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	<title>Gizmodo Australia &#187; valve</title>
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		<title>Giz Explains: Everything You Wanted to Know About DRM</title>
		<link>http://www.gizmodo.com.au/2008/12/giz_explains_everything_you_wanted_to_know_about_drm-2/</link>
		<comments>http://www.gizmodo.com.au/2008/12/giz_explains_everything_you_wanted_to_know_about_drm-2/#comments</comments>
		<pubDate>Fri, 19 Dec 2008 16:00:00 +0000</pubDate>
		<dc:creator>Matt Buchanan</dc:creator>
				<category><![CDATA[Regulars]]></category>
		<category><![CDATA[copy protection]]></category>
		<category><![CDATA[drm]]></category>
		<category><![CDATA[ea]]></category>
		<category><![CDATA[fairplay]]></category>
		<category><![CDATA[giz explains]]></category>
		<category><![CDATA[itunes]]></category>
		<category><![CDATA[piracy]]></category>
		<category><![CDATA[steam]]></category>
		<category><![CDATA[top]]></category>
		<category><![CDATA[valve]]></category>
		<category><![CDATA[windoes]]></category>

		<guid isPermaLink="false">http://www.gizmodo.com.au/2008/12/giz_explains_everything_you_wanted_to_know_about_drm-2.html</guid>
		<description><![CDATA[Condensed explanation: Digital rights management is a corporate pain in the arse that stops you from doing whatever you want with music and movies in the name of fighting piracy. But there&#8217;s more to it.

]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/gizmodo/2008/12/apple-ipod-touch-locked.jpg" style="display:block;" />Condensed explanation: Digital rights management is a corporate pain in the arse that stops you from doing whatever you want with music and movies in the name of fighting piracy. But there&#8217;s more to it.</p>
<p><!-- Gawker Tags/Categories: giz explains, apple, copy protection, desktops, digital rights management, drm, drm explained, ea, electronic arts, fairplay, feature, gaming, home entertainment, ipod, itunes, mac, macs, microsoft, mpaa, music, pcs, piracy, playsforsure, riaa, steam, top, valve, verizonbestmodo, what is drm, windows, windows media, windows media player --></p>
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		<title>Google Buying Valve?</title>
		<link>http://www.gizmodo.com.au/2008/09/google_buying_valve-2/</link>
		<comments>http://www.gizmodo.com.au/2008/09/google_buying_valve-2/#comments</comments>
		<pubDate>Wed, 17 Sep 2008 12:15:00 +0000</pubDate>
		<dc:creator>Mark Wilson</dc:creator>
				<category><![CDATA[Online]]></category>
		<category><![CDATA[google]]></category>
		<category><![CDATA[rumour]]></category>
		<category><![CDATA[steam]]></category>
		<category><![CDATA[valve]]></category>

		<guid isPermaLink="false">http://www.gizmodo.com.au/2008/09/google_buying_valve-2.html</guid>
		<description><![CDATA[Weeeeird. According to The Inquirer, Google is set to acquire video game company Valve at any moment now. It might seem like an odd match at first, search engines not having much to do with The Orange Box, but Google may be interested not in Valve&#8217;s games but in Valve&#8217;s game distribution platform, Steam. Steam [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://gizmodo.com/assets/images/gizmodo/2008/09/team_fortress2google.jpg" class="left" style="display:block;" />Weeeeird. According to The Inquirer, Google is set to acquire video game company Valve at any moment now. It might seem like an odd match at first, search engines not having much to do with The Orange Box, but Google may be interested not in Valve&#8217;s games but in Valve&#8217;s game distribution platform, Steam. Steam is the most veteran digital download service on the block, and acquiring the tech could further enable Google to take over the world/galaxy. Also, rumour has it that Valve has developed a rich stockpile of badass digital weaponry, like laser machine guns and WMDs and stuff. [<a href="http://www.theinquirer.net/gb/inquirer/news/2008/09/17/google-valve">theinquirer</a>]</p>
<p><span id="more-306574"></span>
<p><em>UPDATE: Kotaku <a href="http://www.kotaku.com.au/games/2008/09/18/valve_kills_google_buyout_rumour-2.html">spoke with</a> Valve who said the rumour is false.</em></p>
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		<title>Novint Falcon Force Feedback Controller Gets Valve Support</title>
		<link>http://www.gizmodo.com.au/2008/06/novint_falcon_force_feedback_controller_gets_valve_support-2/</link>
		<comments>http://www.gizmodo.com.au/2008/06/novint_falcon_force_feedback_controller_gets_valve_support-2/#comments</comments>
		<pubDate>Wed, 25 Jun 2008 19:40:00 +0000</pubDate>
		<dc:creator>Jason Chen</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[controllers]]></category>
		<category><![CDATA[falcon]]></category>
		<category><![CDATA[force feedback]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[novint]]></category>
		<category><![CDATA[valve]]></category>

