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Take an Arduino, accelerometer and gyroscope-powered VR glove, some custom software, a projector and some funky interiors and you’ve got yourself the most futuristic game of Pong I’ve ever seen. Spoiler: the ball actually bounces off the stairs.
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I’m not sure the practical uses of the HIRO III, but it sure is neat. Essentially it’s an interface device that you stick your fingers in, allowing you to feel stuff on a computer.
The ’90s may’ve given us Blink 182 and stonewashed denim, but I very much doubt NASA will be reviving 1993′s virtual reality system alongside those other comebacks, seen here modelled on a (presumably) taken-advantage-of intern.
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Air-Hair is a “virtual reality haircut simulator” from the Tokyo Institute of Technology, although it looks like that virtual reality is more Lawnmower Man than… whatever good virtual reality is.
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The problem with walking through a virtual reality world is that you’re subject to the physical world’s spatial limitations. That’s why the Enterprise‘s holodeck always gave me headaches. But I get it now: they had a CyberWalk.
In 2002, to experience augmented reality was to lash 10kg of equipment to your body and hobble waywardly within the confines of predefined area. In 2010, you can augment the entire world with a free app for your smartphone.