<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Gizmodo Australia &#187; vr</title>
	<atom:link href="http://www.gizmodo.com.au/tags/vr/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.gizmodo.com.au</link>
	<description>the Gadget Guide &#124; Technology and consumer electronics news and reviews</description>
	<lastBuildDate>Tue, 24 Nov 2009 17:59:15 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.8.6</generator>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
			<item>
		<title>Robotic Walking Tiles Would Have Made Better Billie Jean Video</title>
		<link>http://www.gizmodo.com.au/2009/09/robotic-walking-tiles-would-have-made-better-billie-jean-video/</link>
		<comments>http://www.gizmodo.com.au/2009/09/robotic-walking-tiles-would-have-made-better-billie-jean-video/#comments</comments>
		<pubDate>Tue, 22 Sep 2009 17:40:00 +0000</pubDate>
		<dc:creator>Sean Fallon</dc:creator>
				<category><![CDATA[Robots]]></category>
		<category><![CDATA[clips]]></category>
		<category><![CDATA[infinite walkway]]></category>
		<category><![CDATA[virtual reality]]></category>
		<category><![CDATA[vr]]></category>

		<guid isPermaLink="false">http://www.gizmodo.com.au/?p=355301</guid>
		<description><![CDATA[
Virtual reality researcher Hiroo Iwata has developed cubes that utilise a pressure-sensitive fabric and ultrasonic sensors to predict movement, analyse positions and shuffle accordingly. Essentially, this creates an &#8220;infinite&#8221; walkway.
As you can see in the video, the walking pace is a little on the slow side, but Iwata believes that refinement of the technology could [...]]]></description>
			<content:encoded><![CDATA[<p><object width="500" height="308"><param name="movie" value="http://www.youtube.com/v/qXORobSAT44&amp;hl=en&amp;fs=1&amp;fmt=22"><param name="allowFullScreen" value="true"><embed src="http://www.youtube.com/v/qXORobSAT44&amp;hl=en&amp;fs=1&amp;fmt=22" type="application/x-shockwave-flash" allowfullscreen="true" width="500" height="308"></object></p>
<p>Virtual reality researcher Hiroo Iwata has developed cubes that utilise a pressure-sensitive fabric and ultrasonic sensors to predict movement, analyse positions and shuffle accordingly. Essentially, this creates an &#8220;infinite&#8221; walkway.<span id="more-355301"></span></p>
<p>As you can see in the video, the walking pace is a little on the slow side, but Iwata believes that refinement of the technology could lead to more realistic virtual simulations. Throw some lights in there and I smell an awesome redux of Billie Jean for the 21st century. [<a href="http://technabob.com/blog/2009/09/20/robot-tiles-by-hiroo-iwata/">Technabob</a> via <a href="http://www.popsci.com/scitech/article/2009-09/video-japans-robot-tiles-create-infinite-walkway">Popular Science</a>]</p>
]]></content:encoded>
			<wfw:commentRss>http://www.gizmodo.com.au/2009/09/robotic-walking-tiles-would-have-made-better-billie-jean-video/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Soyuz Chair Transforms Lay-Z-Boys Into Cosmonauts</title>
		<link>http://www.gizmodo.com.au/2009/06/soyuz-chair-transforms-lay-z-boys-into-cosmonauts/</link>
		<comments>http://www.gizmodo.com.au/2009/06/soyuz-chair-transforms-lay-z-boys-into-cosmonauts/#comments</comments>
		<pubDate>Mon, 29 Jun 2009 15:20:00 +0000</pubDate>
		<dc:creator>Mark Wilson</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[furniture]]></category>
		<category><![CDATA[gallery]]></category>
		<category><![CDATA[lay-z-boy]]></category>
		<category><![CDATA[recliners]]></category>
		<category><![CDATA[rockets]]></category>
		<category><![CDATA[simulation]]></category>
		<category><![CDATA[soyuz]]></category>
		<category><![CDATA[soyuz chair]]></category>
		<category><![CDATA[space]]></category>
		<category><![CDATA[vr]]></category>

