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	<title>Gizmodo Australia &#187; virtual reality</title>
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	<link>http://www.gizmodo.com.au</link>
	<description>the Gadget Guide &#124; Technology and consumer electronics news and reviews</description>
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		<title>Take A Virtual Tour Through Google Street View On A Stationary Bike</title>
		<link>http://www.gizmodo.com.au/2009/11/take-a-virtual-tour-through-google-street-view-on-a-stationary-bike/</link>
		<comments>http://www.gizmodo.com.au/2009/11/take-a-virtual-tour-through-google-street-view-on-a-stationary-bike/#comments</comments>
		<pubDate>Thu, 12 Nov 2009 23:20:00 +0000</pubDate>
		<dc:creator>Sean Fallon</dc:creator>
				<category><![CDATA[Gadgets]]></category>
		<category><![CDATA[arduino]]></category>
		<category><![CDATA[bikes]]></category>
		<category><![CDATA[clips]]></category>
		<category><![CDATA[diy]]></category>
		<category><![CDATA[exercise]]></category>
		<category><![CDATA[exercise bikes]]></category>
		<category><![CDATA[google]]></category>
		<category><![CDATA[google street view]]></category>
		<category><![CDATA[street view]]></category>
		<category><![CDATA[virtual reality]]></category>

		<guid isPermaLink="false">http://www.gizmodo.com.au/?p=366624</guid>
		<description><![CDATA[
Using a Vuzix headset, a laptop, Arduino and a bike sensor, Aki Mimoto was able to rig up his wife&#8217;s stationary bike to transport himself through a virtual Google Street View environment.
Of course, that means you wouldn&#8217;t have to sit staring at a wall or a TV while exercising &#8212; you could virtually travel down [...]]]></description>
			<content:encoded><![CDATA[<p><object width="570" height="360" class="left gawkerVideo embeddedVideo videoObject_0"><param name="movie" value="http://www.youtube.com/v/mdWwtApn6aI&#038;hl=en&#038;fs=1&#038;fmt=22"><param name="allowFullScreen" value="true"><embed src="http://www.youtube.com/v/mdWwtApn6aI&#038;hl=en&#038;fs=1&#038;fmt=22" type="application/x-shockwave-flash" allowfullscreen="true" width="570" height="360" class="left gawkerVideo"></object></p>
<p>Using a <a href="http://www.gizmodo.com.au/tags/vuzix/">Vuzix headset</a>, a laptop, Arduino and a bike sensor, Aki Mimoto was able to rig up his wife&#8217;s stationary bike to transport himself through a virtual Google Street View environment.<span id="more-366624"></span></p>
<p>Of course, that means you wouldn&#8217;t have to sit staring at a wall or a TV while exercising &mdash; you could virtually travel down roads anywhere in the world. Unfortunately, the design needs some tinkering to be really usable &mdash; but it&#8217;s a fantastic concept that&#8217;s really worth pursuing. If there was a commercial product that got this right, I would probably be all over it. Hit the following link to learn how to do something like this at home. [<a href="http://bako.ca/streetview-riding/">Bako</a> via <a href="http://blog.makezine.com/archive/2009/11/vr_bike_ride_through_google_street.html">Make</a>]</p>
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		<item>
		<title>Media Vehicle Provides Marshmallow-Shaped Mobile VR Experience</title>
		<link>http://www.gizmodo.com.au/2009/10/media-vehicle-provides-marshmallow-shaped-mobile-virtual-reality-experience/</link>
		<comments>http://www.gizmodo.com.au/2009/10/media-vehicle-provides-marshmallow-shaped-mobile-virtual-reality-experience/#comments</comments>
		<pubDate>Sun, 25 Oct 2009 17:00:00 +0000</pubDate>
		<dc:creator>Jack Loftus</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[japan]]></category>
		<category><![CDATA[media vehicle]]></category>
		<category><![CDATA[projectors]]></category>
		<category><![CDATA[Vehicles]]></category>
		<category><![CDATA[virtual reality]]></category>

