It’s tough to find a partner who’s always ready and willing to play, so James Bridle attempted to build one. Several bags of beans and 304 matchboxes later he had MENACE, a noughts-and-crosses playing machine capable of learning and improving.
James’ MENACE (Matchbox Educable Noughts And Crosses Engine) is based on a machine-learning concept from back in the 1960s, and frankly I’m not really surprised that I’ve never heard of it before. The idea behind the “machine” is that the 19,683 possible noughts-and-crosses board layouts are condensed into a mere 304 (due to how many are “rotationally identical”) and a selection process for moves is put in place. The best part, of course, is that the machine “learns” as the operator adds beans for winning moves and thereby provides indication as to what has worked in the past.