		<guid isPermaLink="false">http://www.gizmodo.com.au/?p=339777</guid>
		<description><![CDATA[Sitting in the typical recliner has become the weeknight sex of the furniture world&#8212;a comfortable task for your body while your mind focuses on TV. The Soyuz Chair hopes to break the mundanity with vintage Soviet space craft design.
Intended to &#8220;accurately reproduce&#8221; the three stages of a Soyuz rock launch, the you recline, put on [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/gizmodo/2009/06/soyuzchair-000121-1024x690.jpg" alt="" class="left" />Sitting in the typical recliner has become the weeknight sex of the furniture world&mdash;a comfortable task for your body while your mind focuses on TV. The Soyuz Chair hopes to break the mundanity with vintage Soviet space craft design.<span id="more-339777"></span></p>
<p>Intended to &#8220;accurately reproduce&#8221; the three stages of a Soyuz rock launch, the you recline, put on eyewear/headphones and input your requested ride into the control panel (should they prefer a single stage or full-out rocket launch). The chair then rattles its way from a mundane home to&#8230;well, it doesn&#8217;t go anywhere. But maybe you won&#8217;t realise that until you take off the mask and return to <em>Everybody Loves Raymond</em> reruns. [<a href="http://www.di09.rca.ac.uk/nelly-ben-hayoun/the-soyuz-chair">Design Interactions</a> via <a href="http://www.core77.com/blog/events/rcas_design_interactions_thesis_show_2009_opens_today_13882.asp">Core77</a> via <a href="http://www.ohgizmo.com/2009/06/29/soyuz-chair-simulates-space-tourism/">OhGizmo!</a>]</p>
<p><a name="galleryplaceholder" id="galleryplaceholder"></a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.gizmodo.com.au/2009/06/soyuz-chair-transforms-lay-z-boys-into-cosmonauts/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>When Your Prescription Is Beyond Contacts</title>
		<link>http://www.gizmodo.com.au/2009/03/when_your_prescription_is_beyond_contacts-2/</link>
		<comments>http://www.gizmodo.com.au/2009/03/when_your_prescription_is_beyond_contacts-2/#comments</comments>
		<pubDate>Mon, 09 Mar 2009 17:40:00 +0000</pubDate>
		<dc:creator>Mark Wilson</dc:creator>
				<category><![CDATA[Regulars]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[culture]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[image of the day]]></category>
		<category><![CDATA[iotd]]></category>
		<category><![CDATA[retromodo]]></category>
		<category><![CDATA[vr]]></category>
		<category><![CDATA[vr glasses]]></category>

		<guid isPermaLink="false">http://www.gizmodo.com.au/2009/03/when_your_prescription_is_beyond_contacts-2.html</guid>
		<description><![CDATA[The best part of this photo is not the chunky plastic design or the model&#8217;s subtly agape mouth. It&#8217;s that fatty, curlicue phone cord hanging out the back. [Flickr via bbGadgets]


]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/gizmodo/2009/03/retroglasses.jpg" alt="" />The best part of this photo is not the chunky plastic design or the model&#8217;s subtly agape mouth. It&#8217;s that fatty, curlicue phone cord hanging out the back. [<a href="http://gadgets.boingboing.net/2009/03/09/power-on-self-test-g-2.html">Flickr</a> via <a href="http://gadgets.boingboing.net/2009/03/09/power-on-self-test-g-2.html">bbGadgets</a>]</p>
<p><!-- Gawker Tags/Categories: retromodo, art, culture, design, iotd, virtual reality, vr glasses --><br />
<span id="more-330006"></span></p>
]]></content:encoded>
			<wfw:commentRss>http://www.gizmodo.com.au/2009/03/when_your_prescription_is_beyond_contacts-2/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>The Virtual Cocoon Headset Promises to Feel as Real as Real Life</title>
		<link>http://www.gizmodo.com.au/2009/03/the_virtual_cocoon_headset_promises_to_feel_as_real_as_real_life-2/</link>
		<comments>http://www.gizmodo.com.au/2009/03/the_virtual_cocoon_headset_promises_to_feel_as_real_as_real_life-2/#comments</comments>
		<pubDate>Wed, 04 Mar 2009 16:29:48 +0000</pubDate>
		<dc:creator>Mark Wilson</dc:creator>
				<category><![CDATA[Science]]></category>
		<category><![CDATA[cocoons]]></category>
		<category><![CDATA[concepts]]></category>
		<category><![CDATA[displays]]></category>
		<category><![CDATA[Gadgets]]></category>
		<category><![CDATA[headsets]]></category>
		<category><![CDATA[home theatre]]></category>
		<category><![CDATA[virtual reality]]></category>
		<category><![CDATA[vr]]></category>