		<guid isPermaLink="false">http://www.gizmodo.com.au/?p=362591</guid>
		<description><![CDATA[Today I saw the future, and it was a virtual reality marshmallow chair.
Or maybe, a la the Matrix, we&#8217;re all sitting in big fluffy white virtual reality marshmallow chairs right now.
You see, this&#8230; thing is a &#8220;media vehicle&#8221; that uses a projector and a spherical internal screen to surround the occupant with imagery and sound. [...]]]></description>
			<content:encoded><![CDATA[<p><a rel="lytebox" href="http://cache.gawker.com/assets/images/gizmodo/2009/10/media_vehicle.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/10/500x_media_vehicle.jpg" alt="" class="center" /></a>Today I saw the future, and it was a virtual reality marshmallow chair.<span id="more-362591"></span></p>
<p>Or maybe, a la <em>the Matrix</em>, we&#8217;re all sitting in big fluffy white virtual reality marshmallow chairs <em>right now.</em></p>
<p>You see, this&#8230; thing is a &#8220;media vehicle&#8221; that uses a projector and a spherical internal screen to surround the occupant with imagery and sound. The five wheels move the user about in real and virtual space. Small framed people only, however, as CrunchGear writer Serkan Toto said he was too large to take it for a spin. [<a href="http://www.crunchgear.com/2009/10/25/digital-contents-expo-tokyo-futuristic-media-vehicle/">CrunchGear</a>]</p>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>The Desperate Puppy In The Window, Digitised</title>
		<link>http://www.gizmodo.com.au/2009/10/the-desperate-puppy-in-the-window-digitised/</link>
		<comments>http://www.gizmodo.com.au/2009/10/the-desperate-puppy-in-the-window-digitised/#comments</comments>
		<pubDate>Thu, 15 Oct 2009 18:17:25 +0000</pubDate>
		<dc:creator>John Herrman</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[animals]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[augmented reality]]></category>
		<category><![CDATA[clips]]></category>
		<category><![CDATA[dogs]]></category>
		<category><![CDATA[infrared]]></category>
		<category><![CDATA[jim george]]></category>
		<category><![CDATA[karolina sobecka]]></category>
		<category><![CDATA[sniff]]></category>
		<category><![CDATA[sniff the dog]]></category>
		<category><![CDATA[virtual reality]]></category>

		<guid isPermaLink="false">http://www.gizmodo.com.au/?p=360555</guid>
		<description><![CDATA[Projected against a shop window in New York, Sniff is a 3D animated dog. He&#8217;s just a computer-generated rendering, sure, but he&#8217;s got personality &#8212; he reacts to your gestures, follows you around, and presented with a group, chooses favourites.
The sidewalk in front of the store has been fitted with small infrared lights, and the [...]]]></description>
			<content:encoded><![CDATA[<p><a rel="lytebox" href="http://cache.gawker.com/assets/images/gizmodo/2009/10/sniff_sm.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/10/500x_sniff_sm.jpg" alt="" class="center" /></a>Projected against a shop window in New York, Sniff is a 3D animated dog. He&#8217;s just a computer-generated rendering, sure, but he&#8217;s got personality &mdash; he reacts to your gestures, follows you around, and presented with a group, chooses favourites.<span id="more-360555"></span></p>
<p>The sidewalk in front of the store has been fitted with small infrared lights, and the installation with infrared cameras; this is how <a href="http://www.gravitytrap.com/sniff/">Sniff</a>, an art project designed by Karolina Sobecka and Jim George, knows where its audience is, and can anticipate which direction they&#8217;re moving.</p>
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<p>Some might see a playful interactive exhibit here, but I see something more insidious. Walking by confused, platter-eyed puppies every once in a while is a part of city life; each time you do it, you make an easy&mdash;but still present&mdash;decision not to buy that dog that evidently loves you more than anything, for some reason. With Sniff, you don&#8217;t have a choice: he seems to like you, but you physically <em>can&#8217;t</em> take him home; likewise, there no risk that your walk-by buddy is going to get incinerated at a shelter, because he isn&#8217;t real. Technology, you&#8217;ve stolen the richness from our relationships to dogs that aren&#8217;t ours. Thanks. [<a href="http://www.gravitytrap.com/sniff/">Sniff</a> via <a href="http://www.urlesque.com/2009/10/15/sniff-the-interactive-projection-dog/">Urlesque</a> via <a href="http://www.neatorama.com/2009/10/15/interactive-storefront-display/http://www.neatorama.com/2009/10/15/interactive-storefront-display/">Neatorama</a>]</p>
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		<item>
		<title>Design Epcot&#8217;s Newest Roller Coaster Each Time You Ride</title>
		<link>http://www.gizmodo.com.au/2009/10/design-epcots-newest-roller-coaster-each-time-you-ride/</link>
		<comments>http://www.gizmodo.com.au/2009/10/design-epcots-newest-roller-coaster-each-time-you-ride/#comments</comments>
		<pubDate>Wed, 14 Oct 2009 23:00:00 +0000</pubDate>
		<dc:creator>Mark Wilson</dc:creator>
				<category><![CDATA[Robots]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[disney]]></category>
		<category><![CDATA[epcot]]></category>
		<category><![CDATA[rides]]></category>
		<category><![CDATA[roller coasters]]></category>
		<category><![CDATA[touchscreens]]></category>
		<category><![CDATA[virtual reality]]></category>

