Zero Latency Is Opening A Free-Roam VR Arena In Brisbane

Two years after it first opened its warehouse doors in Melbourne, Zero Latency is launching a second free-roam multiplayer virtual reality space in Brisbane.

In the suburb of Newstead, Zero Latency is transforming 34 Chester Street into a massive 400-metre open virtual reality arena that can either be used by two separate arena games or one massive play zone.

Zero Latency’s boosting its tech to support the new extra-large spaces, too — up to eight players can join in simultaneously, up from the four or six of the original game and 2.0 update games earlier this year.




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Players will be fitted out with portable virtual reality rigs including Razer’s OSVR HDK2 headsets, Alienware PCs running hot-swappable portable battery packs and Razer headsets for team communications, and clever level design allows the same floor space to be used over and over in-game to create large and immersive worlds.

As well as traditional first-person shooter titles like the original Zombie Outbreak and futuristic Singularity, Zero Latency has family-friendly, gun-free exploration and physics-bending titles like Engineerum. Ticket prices for the new space haven’t been announced, but we expect them to be in the same price range as the original Melbourne space’s $88 for 45 to 60 minutes of play.

The company, founded out of the same North Melbourne warehouse space that you can still visit, has nine locations worldwide and has solid plans in place to boost that to over 20 by the end of the year. [Zero Latency]

[referenced url=”https://gizmodo.com.au/2015/08/this-is-zero-latency-the-future-of-immersive-gaming/” thumb=”https://gizmodo.com.au/wp-content/uploads/2015/08/SAM_0180_2-410×231.jpg” title=”This Is Zero Latency, The Future Of Immersive Gaming” excerpt=”My hands are sweaty. The gun I’m holding is heavy. I’m stressed already. I feel like I’ve been running for hours. “Where are they?” “I don’t know. Why is it so quiet in here?” The dark room we’re in is deathly silent, eerily still and incredibly dark. The flashlights mounted on our rifles barely light up the end of the hall we’re walking towards, inching forward and stepping around the floor-to-ceiling shelves that throw shadows up against the walls and continue to frighten the hell out of us.”]

[referenced url=”https://gizmodo.com.au/2017/03/zero-latency-2-0-new-levels-in-virtual-reality/” thumb=”https://gizmodo.com.au/wp-content/uploads/2017/03/zero_latency_4-410×231.jpg” title=”Zero Latency 2.0: New Levels In Virtual Reality” excerpt=”When I tried it in mid-2015, I was blown away by Zero Latency’s immersive virtual reality — completely wireless, free roaming, warehouse-sized VR, built in Melbourne. Almost two years on, the fundamentals are the same, but the Zero Latency experience is more refined than it has ever been. And that means new things are possible.”]

[referenced url=”https://gizmodo.com.au/2016/06/melbournes-zero-latency-vr-is-opening-in-japan-with-the-help-of-sega/” thumb=”https://gizmodo.com.au/wp-content/uploads/2015/08/SAM-0252.jpg” title=”Melbourne’s Zero Latency VR Is Opening In Japan, Thanks To Sega” excerpt=”10 months after it opened its free-roam virtual reality warehouse space in Melbourne, Zero Latency is expanding beyond Australia’s borders. Thanks to a new partnership with Sega’s amusement park division, a custom Zero Latency VR setup will bring “the world’s best virtual reality experience” to Tokyo.”]


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