		<guid isPermaLink="false">http://www.gizmodo.com.au/2009/03/the_virtual_cocoon_headset_promises_to_feel_as_real_as_real_life-2.html</guid>
		<description><![CDATA[Today, university scientists spanning the UK unveiled a special project: A virtual reality headset said to mimic all five senses to offer a user experience that&#8217;s indistinguishable from the real world.


Now obviously the claim is at least a slight exaggeration, as the peripheral only covers your head. Regardless&#8230;
The Cocoon is pitched as a portable VR [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/gizmodo/2009/03/cocoonvr.jpg" alt="" />Today, university scientists spanning the UK unveiled a special project: A virtual reality headset said to mimic all five senses to offer a user experience that&#8217;s indistinguishable from the real world.</p>
<p><!-- Gawker Tags/Categories: concepts, displays, headsets, home theater, virtual cocoon, virtual reality, virtual reality headset, vr --><br />
<span id="more-329474"></span>
<p>Now obviously the claim is at least a slight exaggeration, as the peripheral only covers your head. Regardless&#8230;</p>
<p>The Cocoon is pitched as a portable VR device that can work for both entertainment and learning, taking viewers from their couch to the African savanna or Pyramids of Egypt. It&#8217;s obvious that the helmet contains a unique, semi-circular screen that will fill the entirety of your vision. But researchers on the project are still working out other engineering problems, like how specific smells can be reproduced (which is, in itself, a worldwide scientific conundrum that&#8217;s spawned many not-so-portable prototypes) .</p>
<p>If all goes according to plan, the Virtual Cocoon will be on the market in three years for about $US2,000. But something tells us that even if the device makes it to stores, and even if it works perfectly, the human neck will lack the structural integrity to appreciate the experience. [<a href="http://www.dailymail.co.uk/sciencetech/article-1159206/The-headset-mimic-senses-make-virtual-world-convincing-real-life.html">Mail Online</a>]</p>
]]></content:encoded>
			<wfw:commentRss>http://www.gizmodo.com.au/2009/03/the_virtual_cocoon_headset_promises_to_feel_as_real_as_real_life-2/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Japanese Media Vehicle is Virtual Reality in a Capsule</title>
		<link>http://www.gizmodo.com.au/2009/01/japanese_media_vehicle_is_virtual_reality_in_a_capsule-2/</link>
		<comments>http://www.gizmodo.com.au/2009/01/japanese_media_vehicle_is_virtual_reality_in_a_capsule-2/#comments</comments>
		<pubDate>Fri, 23 Jan 2009 05:30:00 +0000</pubDate>
		<dc:creator>Elaine Chow</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[capsules]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[japan]]></category>
		<category><![CDATA[virtual reality]]></category>
		<category><![CDATA[vr]]></category>

		<guid isPermaLink="false">http://www.gizmodo.com.au/2009/01/japanese_media_vehicle_is_virtual_reality_in_a_capsule-2.html</guid>
		<description><![CDATA[ This &#8220;media vehicle,&#8221; recently shown at an IT exhibition in Tokyo, looks like something out of Ghost in the Shell and is the coolest thing I&#8217;ve seen all day.


