What Went Wrong With Duke Nukem Forever

Even though the antagonist of the story, George Broussard, co-owner of 3D realms, didn't consent to be interviewed for this story, Clive Thompson pieced enough together to get a good picture of what the hell went wrong. And it's obvious.

Here's the bottom line: bad management. Broussard kept stalling and stalling the release because he could, since he and the company were both bursting with enough cash to sustain things semi-indefinitely. Until they weren't.

Obsessed with moving the game into the latest engine, starting from Quake, to Unreal, to whatever-the-hell-else they were using between 1998 and now, Broussard basically condemned the game to development hell. If he had taken the boss's role of putting his foot down and making a decision to ship the game instead of constantly being in the engineer's role of always wanting the newest thing, we'd probably be playing the 3rd sequel for Duke Nukem by now.

Head over to Wired to see the whole story. [Wired]

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    new age kids probly dont even know whats all that about heh ... that just highlights that it took wayyyy to long and at this stage its waaaay to late

    A lesson in what not to do if nothing else.


    I think most of us realised over a decade ago that this was always going to end up as nothing but empty promises.

    Love this note from website; The release date of this game is "When it's done". Anything else, and we mean ANYTHING ELSE is someone's speculation. There is no date. We don't know any date. If you have a friend who claims they have "inside info", or there's some game news site, or some computer store at the mall who claims they know - they do not. They are making it up. There is no date. Period.

    Ironic :)

    heh, I've always said that getting to know a new engine is almost as difficult as just building your own, the reason you do it is so the second project using it will be easy, and updates are done by the third party, not by you, with the obvious con being that YOU can't change the engine to suit you better.

    of course rather than doing that, they did the opposite and had to learn several engines for the one project!! with all that money, they should have just hired engine guys and made their own for the game!!

    of course I can understand why, most people who know todays industry might not, but there was tones of evolution in PC engines back then. if they started making the game now, they could take 2 years and there would still be no significant evolution to prompt a change in engine, it would be out as another generic, boring, totally uninspired FPS for the A.D.D. Xbox generation in no time.

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