		<guid isPermaLink="false">http://www.gizmodo.com.au/?p=360382</guid>
		<description><![CDATA[Opening today, Epcot&#8217;s Sum of All Thrills ride will change every time you ride. That&#8217;s because you&#8217;ll draw your design on a touchscreen computer before hopping on.
Using prerendered chunks of track and a digital ruler, you can shape the path of their virtual roller coaster, bobsled track or jet flight. (Should you draw something that&#8217;s [...]]]></description>
			<content:encoded><![CDATA[<p><a rel="lytebox" href="http://cache.gawker.com/assets/images/gizmodo/2009/10/sumthrills1.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/10/500x_sumthrills1.jpg" alt="" class="center" /></a>Opening today, Epcot&#8217;s Sum of All Thrills ride will change every time you ride. That&#8217;s because you&#8217;ll draw your design on a touchscreen computer before hopping on.<span id="more-360382"></span></p>
<p>Using prerendered chunks of track and a digital ruler, you can shape the path of their virtual roller coaster, bobsled track or jet flight. (Should you draw something that&#8217;s impossible to perform, the system will guide and correct you.)</p>
<p>As for the simulation itself, your fate is in the hands of an industrial robot arm from <a href="http://www.kuka-robotics.com/en/pressevents/news/NN_040630_Robocoaster.htm">Kuka Robotics</a>, like you&#8217;ve seen in car plants. We can only assume that the robot shakes you at high velocities until you feel dizzy or sick, all while fans occasionally blow air at your face to simulate velocity.</p>
<p>Several years back, I tested a similar build-your-own coaster ride at DisneyQuest. Some effects were actually pretty wonderful, but the customisation was fairly limited and the simulators were far more typical. Knowing my well-being is in the grasp of a robot that could literally destroy me makes the whole prospect a lot more exciting. [<a href="http://www.cnn.com/2009/TECH/10/14/disney.math.ride/index.html">CNN</a>]</p>
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		<item>
		<title>Robotic Walking Tiles Would Have Made Better Billie Jean Video</title>
		<link>http://www.gizmodo.com.au/2009/09/robotic-walking-tiles-would-have-made-better-billie-jean-video/</link>
		<comments>http://www.gizmodo.com.au/2009/09/robotic-walking-tiles-would-have-made-better-billie-jean-video/#comments</comments>
		<pubDate>Tue, 22 Sep 2009 17:40:00 +0000</pubDate>
		<dc:creator>Sean Fallon</dc:creator>
				<category><![CDATA[Robots]]></category>
		<category><![CDATA[clips]]></category>
		<category><![CDATA[infinite walkway]]></category>
		<category><![CDATA[virtual reality]]></category>
		<category><![CDATA[vr]]></category>