Riders enter the vehicle by popping open the top and entering what looks like a futuristic cockpit. A large spherical display covers the upper body while [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/gizmodo/2009/01/mediavehiclemain.jpg" style="display:block;float:none;" /> This &#8220;media vehicle,&#8221; recently shown at an IT exhibition in Tokyo, looks like something out of <i>Ghost in the Shell</i> and is the coolest thing I&#8217;ve seen all day.</p>
<p><!-- Gawker Tags/Categories: vr, gaming, ghost in a shell, japan, media vehicle, next gen, virtual reality, virtual reality capsule, virtual reality cockpit --><br />
<span id="more-324009"></span>
<p>Riders enter the vehicle by popping open the top and entering what looks like a futuristic cockpit. A large spherical display covers the upper body while a bottom area allows your legs to move freely on a special track.<br /> <script type="text/javascript" charset="utf-8"> galleryPost('mediavehicle', 3, ''); </script></p>
<p>The machine, which is a prototype, can only handle a weight of up to 60kg (132 pounds). According to the reporter, being inside felt like living in a large video game. Uh, where can I sign up to try this thing out? [<a href="http://translate.google.com/translate?prev=hp&#038;hl=en&#038;u=http%3A%2F%2Frobot.watch.impress.co.jp%2F&#038;sl=ja&#038;tl=en">Robot Impress</a>]</p>
]]></content:encoded>
			<wfw:commentRss>http://www.gizmodo.com.au/2009/01/japanese_media_vehicle_is_virtual_reality_in_a_capsule-2/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Vuzix Wrap 920AV Video Sunglasses Feature &#8216;See-Thru&#8217; Quantum Optics</title>
		<link>http://www.gizmodo.com.au/2009/01/vuzix_wrap_920av_video_sunglasses_feature_seethru_quantum_optics-2/</link>
		<comments>http://www.gizmodo.com.au/2009/01/vuzix_wrap_920av_video_sunglasses_feature_seethru_quantum_optics-2/#comments</comments>
		<pubDate>Mon, 05 Jan 2009 18:30:00 +0000</pubDate>
		<dc:creator>Sean Fallon</dc:creator>
				<category><![CDATA[Gadgets]]></category>
		<category><![CDATA[glasses]]></category>
		<category><![CDATA[goggles]]></category>
		<category><![CDATA[video goggles]]></category>
		<category><![CDATA[virtual reality]]></category>
		<category><![CDATA[vr]]></category>
		<category><![CDATA[vuzix]]></category>

		<guid isPermaLink="false">http://www.gizmodo.com.au/2009/01/vuzix_wrap_920av_video_sunglasses_feature_seethru_quantum_optics-2.html</guid>
		<description><![CDATA[A few weeks back, Vuzix teased us with an image of their upcoming Wrap 920AV virtual reality sunglasses, and today they have followed up the details.


