Video: Guerilla Games, the studio responsible for making Horizon: Zero Dawn — a Playstation exclusive that looks like it’ll make amazing use of the PS4 Pro’s beautiful HDR — hasn’t made an open-world game before. In the past, it made the Killzone series of tight corridor shooters, but FPS is a very different beast to RPG. A short series of videos from Sony looks at how Guerilla evolved to adapt to the challenge, and what it means for the gameplay of H:ZD.
In the first of the series, Guerilla Games’ managing director Hermen Hulst talks about the scale and the scope of Horizon: Zero Dawn, and how the studio used its background in FPS to work on the game’s combat. “It’s filled with what we’re good at, and that’s intense combat.” That’s pretty convenient for a promotional video, huh?
In all seriousness, it’s genuinely interesting to know that the engine for H:ZD is based on the same one used for Killzone Shadow Fall in 2013, updated with a whole swathe of features like HDR and depth of field made possible by the graphics power of current-gen consoles.
The other two short segments of the three-part series are below. They’re all worth a quick watch over lunch.
Horizon: Zero Dawn will be out on March 1.