Paranoid Movie Watches You Watch It And Changes To Your Liking

If Choose Your Own Adventure books weren't your go-to in fourth grade there's something seriously wrong with you. But you're going to have another chance to dictate the creative process thanks to a movie that chooses its ending based on sensor data from the audience.

Many Worlds is a 15-minute short film that taps into -- or at least attempts to tap into -- the collective consciousness of a given audience by monitoring the heart rate, muscle tension, skin conductance and brain activity of four volunteer audience members. The movie then shows one of four endings based on how the crowd is responding.

Many Worlds, which debuts on February 23 at the Peninsula Arts Contemporary Music Festival in Plymouth, UK, follows a physics student who traps herself in a "coffin-sized box," aka a coffin, to test the Schrödinger's cat thought experiment. She has a cyanide gas-capsule connected to a Geiger counter in the coffin and everything. Another physics student figures out what she's up to and presumably tries to talk her out of it. Or maybe he gets in the coffin with her. Or maybe he goes to pick up a burger because he doesn't really give a crap. You see how this works.

The movie reacts to audience response, so if the crowd seems too happy the movie will take a dark turn, or if people seem excited the movie will keep the action coming. The soundtrack is also controlled live based on the viewer data, to maximise emotional effect. The filmmakers claim that wearing the sensors is about on par with 3D glasses in terms of annoyance or distraction. If you're not hooked up, though, you just have to hope that the volunteers aren't idiots, or soulless monsters who never read Choose Your Own Adventure. [Many Worlds via Big Think]

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    I've seen this type of dynamic storytelling be promised or discussed for years and years across gaming, and yet I have never once seen it happen. I'll believe this when I see it launch in a cinema near me - until then, it might as well have never made it off of the clipboard.

      To be fair, have you ever played a video game where you were hooked up to a whole lot of sensors?
      I thought not.
      There is no reason to think that it won't work, we use the same sensors to determine mood, stress, elation and anxiety in psychological exams; so they are accurate.
      It really all comes down to what the director decides the limits of change are, and also that you don't hook up psychopaths.

        I'm not suggesting that it won't work, I'm suggesting that getting one's hopes up about it (or even thinking about it really) is pointless until it's publicly available or unless the one thinking about it is intending to build it.

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