So what is &#8220;see-thru&#8221; quantum optics anyway?
The stylish Wrap 920AV functions with any media playing device with a video output and projects a virtual 60-inch screen, as viewed from 9-feet. [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/gizmodo/2009/01/wrap2_view1.jpg" style="display:block;float:none;" />A few weeks back, Vuzix <a href="http://www.gizmodo.com.au/2008/12/vuzix_teases_us_with_awesome_virtual_reality_wrap_920av_video_sunglasses-2.html">teased us</a> with an image of their upcoming Wrap 920AV virtual reality sunglasses, and today they have followed up the details.</p>
<p><!-- Gawker Tags/Categories: video goggles, glasses, see-thru quantum optics, virtual reality, vuzix, vuzix wrap 920av --><br />
<span id="more-321370"></span>
<p>So what is &#8220;see-thru&#8221; quantum optics anyway?</p>
<blockquote><p>The stylish Wrap 920AV functions with any media playing device with a video output and projects a virtual 60-inch screen, as viewed from 9-feet. The state-of-the-art lens technology also allows users for the first time to view 3D video content while seeing and interacting with the real world. This incredible blend of reality and computer generated content will transform the world of portable video while opening up the consumer to previously impossible &#8220;location aware&#8221; applications. An optional 6-Degree of Freedom tracking sensor and/or Stereo Camera Pair will enable users to upgrade their Wrap 920AV to experience virtual, augmented and mixed reality environments.</p>
</blockquote>
<p>If the glasses work as advertised, interacting with 3D digital content within a real world landscape might be a big step towards decent, workable virtual reality. Plus, the battery life has been bumped up to around six hours (not to mention a significant reduction in the Geordi factor of the design). The glasses are slated for release in Spring of 2009 at an undisclosed price.</p>
<blockquote><p>Vuzix Announces World&#8217;s First Fashionable Sunglass-Style Video Eyewear with Revolutionary &#8220;See-Thru&#8221; Quantum Optics</p>
<p>Provides a 60-inch private video display complete with Virtual Reality and Augmented Reality capabilities and built-in noise-isolating earphones all in less than 3 ounces</p>
<p>Rochester, NY &#8211; January 5th, 2009 &#8211; Vuzix Corporation is thrilled to announce a ground-breaking addition to the video eyewear market: the Wrap 920AV. As the demand for mobile access to digital entertainment and information skyrockets, Vuzix has once again pushed the envelope. This portable big screen solution with Vuzix&#8217; proprietary Quantum optics technology allows for a &#8220;see-thru&#8221; video experience in the form of a functional pair of sunglasses and is upgradeable with optional accessories.</p>
<p>The stylish Wrap 920AV functions with any media playing device with a video output and projects a virtual 60-inch screen, as viewed from 9-feet. The state-of-the-art lens technology also allows users for the first time to view 3D video content while seeing and interacting with the real world. This incredible blend of reality and computer generated content will transform the world of portable video while opening up the consumer to previously impossible &#8220;location aware&#8221; applications. An optional 6-Degree of Freedom tracking sensor and/or Stereo Camera Pair will enable users to upgrade their Wrap 920AV to experience virtual, augmented and mixed reality environments.</p>
<p>&#8220;The Wrap 920AV will not just change the portable video industry, but how consumers view and interact with information,&#8221; said Vuzix CEO Paul Travers. &#8220;From watching a Civil War video reproduction battle reenactment on the actual battleground to walking through the streets of New York City with an animated virtual tour guide, the possibilities are endless,&#8221; added Travers.</p>
<p>&#8220;As listed in 2008 at the Gartner Emerging Trends and Technologies Roadshow, Augmented Reality promises a paradigm shift in how consumers interact with news, entertainment and information,&#8221; said Vuzix Consumer Division Product Manager Ron Haidenger. &#8220;The Wrap 920AV is the first product at a consumer price point to deliver this game changing technology to the masses,&#8221; added Haidenger.</p>
<p>Additionally, Vuzix will be offering low cost optional prescription lens inserts to provide the perfect solution for consumers wearing prescription eyeglasses. A patent pending electronic Inter-Pupillary Distance system enables eye separation adjustment, ensuring that all users will have an optimal viewing experience. Amazingly, the entire system weighs less than 3 ounces.</p>
<p>The Wrap 920AV&#8217;s features include:</p>
<p>• Virtual 60-inch screen viewed from 9-feet<br /> • 2D and 3D video formats<br /> • Quantum Optics Technology<br /> • Twin high-resolution AMLCD displays<br /> • Ultra low power electronics<br /> • High-quality noise-isolating and removable comfort fit earphones<br /> • Up to 6 hours of battery life on two AA batteries<br /> • On screen display settings control<br /> • For use with or without eyeglasses<br /> • Optional prescription lens inserts<br /> • Optional Bluetooth 6-Degree of Freedom head tracking system<br /> • Optional USB-powered Stereo Camera Pair</p>
<p>Compatible devices include:</p>
<p>• All iPod/iPhone models with video output<br /> • Portable media players<br /> • Video cameras<br /> • Cellular phones with video output<br /> • Console video game systems<br /> • Digital cameras<br /> • DVD players<br /> • PCs &#038; laptops with S-Video</p>
<p>The Wrap 920AV will be available on Vuzix.com and through various other distribution channels in Spring 2009.</p>
</blockquote>
]]></content:encoded>
			<wfw:commentRss>http://www.gizmodo.com.au/2009/01/vuzix_wrap_920av_video_sunglasses_feature_seethru_quantum_optics-2/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>NSW Police Getting A Virtual Reality Firearms Range</title>
		<link>http://www.gizmodo.com.au/2009/01/nsw_police_getting_a_virtual_reality_firearms_range/</link>
		<comments>http://www.gizmodo.com.au/2009/01/nsw_police_getting_a_virtual_reality_firearms_range/#comments</comments>
		<pubDate>Mon, 05 Jan 2009 00:31:32 +0000</pubDate>
		<dc:creator>Nick Broughall</dc:creator>
				<category><![CDATA[Weapons]]></category>
		<category><![CDATA[au]]></category>
		<category><![CDATA[nsw]]></category>
		<category><![CDATA[police]]></category>
		<category><![CDATA[shooting range]]></category>
		<category><![CDATA[training]]></category>
		<category><![CDATA[virtual reality]]></category>
		<category><![CDATA[vr]]></category>

