US50 million ($65.7 million) in the US, the film’s massive success in China accounted for more than half of Warcraft’s $US430 million ($565 million) total box office — and yet, Warcraft is still…


  • China Loves The Warcraft Movie: Part 2

    China Loves The Warcraft Movie: Part 2

    Warcraft opened at the US box office last week amidst scathing critical reviews to a slim $US24.4 million ($32.9 million), but it’s a completely different story in the apparently Warcraft-mad China, where after just five days the film has cinched the title of the largest foreign debut in Chinese history.


  • Warcraft Is Basically A Prequel To A Movie We May Never See

    Warcraft Is Basically A Prequel To A Movie We May Never See

    There’s a reason why the Warcraft franchise eventually became defined by the sequel World of Warcraft. It’s because Blizzard Entertainment, the makers of the game, had thoroughly crafted a story of incredible scale and proportions — an entire world built on generations of characters, conflicts and big freaking weapons. The film version of Warcraft comes…