		<guid isPermaLink="false">http://www.gizmodo.com.au/2008/06/novint_falcon_force_feedback_controller_gets_valve_support-2.html</guid>
		<description><![CDATA[The long-in-development force-feedback PC game device Novint Falcon is a good idea in theory, but without actual support from games there&#8217;s not a whole lot you can do with it. Good news though, since Valve just announced support with the controller for PC versions of The Orange Box, Counter-Strike: Source, the Half-Life 2 series, Team [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://gizmodo.com/assets/images/gizmodo/2008/06/falcon_v.jpg" class="left" style="display:block;"/>The long-in-development force-feedback PC game device <a href="http://www.gizmodo.com.au/tags/novint">Novint Falcon</a> is a good idea in theory, but without actual support from games there&#8217;s not a whole lot you can do with it. Good news though, since Valve just announced support with the controller for PC versions of <i>The Orange Box</i>, <em>Counter-Strike: Source</em>, the <em>Half-Life 2</em> series, <em>Team Fortress 2</em>, <em>Portal</em> and <em>Left 4 Dead</em>. With the <a href="http://www.gizmodo.com.au/2008/02/novint_upgrades_the_falcon_controller_with_black_version_pistol_grip_accessory-2.html">pistol grip accessory</a> it&#8217;ll be fine for every game, but what we really have hopes for is fiddling around with that gravity gun and feeling the force feedback with it. [<a href="http://home.novint.com/news/press_releases_detail.php?id=276">Novint</a> via <a href="http://www.crunchgear.com/2008/06/25/novint-partnering-with-valve-to-make-freaky-awesome-robo-peripheral-useful/">Crunchgear</a>]</p>
<p><!-- Gawker Tags/Categories: gaming, controller, controllers, falcon, force feedback, half life, novint, novint falcon, team fortress 2, valve --><br />
<span id="more-295014"></span></p>
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		<title>Valve&#8217;s Steam Cloud Brings Cloud Computing to Gaming Masses</title>
		<link>http://www.gizmodo.com.au/2008/05/valves_steam_cloud_brings_cloud_computing_to_gaming_masses-2/</link>
		<comments>http://www.gizmodo.com.au/2008/05/valves_steam_cloud_brings_cloud_computing_to_gaming_masses-2/#comments</comments>
		<pubDate>Fri, 30 May 2008 13:30:00 +0000</pubDate>
		<dc:creator>Matt Buchanan</dc:creator>
				<category><![CDATA[Software]]></category>
		<category><![CDATA[cloud computing]]></category>
		<category><![CDATA[Gadgets]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[pcs]]></category>
		<category><![CDATA[steam]]></category>
		<category><![CDATA[valve]]></category>

		<guid isPermaLink="false">http://www.gizmodo.com.au/2008/05/valves_steam_cloud_brings_cloud_computing_to_gaming_masses-2.html</guid>
		<description><![CDATA[In the next update to Valve&#8217;s Steam client, which distributes and manages PC games, and is probably the best digital distribution setup around (other software companies wish they had a setup half as good), Valve will be throwing cloud computing into the mix. Called Steam Cloud, the update will let you store profiles, keybindings and [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://gizmodo.com/assets/resources/2008/05/steam.jpg" class="left" style="display:block;float:none;"/>In the next update to Valve&#8217;s Steam client, which distributes and manages PC games, and is probably the best digital distribution setup around (other software companies wish they had a setup half as good), Valve will be throwing cloud computing into the mix. Called Steam Cloud, the update will let you store profiles, keybindings and all of your save games online, in addition to social networking features like calendars and stuff. The cloud storage is free. Why is this a big deal?</p>
<p><!-- Gawker Tags/Categories: cloud computing, gadgets, gaming, pcs, steam, valve --><br />
<span id="more-291325"></span>
<p>A <em>game</em> company is taking the lead with two very hyped developments in how we consume software&mdash;digital distribution and cloud computing. Steam was already groundbreaking in the way it eliminated physical media from the big software equation on a mass level, and and Steam Cloud does something similar, bringing cloud computing to the masses. (It&#8217;s been so successful Steam sales are <a href="http://blog.wired.com/games/2008/05/valve-digital-s.html">about to overtake</a> box sales for Valve.)</p>
<p>Google does this to an extent with Google Docs but by integrating it with the Steam client, Valve takes it a little further&mdash;it doesn&#8217;t matter whose PC you&#8217;re on, all of your stuff is there, waiting. Ironically, as much as Microsoft&#8217;s trying to <a href="http://www.gizmodo.com.au/2008/04/microsofts_mesh_video_and_screens_file_sync_and_sharing_was_never_so_complicated-2.html">fend off the cloud</a>, Xbox Live presents a pretty awesome opportunity to dive into it and do something similar&mdash;they already do with respect to software distribution. [<a href="http://www.maximumpc.com/article/valves_steam_cloud_will_keep_your_savegames_forever">Maximum PC</a>]</p>
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