		<guid isPermaLink="false">http://www.gizmodo.com.au/2009/01/nsw_police_getting_a_virtual_reality_firearms_range.html</guid>
		<description><![CDATA[Forget Call of Duty 4 on your 360 &#8211; for the latest and greatest interactive shooting game you need to join the NSW Police Force. According to Edmund Tadros over at the SMH, the NSW boys in blue are planning on dropping around $2 million on a state-of-the-art virtual reality firearms range to boost firearms [...]]]></description>
			<content:encoded><![CDATA[<p><span class="mt-enclosure mt-enclosure-image" style="display: inline;"><img alt="VR shooting range.jpg" src="http://media.gizmodo.com.au/mt/VR%20shooting%20range.jpg" width="470" height="286" class="mt-image-center" style="text-align: center; display: block; margin: 0 auto 20px;" /></span>Forget Call of Duty 4 on your 360 &#8211; for the latest and greatest interactive shooting game you need to join the NSW Police Force. According to Edmund Tadros over at the <a href="http://www.smh.com.au/news/home/technology/virtual-reality-range-for-nsw-police/2009/01/03/1231003886145.html">SMH</a>, the NSW boys in blue are planning on dropping around $2 million on a state-of-the-art virtual reality firearms range to boost firearms training at the Goulburn police academy. The range will use replica guns shooting at a video screen, complete with recoil action and using wireless technology (although what wireless tech isn&#8217;t mentioned).<span id="more-321282"></span>As with pretty much any story involving NSW police, there&#8217;s a lot of political mudslinging in the SMH article, but from all accounts it seems like the VR range will be used to supplement live firearms training, and is being used to improve confidence and ability for young officers.</p>
<p>Now the real question is how long before an enterprising young police officer hacks it for some multiplayer Halo after it opens for training later this year.</p>
<p>[<a href="http://www.smh.com.au/news/home/technology/virtual-reality-range-for-nsw-police/2009/01/03/1231003886145.html">SMH</a>]</p>
]]></content:encoded>
			<wfw:commentRss>http://www.gizmodo.com.au/2009/01/nsw_police_getting_a_virtual_reality_firearms_range/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Vuzix Teases Us With Awesome Virtual Reality Wrap 920AV Video Sunglasses</title>
		<link>http://www.gizmodo.com.au/2008/12/vuzix_teases_us_with_awesome_virtual_reality_wrap_920av_video_sunglasses-2/</link>
		<comments>http://www.gizmodo.com.au/2008/12/vuzix_teases_us_with_awesome_virtual_reality_wrap_920av_video_sunglasses-2/#comments</comments>
		<pubDate>Fri, 19 Dec 2008 19:20:00 +0000</pubDate>
		<dc:creator>Sean Fallon</dc:creator>
				<category><![CDATA[Gadgets]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[glasses]]></category>
		<category><![CDATA[sunglasses]]></category>
		<category><![CDATA[virtual reality]]></category>
		<category><![CDATA[vr]]></category>
		<category><![CDATA[vuzix]]></category>

		<guid isPermaLink="false">http://www.gizmodo.com.au/2008/12/vuzix_teases_us_with_awesome_virtual_reality_wrap_920av_video_sunglasses-2.html</guid>
		<description><![CDATA[The full details won&#8217;t be available until CES this year, but Vuzix is already teasing us with this image of their Wrap 920AV video glasses.


