Science

Meta Cookie Uses Virtual Reality To Make A Cookie Taste Like Anything You Want

newVideoPlayer( {"type":"video","player":"http://www.youtube.com/v/3GnQE9cCf84&hl=en&fs=1&fmt=22","customParams":[] ,"width":570,"height":400,"ratio":0.824,"flashData":"","embedName":null,"objectId":null,"noEmbed":false,"source":"youtube","wrap":true,"agegate":false} );

Perception is important in how you taste things; you taste what you expect to taste, more or less. Which is why wearing a big VR helmet can change how you taste a bland cookie.


July 21, 2010
Gaming

Projected Pong Puts Some Interactive BleepBloop On Your Apartment Walls

newVideoPlayer( {"type":"video","player":"http://vimeo.com/moogaloop.swf?clip_id=13428642&server=vimeo.com&show_title=1&show_byline=1&show_portrait=0&color=&fullscreen=1","customParams":[] ,"width":570,"height":375,"ratio":0.75,"flashData":"","embedName":null,"objectId":null,"noEmbed":false,"source":"vimeo","wrap":true} );

Take an Arduino, accelerometer and gyroscope-powered VR glove, some custom software, a projector and some funky interiors and you’ve got yourself the most futuristic game of Pong I’ve ever seen. Spoiler: the ball actually bounces off the stairs.


July 8, 2010
Gaming

Rocking And Socking In Augmented Reality

Augmented reality, so far: lotta buzz, little honey. Some window shopping, some historical photos – it’s nice, but it doesn’t really kick my arse into the fantastic, augmented future. Rock ‘Em Sock ‘Em Robots, though? That’ll do it.


July 1, 2010
Science

HIRO II Haptic Feedback Device Lets You ‘Feel’ 3D Virtual Objects

newVideoPlayer( {"type":"video","player":"http://www.youtube.com/v/XxlYY0xo4gk&hl=en&fs=1&fmt=22","customParams":[] ,"width":570,"height":412,"ratio":0.824,"flashData":"","embedName":null,"objectId":null,"noEmbed":false,"source":"youtube","wrap":true} );

I’m not sure the practical uses of the HIRO III, but it sure is neat. Essentially it’s an interface device that you stick your fingers in, allowing you to feel stuff on a computer.


June 30, 2010
Science

NASA’s VR Headset Looks Like That Thing You Made In 4th Grade

The ’90s may’ve given us Blink 182 and stonewashed denim, but I very much doubt NASA will be reviving 1993′s virtual reality system alongside those other comebacks, seen here modelled on a (presumably) taken-advantage-of intern.


Science

Virtual Reality Haircut Simulator Teaches You How To Give Bad Haircuts

newVideoPlayer( {"type":"video","player":"http://www.youtube.com/v/bgX2P_2eTuk&hl=en&fs=1&fmt=22","customParams":[] ,"width":570,"height":412,"ratio":0.824,"flashData":"","embedName":null,"objectId":null,"noEmbed":false,"source":"youtube","wrap":true} );

Air-Hair is a “virtual reality haircut simulator” from the Tokyo Institute of Technology, although it looks like that virtual reality is more Lawnmower Man than… whatever good virtual reality is.


June 17, 2010
Science

This Amazing Skydiving Panorama Makes Me Want To Jump

Panoramas – photos that surround you like a virtual reality – are nothing new. Skydiving is not new, either. But this skydiving panorama is masterfully done to create the illusion of the viewer being in the middle of the sky.


June 7, 2010
Gadgets

"Lifeblogging" Sony Glasses Go Beyond Mere Eye-Tracking

Don’t you dare describe these prototype glasses as “eye-tracking,” because that’s completely incorrect! The correct marketing buzzword is “lifeblogging.” This is both an exciting and worrisome look into our alternate reality futures.


May 1, 2010
Science

CyberWalk Virtual Reality Treadmill: This Is The Holodeck

newVideoPlayer( {"type":"video","player":"http://www.youtube.com/v/Af0Skxi4ftw&hl=en&fs=1&fmt=22","customParams":[] ,"width":570,"height":412,"ratio":0.824,"flashData":"","embedName":null,"objectId":null,"noEmbed":false,"source":"youtube"} );

The problem with walking through a virtual reality world is that you’re subject to the physical world’s spatial limitations. That’s why the Enterprise‘s holodeck always gave me headaches. But I get it now: they had a CyberWalk.


March 4, 2010
Science

Augmented Reality V0.1

In 2002, to experience augmented reality was to lash 10kg of equipment to your body and hobble waywardly within the confines of predefined area. In 2010, you can augment the entire world with a free app for your smartphone.