		<guid isPermaLink="false">http://www.gizmodo.com.au/?p=355301</guid>
		<description><![CDATA[
Virtual reality researcher Hiroo Iwata has developed cubes that utilise a pressure-sensitive fabric and ultrasonic sensors to predict movement, analyse positions and shuffle accordingly. Essentially, this creates an &#8220;infinite&#8221; walkway.
As you can see in the video, the walking pace is a little on the slow side, but Iwata believes that refinement of the technology could [...]]]></description>
			<content:encoded><![CDATA[<p><object width="500" height="308"><param name="movie" value="http://www.youtube.com/v/qXORobSAT44&amp;hl=en&amp;fs=1&amp;fmt=22"><param name="allowFullScreen" value="true"><embed src="http://www.youtube.com/v/qXORobSAT44&amp;hl=en&amp;fs=1&amp;fmt=22" type="application/x-shockwave-flash" allowfullscreen="true" width="500" height="308"></object></p>
<p>Virtual reality researcher Hiroo Iwata has developed cubes that utilise a pressure-sensitive fabric and ultrasonic sensors to predict movement, analyse positions and shuffle accordingly. Essentially, this creates an &#8220;infinite&#8221; walkway.<span id="more-355301"></span></p>
<p>As you can see in the video, the walking pace is a little on the slow side, but Iwata believes that refinement of the technology could lead to more realistic virtual simulations. Throw some lights in there and I smell an awesome redux of Billie Jean for the 21st century. [<a href="http://technabob.com/blog/2009/09/20/robot-tiles-by-hiroo-iwata/">Technabob</a> via <a href="http://www.popsci.com/scitech/article/2009-09/video-japans-robot-tiles-create-infinite-walkway">Popular Science</a>]</p>
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		<title>Holograms Are Ready For Your Groping</title>
		<link>http://www.gizmodo.com.au/2009/08/holograms-are-ready-for-your-groping/</link>
		<comments>http://www.gizmodo.com.au/2009/08/holograms-are-ready-for-your-groping/#comments</comments>
		<pubDate>Thu, 06 Aug 2009 12:35:59 +0000</pubDate>
		<dc:creator>Mark Wilson</dc:creator>
				<category><![CDATA[Science]]></category>
		<category><![CDATA[holodeck]]></category>
		<category><![CDATA[holograms]]></category>
		<category><![CDATA[touchable holograms]]></category>
		<category><![CDATA[ultrasonic waves]]></category>
		<category><![CDATA[virtual reality]]></category>

		<guid isPermaLink="false">http://www.gizmodo.com.au/?p=344230</guid>
		<description><![CDATA[
The premise of a realistic hologram is no longer so far-fetched, but what about actually touching the thing? Researchers from The University of Tokyo may have found a way.
The clip explains things better than we can, but researchers have essentially combined motion tracking, like you see in the Wii, with holograms, like you see on [...]]]></description>
			<content:encoded><![CDATA[<p><object width="502" height="309"><param name="movie" value="http://www.youtube.com/v/Y-P1zZAcPuw&amp;hl=en&amp;fs=1&amp;fmt=22"><param name="allowFullScreen" value="true"><embed src="http://www.youtube.com/v/Y-P1zZAcPuw&amp;hl=en&amp;fs=1&amp;fmt=22" type="application/x-shockwave-flash" allowfullscreen="true" width="502" height="309"></object><span id="more-344230"></span></p>
<p>The premise of a realistic hologram is no longer so far-fetched, but what about actually touching the thing? Researchers from The University of Tokyo may have found a way.</p>
<p>The clip explains things better than we can, but researchers have essentially combined motion tracking, like you see in <a href="http://www.gizmodo.com.au/tags/wii">the Wii</a>, with holograms, like you see <a href="http://www.gizmodo.com.au/2008/11/how_the_cnn_holographic_interview_system_works-2/">on CNN</a>, with <a href="http://www.gizmodo.com.au/2008/09/ultrasound_haptic_devices_can_project_tactile_shapes_into_thin_air-2/">ultrasonic waves</a>, like we&#8217;ve seen before but can&#8217;t really be seen.</p>
<p>Basically, these waves can pinpoint locations with incredible precision, and they&#8217;re flexible enough to simulate varying textures. So you could interact with a virtual object that you could actually feel, a major hurdle in creating the fabled Holodeck (you know we couldn&#8217;t get through this entire post without making the comparison).</p>
<p>Things are finally getting interesting, folks. [via <a href="http://www.crunchgear.com/2009/08/05/video-a-touchable-hologram/">CrunchGear</a>]</p>
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		<title>Virtusphere Combines Virtual Reality With The Hamster Ball, Adds Broken English</title>
		<link>http://www.gizmodo.com.au/2009/07/virtusphere-combines-virtual-reality-with-the-hamster-ball-adds-broken-english/</link>
		<comments>http://www.gizmodo.com.au/2009/07/virtusphere-combines-virtual-reality-with-the-hamster-ball-adds-broken-english/#comments</comments>
		<pubDate>Wed, 15 Jul 2009 02:00:00 +0000</pubDate>
		<dc:creator>Dan Nosowitz</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[ball]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[hamster ball]]></category>
		<category><![CDATA[sphere]]></category>
		<category><![CDATA[the future]]></category>
		<category><![CDATA[virtual reality]]></category>
		<category><![CDATA[virtual reality hamster ball]]></category>
		<category><![CDATA[virtusphere]]></category>