Apparently, the Wrao 920AV will be &#8220;the first to actually function as sunglasses or portable video eyewear. It&#8217;ll combine virtual reality (VR) capabilities as well as augmented reality (AR) features.&#8221; Holy [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/gizmodo/2008/12/wrap2_view1.jpg" class="left" style="display:block;float:none;" />The full details won&#8217;t be available until CES this year, but Vuzix is already teasing us with this image of their Wrap 920AV video glasses.</p>
<p><!-- Gawker Tags/Categories: gaming, augmented reality, glasses, sunglasses, virtual reality, vuzix, vuzix wrap 920av, wrap 920av --><br />
<span id="more-319869"></span>
<p>Apparently, the Wrao 920AV will be &#8220;the first to actually function as sunglasses or portable video eyewear. It&#8217;ll combine virtual reality (VR) capabilities as well as augmented reality (AR) features.&#8221; Holy crap that is awesome. We have enjoyed <a href="http://gizmodo.com.au/tags/vuzix">Vuzix products in the past</a>, but these things have us giddy with excitement. [<a href="http://www.vuzix.com/">Vuzix</a>]</p>
]]></content:encoded>
			<wfw:commentRss>http://www.gizmodo.com.au/2008/12/vuzix_teases_us_with_awesome_virtual_reality_wrap_920av_video_sunglasses-2/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>TN Games HTX Helmet Delivers Virtual Headshots, Lawsuits With Force Feedback</title>
		<link>http://www.gizmodo.com.au/2008/12/tn_games_htx_helmet_delivers_virtual_headshots_lawsuits_with_force_feedback-2/</link>
		<comments>http://www.gizmodo.com.au/2008/12/tn_games_htx_helmet_delivers_virtual_headshots_lawsuits_with_force_feedback-2/#comments</comments>
		<pubDate>Sun, 07 Dec 2008 23:30:00 +0000</pubDate>
		<dc:creator>Jack Loftus</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[force feedback]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[helmets]]></category>
		<category><![CDATA[tn games]]></category>
		<category><![CDATA[virtual reality]]></category>
		<category><![CDATA[vr]]></category>

		<guid isPermaLink="false">http://www.gizmodo.com.au/2008/12/tn_games_htx_helmet_delivers_virtual_headshots_lawsuits_with_force_feedback-2.html</guid>
		<description><![CDATA[Joining the TN Games force feedback vest is the HTX Helmet, which will allow kids to be the first on their block to receive physical head wounds from a virtual headshot in Gears 2. 


Much like the TN Gaming Vest, the HTX Helmet delivers sensations and body blows that reflect what&#8217;s happening to your character [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/gizmodo/2008/12/helmet_smaller1.jpg" />Joining the <a href="http://gizmodo.com/gadgets/gadgets/tn-games-force+feedback-vest-beats-the-crap-outta-gamers-242424.php">TN Games force feedback vest</a> is the HTX Helmet, which will allow kids to be the first on their block to receive physical head wounds from a virtual headshot in <em>Gears 2. </em></p>
<p><!-- Gawker Tags/Categories: force feedback, gaming, htx, htx helmet, tn gaming, virtual reality --><br />
<span id="more-318095"></span>
<p>Much like the TN Gaming Vest, the HTX Helmet delivers sensations and body blows that reflect what&#8217;s happening to your character in-game.</p>
<blockquote><p>The HTX Helmet is worn in conjunction with the 3rd Space Gaming Vest and delivers blows to the head when you are fired upon. Feel bullets whizzing by your helmet or the impact of getting shot in the head. The helmet will communicates with compatible games to give precise, 3 dimensionally accurate impacts where it happens, as it happens.</p>
</blockquote>
<p>Hopefully there&#8217;s a sensitivity setting on this device so TN has a sliver of a fighting chance when the lawsuits start pouring in. The helmet arrives in 2009 and has not been priced. [<a href="http://tngames.com/pages/Products/HTX-Helmet-Coming-Soon">TN Games</a>]</p>
]]></content:encoded>
			<wfw:commentRss>http://www.gizmodo.com.au/2008/12/tn_games_htx_helmet_delivers_virtual_headshots_lawsuits_with_force_feedback-2/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>3D Force Field Opens Door for Holodeck, Virtual Touchable Leia</title>
		<link>http://www.gizmodo.com.au/2008/10/3d_force_field_opens_door_for_holodeck_virtual_touchable_leia-2/</link>
		<comments>http://www.gizmodo.com.au/2008/10/3d_force_field_opens_door_for_holodeck_virtual_touchable_leia-2/#comments</comments>
		<pubDate>Wed, 01 Oct 2008 13:00:00 +0000</pubDate>
		<dc:creator>Jesus Diaz</dc:creator>
				<category><![CDATA[Science]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[force fields]]></category>
		<category><![CDATA[haptics]]></category>
		<category><![CDATA[holograms]]></category>
		<category><![CDATA[ultrasounds]]></category>
		<category><![CDATA[virtual reality]]></category>
		<category><![CDATA[vr]]></category>

