Monster Hunter’s Director Prefers the Film’s World… Because of Its Giant, Lootable Corpses

Monster Hunter’s Director Prefers the Film’s World… Because of Its Giant, Lootable Corpses

Who doesn’t love a good crafting sidequest? Well, apparently one of its biggest fans is Monster Hunter director Paul W. S. Anderson, who thinks it’s one of the reasons why a world filled with giant, killer monsters is better than the one we live in.

During a chat on Capcom’s Twitch channel (as reported by Syfy Wire), Anderson declared that the world of Monster Hunter — a popular video game that’s been adapted into a film starring Milla Jovovich as soldier-turned-monster slayer Artemis — is a universe superior to our own. Artemis and her crew may have been transported to a world where monsters are immune to guns and firepower, but there’s something to love about it. Surprisingly, it’s not chef cats. In short, he said it’s because in the world of Monster Hunter, you don’t waste your food.

“In many ways I think the Monster Hunter world is better than our world,” Anderson said. “The creatures are killed, yes, but then you use every part of the creatures. You eat them, you craft with them. So all of that, I think, is quite admirable as opposed to a world where we just throw so much away.”

We also got a new look today at the Artemis crossover mission in Monster Hunter World: Iceborne, which sees Jovovich’s character on a special “movie quest” that ties into the upcoming film. The video game expansion for Monster Hunter World: Iceborne is set to come out on December 4.

Monster Hunter the film arrives on January 1, 2021.