		<guid isPermaLink="false">http://www.gizmodo.com.au/?p=341553</guid>
		<description><![CDATA[I think I and quite a few others have had this idea before, but some crazy Russians have actually built a 10-foot, stationary hamster ball for humans that translates movement to on-screen action.
Given the oft-hilarious Russian inventors, their equally staid and awkward American partner and the fact that this is on Vice Magazine&#8217;s video site, [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/4/2009/07/504x_FirefoxScreenSnapz009.jpg" alt="" class="left" />I think I and quite a few others have had this idea before, but some crazy Russians have actually built a 10-foot, stationary hamster ball for humans that translates movement to on-screen action.<span id="more-341553"></span></p>
<p>Given the oft-hilarious Russian inventors, their equally staid and awkward American partner and the fact that this is on Vice Magazine&#8217;s video site, a part of me thinks this might be a joke, but it actually looks like they&#8217;ve gotten the thing to work. It&#8217;s essentially one of those giant American Gladiator balls, but placed on a stand equipped with wheels, so whoever&#8217;s inside can run in any direction. The users are equipped with goggles and what looks like a plastic laser gun for the first-person shooter demo, and the game picks up movement pretty nicely. We imagine it&#8217;d be tougher than they think to change direction on a dime, and of course not that many people have room for a 10-foot metal ball in their family room, but it&#8217;s worth a look. Best line: &#8220;It really is a locomotion simulator. And just to define locomotion, it doesn&#8217;t have anything to do with trains [dude does his best to hold back a vigorous guffaw at this pun] but with the movement of people.&#8221; [<a href="http://www.vbs.tv/watch/motherboard/the-virtusphere">VBS.tv</a>]</p>
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		<title>Dinosaurs To Storm Japan Through Augmented Reality Exhibit</title>
		<link>http://www.gizmodo.com.au/2009/07/dinosaurs-to-storm-japan-through-augmented-reality-exhibit/</link>
		<comments>http://www.gizmodo.com.au/2009/07/dinosaurs-to-storm-japan-through-augmented-reality-exhibit/#comments</comments>
		<pubDate>Wed, 08 Jul 2009 13:54:39 +0000</pubDate>
		<dc:creator>Mark Wilson</dc:creator>
				<category><![CDATA[Science]]></category>
		<category><![CDATA[augmented reality]]></category>
		<category><![CDATA[reality]]></category>
		<category><![CDATA[virtual dinosaurs]]></category>
		<category><![CDATA[virtual reality]]></category>

		<guid isPermaLink="false">http://www.gizmodo.com.au/?p=340713</guid>
		<description><![CDATA[Japan just can&#8217;t help but to tempt fate. First they produced the Godzilla movies. Now they&#8217;re voluntarily bringing dinosaurs back from the dead.
As part of a 260-specimen dinosaur exhibit in Chiba, Japan, visitors will be able to see moving, life-sized dinosaurs right on the museum floor.
Running from July through September, the &#8220;Dinosaurs over time!&#8221; exhibit [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/gizmodo/2009/07/vrdino9872322-thumb-550x384-20429.jpg" alt="" class="left" />Japan just can&#8217;t help but to tempt fate. First they produced the Godzilla movies. Now they&#8217;re <em>voluntarily</em> bringing dinosaurs back from the dead.<span id="more-340713"></span></p>
<p>As part of a 260-specimen dinosaur exhibit in Chiba, Japan, visitors will be able to see moving, life-sized dinosaurs right on the museum floor.</p>
<p>Running from July through September, the &#8220;Dinosaurs over time!&#8221; exhibit uses Canon video scopes to offer a &#8220;site-wide view&#8221; of 3D CG dinosaurs. Useful for both enhancing the museum-going experience and scaring children away from learning, the result is a &#8220;mixed reality&#8221; experience (also known as augmented reality), in which the analogue and digital worlds combine to begin man&#8217;s inevitable fall into the purely digital realm.</p>
<p>Sounds fun, but when Japan falls to a giant reptilian beast, I&#8217;m gonna be the first to say I told you so. [<a href="http://www.kyoryu.jp/information/index.html">Museum</a> and <a href="http://translate.google.com/translate?hl=en&amp;sl=ja&amp;tl=en&amp;u=http%3A%2F%2Fweb.canon.jp%2Fpressrelease%2F2009%2Fp2009jul08j.html">Canon</a> via <a href="http://dvice.com/archives/2009/07/canon-launches.php">DVICE</a>]</p>
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		<title>Our Augmented Reality Future</title>
		<link>http://www.gizmodo.com.au/2009/06/our-augmented-reality-future/</link>
		<comments>http://www.gizmodo.com.au/2009/06/our-augmented-reality-future/#comments</comments>
		<pubDate>Sun, 28 Jun 2009 17:30:00 +0000</pubDate>
		<dc:creator>Jack Loftus</dc:creator>
				<category><![CDATA[Gadgets]]></category>
		<category><![CDATA[augmented reality]]></category>
		<category><![CDATA[futurism]]></category>
		<category><![CDATA[the future]]></category>
		<category><![CDATA[virtual reality]]></category>