		<guid isPermaLink="false">http://www.gizmodo.com.au/2008/10/3d_force_field_opens_door_for_holodeck_virtual_touchable_leia-2.html</guid>
		<description><![CDATA[Here&#8217;s the video of the Airborne Ultrasound Tactile Display, one of those technologies that will probably change entertainment forever: A high-fidelity 3D force field on the air that allows you to actually touch virtual objects with your bare hands. Initially, this technology could find its way into virtual keyboards, but in the future&#8211;as the size [...]]]></description>
			<content:encoded><![CDATA[<p><object width="494" height="400"><param name="movie" value="http://www.youtube.com/v/hSf2-jm0SsQ&#038;hl=en&#038;fs=1"><param name="allowFullScreen" value="true"><embed src="http://www.youtube.com/v/hSf2-jm0SsQ&#038;hl=en&#038;fs=1" type="application/x-shockwave-flash" allowfullscreen="true" width="494" height="400"></object>Here&#8217;s the video of the <a href="http://www.gizmodo.com.au/2008/09/ultrasound_haptic_devices_can_project_tactile_shapes_into_thin_air-2.html">Airborne Ultrasound Tactile Display</a>, one of those technologies that will probably change entertainment forever: A high-fidelity 3D force field on the air that allows you to actually touch virtual objects with your bare hands. Initially, this technology could find its way into virtual keyboards, but in the future&#8211;as the size and resolution increases&#8211;there are endless possibilities. And with &#8220;endless possibilities&#8221; I really mean &#8220;virtual sex.&#8221; Don&#8217;t believe me? See what the developer has to say about it:</p>
<p><!-- Gawker Tags/Categories: use the ultrasound, 3d, airborne ultrasound tactile display, feedback, force field, haptic, virtual reality, vr --><br />
<span id="more-308560"></span><br />
<blockquote>
<p>This tactile display enables tactile feedback superimposed over 3D graphics projected in free space, which provides more intuitive handling of 3D &#8220;touchable&#8221; graphics. For example, users could touch Princess Leia projected in the air.</p>
</blockquote>
<p>&#8230;</p>
<p><img src="http://cache.gawker.com/assets/images/gizmodo/2008/10/img_7.jpg" class="center" style="display:block;float:none;" /></p>
<p>Again:</p>
<blockquote><p>This tactile display enables tactile feedback superimposed over 3D graphics projected in free space, which provides more intuitive handling of 3D &#8220;touchable&#8221; graphics. For example, users could touch Princess Leia projected in the air.</p>
</blockquote>
<p>&#8230;</p>
<p><img src="http://cache.gawker.com/assets/images/gizmodo/2008/10/img_7.jpg" class="center" style="display:block;float:none;" /></p>
<p>Yes. Users can touch Princess Leia projected in the air. In her metal bikini. Oiled. OK, that&#8217;s just me, but you get the idea.</p>
<p>How is this force field produced? The Airborne Ultrasound Tactile Display uses multiple ultrasound transducers to project waves into the air. Without gloves or attachments, and without risk of penetration in the body, the device takes advantage of a nonlinear ultrasound phenomena called acoustic radiation pressure. This allows for the creation of spatial shapes of acoustic ultrasound radiation pressure, which is what gives you the sensation of touching Princess Leia&#8217;s breasts for real, even feeling the nature of the material: The authors of the device say that eventually you will be able to &#8220;probe the surface of an object to measure the visc-oelastic properties of the object from a distant point.&#8221; Paraphrasing Hank Moody, I think I got my manhood back and got hungry at the same time.</p>
<p>This version produces a 3D force field &#8220;that is sufficient for handling virtual objects with hands. The force field designed to be effective within a 30 cm3 region, with 10 gf, 1 kHz bandwidth, and 1cm spatial resolution.&#8221; Holodeck, here we go. [<a href="http://www.alab.t.u-tokyo.ac.jp/~siggraph/08/Tactile/SIGGRAPH08-Tactile.html">University of Tokyo</a>]</p>
]]></content:encoded>
			<wfw:commentRss>http://www.gizmodo.com.au/2008/10/3d_force_field_opens_door_for_holodeck_virtual_touchable_leia-2/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
	</channel>
</rss>