		<guid isPermaLink="false">http://www.gizmodo.com.au/?p=339711</guid>
		<description><![CDATA[io9 was busy this weekend detailing detailing how the future might look as &#8220;augmented reality&#8221; takes off in the next decade or so. Personally, I can&#8217;t wait for the information overload. It&#8217;s just too bad spam will follow us into 2020. [io9]
]]></description>
			<content:encoded><![CDATA[<p>io9 was busy this weekend detailing detailing how the future might look as &#8220;augmented reality&#8221; takes off in the next decade or so. Personally, I can&#8217;t wait for the information overload. It&#8217;s just too bad spam will follow us into 2020. [<a href="http://io9.com/5303332/two-augmented-reality-technologies-that-are-about-to-change-the-world">io9</a>]</p>
]]></content:encoded>
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		<title>The Holodeck, As Re-Imagined in 2009</title>
		<link>http://www.gizmodo.com.au/2009/03/the_holodeck_as_reimagined_in_2009-2/</link>
		<comments>http://www.gizmodo.com.au/2009/03/the_holodeck_as_reimagined_in_2009-2/#comments</comments>
		<pubDate>Wed, 04 Mar 2009 21:00:00 +0000</pubDate>
		<dc:creator>Mark Wilson</dc:creator>
				<category><![CDATA[Gadgets]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[holodeck]]></category>
		<category><![CDATA[holograms]]></category>
		<category><![CDATA[star trek]]></category>
		<category><![CDATA[virtual reality]]></category>
		<category><![CDATA[world builder]]></category>

		<guid isPermaLink="false">http://www.gizmodo.com.au/2009/03/the_holodeck_as_reimagined_in_2009-2.html</guid>
		<description><![CDATA[Star Trek TNG&#8217;s holodeck is a staple of geek lore, but its interface was designed 20 years ago. Bruce Branit&#8217;s World Builder is a short much along the same technological theme, but made today.


After one day of shooting, World Builder was in post production for 2 years. Despite its extremely small artistic team (essentially one [...]]]></description>
			<content:encoded><![CDATA[<p><object width="506" height="380" class="left gawkerVideo embeddedVideo"><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=3365942&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;fullscreen=1"></param><param name="allowFullScreen" value="true"></param><embed src="http://vimeo.com/moogaloop.swf?clip_id=3365942&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" width="506" height="380" class="left gawkerVideo"></embed></object>Star Trek TNG&#8217;s holodeck is a staple of geek lore, but its interface was designed 20 years ago. Bruce Branit&#8217;s <em>World Builder</em> is a short much along the same technological theme, but made today.</p>
<p><!-- Gawker Tags/Categories: concepts, 3d, clips, holodeck, holograms, virtual reality, vr, world builder --><br />
<span id="more-329514"></span>
<p>After one day of shooting, <em>World Builder</em> was in post production for 2 years. Despite its extremely small artistic team (essentially one guy), the first half of the piece deploys some really believable visual effects to establish a sort of virtual reality version of Illustrator or Maya. </p>
<p>The clip, be it a tad long for internet perusal, is a real pleasure to watch. Load it up when you have a few minutes to dedicate to your imagination. [<em>Thanks Helen!</em>]</p>
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