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	<title>Gizmodo Australia &#187; skateboards</title>
	<atom:link href="http://www.gizmodo.com.au/tags/skateboards/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.gizmodo.com.au</link>
	<description>the Gadget Guide &#124; Technology and consumer electronics news and reviews</description>
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		<title>A Gigantic Circular Skateboard Violates Riding Laws 9X Over</title>
		<link>http://www.gizmodo.com.au/2009/11/a-gigantic-circular-skateboard-violates-riding-laws-9x-over/</link>
		<comments>http://www.gizmodo.com.au/2009/11/a-gigantic-circular-skateboard-violates-riding-laws-9x-over/#comments</comments>
		<pubDate>Fri, 06 Nov 2009 19:40:00 +0000</pubDate>
		<dc:creator>Sean Fallon</dc:creator>
				<category><![CDATA[Random Stuff]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[circle board]]></category>
		<category><![CDATA[clips]]></category>
		<category><![CDATA[diy]]></category>
		<category><![CDATA[mark gonzales]]></category>
		<category><![CDATA[skateboards]]></category>

		<guid isPermaLink="false">http://www.gizmodo.com.au/?p=365223</guid>
		<description><![CDATA[
Skateboarding legend and artist Mark Gonzales has created a preposterous &#8220;Circle Board&#8221; for his exhibit, Round n&#8217; Round, at the Franklin Parrasch Gallery in NYC.
Fellow skater Anthony Pappalardo is attempting to ride this unwieldy beast around Manhattan in this video with limited success. Perhaps with a stronger frame and some practice, it would be possible [...]]]></description>
			<content:encoded><![CDATA[<p><object width="570" height="360"><param name="movie" value="http://www.youtube.com/v/xTxe24tElHs&amp;hl=en&amp;fs=1&amp;fmt=22"><param name="allowFullScreen" value="true"><embed src="http://www.youtube.com/v/xTxe24tElHs&amp;hl=en&amp;fs=1&amp;fmt=22" type="application/x-shockwave-flash" allowfullscreen="true" width="570" height="360"></object></p>
<p>Skateboarding legend and artist Mark Gonzales has created a preposterous &#8220;Circle Board&#8221; for his exhibit, <em>Round n&#8217; Round</em>, at the Franklin Parrasch Gallery in NYC.<span id="more-365223"></span></p>
<p>Fellow skater Anthony Pappalardo is attempting to ride this unwieldy beast around Manhattan in this video with limited success. Perhaps with a stronger frame and some practice, it would be possible to do really amazing tricks on something like this. Like completing a &#8220;loop of death&#8221; without physically going upside down. [<a href="http://animalnewyork.com/2009/11/skating-in-circles/#more-42991">Animal NY</a> via <a href="http://thejailbreak.com/2009/11/05/circle-boarding-sounds-like-torture-turns-out-not-to-be/#more-4642">The Jailbreak</a>]</p>
<p><object width="570" height="360"><param name="movie" value="http://www.youtube.com/v/0sgnkzOraSQ&amp;hl=en&amp;fs=1&amp;fmt=22"><param name="allowFullScreen" value="true"><embed src="http://www.youtube.com/v/0sgnkzOraSQ&amp;hl=en&amp;fs=1&amp;fmt=22" type="application/x-shockwave-flash" allowfullscreen="true" width="570" height="360"></object></p>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>What Could Possibly Go Wrong On A Skatekeyboard?</title>
		<link>http://www.gizmodo.com.au/2009/10/what-could-possible-go-wrong-on-a-skatekeyboard/</link>
		<comments>http://www.gizmodo.com.au/2009/10/what-could-possible-go-wrong-on-a-skatekeyboard/#comments</comments>
		<pubDate>Mon, 19 Oct 2009 13:14:00 +0000</pubDate>
		<dc:creator>Mark Wilson</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[keyboards]]></category>
		<category><![CDATA[skateboards]]></category>
		<category><![CDATA[skatekeyboard]]></category>

		<guid isPermaLink="false">http://www.gizmodo.com.au/?p=361161</guid>
		<description><![CDATA[ASDFG and ZXCVB&#8212;those aren&#8217;t just QWERTY strings, they&#8217;re also potential sounds you&#8217;ll make when face-planting off the Skatekeyboard. [F.A.T. via MAKE]
]]></description>
			<content:encoded><![CDATA[<p><a rel="lytebox" href="http://cache.gawker.com/assets/images/gizmodo/2009/10/skatekeyboard_medium.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/10/500x_skatekeyboard_medium.jpg" alt="" class="center" /></a>ASDFG and ZXCVB&mdash;those aren&#8217;t just QWERTY strings, they&#8217;re also potential sounds you&#8217;ll make when face-planting off the Skatekeyboard. [<a href="http://fffff.at/skatekeyboard/">F.A.T.</a> via <a href="http://blog.makezine.com/archive/2009/10/skatekeyboard.html">MAKE</a>]</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Tony Hawk Ride Feet On: I Almost Killed Myself</title>
		<link>http://www.gizmodo.com.au/2009/06/tony_hawk_ride_feet_on_i_almost_killed_myself-2/</link>
		<comments>http://www.gizmodo.com.au/2009/06/tony_hawk_ride_feet_on_i_almost_killed_myself-2/#comments</comments>
		<pubDate>Thu, 04 Jun 2009 19:20:00 +0000</pubDate>
		<dc:creator>Matt Buchanan</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[e3]]></category>
		<category><![CDATA[e3 2009]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[Peripherals]]></category>
		<category><![CDATA[skateboarding]]></category>
		<category><![CDATA[skateboards]]></category>
		<category><![CDATA[tony hawk]]></category>

		<guid isPermaLink="false">http://www.gizmodo.com.au/2009/06/tony_hawk_ride_feet_on_i_almost_killed_myself-2.html</guid>
		<description><![CDATA[It&#8217;s amazing how badly four light sensors and accelerometers can mock your terrible coordination. Tony Hawk Ride made it painfully clear that physically inept nerds won&#8217;t be able to use games to pretend they&#8217;re faster, stronger, deadlier for much longer.



The controller is a plank that curves up at both ends, like a DA haircut, to [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/gizmodo/2009/06/IMG_8692.jpg" alt="" />It&#8217;s amazing how badly four light sensors and accelerometers can mock your terrible coordination. <a href="http://www.gizmodo.com.au/2009/05/tony_hawk_ride_along_with_its_skateboard_controller_to_cost_120-2.html">Tony Hawk Ride</a> made it painfully clear that physically inept nerds won&#8217;t be able to use games to pretend they&#8217;re faster, stronger, deadlier for much longer.</p>
<p><!-- Gawker Tags/Categories: tony hawk ride, activision, e3, e3 2009, gaming, ps3, tony hawk, wii, xbox 360 --><br />
<span id="more-336860"></span>
<p><a name="galleryplaceholder" id="galleryplaceholder"></a></p>
<p>The controller is a plank that curves up at both ends, like a DA haircut, to make it easier to tip one direction or the other. It&#8217;s like a skateboard with no wheels, made out of the sturdy plastic they use to make to non-styrofoam coolers. There are four light sensors you can see&mdash;two on the tips, and two in the centre on opposing sides of the board, forming a cross&mdash;not to mention the accelerometers you can&#8217;t. It&#8217;s how the board detects when you do a hand grab. Along the edge are Xbox control buttons. It&#8217;s not very heavy. I never felt like I going to break it, but I&#8217;m also not very heavy, about 70kg.</p>
<p>&#8220;You ever skateboarded or snowboarded?&#8221; Cody, who was running the demo, asked me. I&#8217;ve snowboarded. I was afraid to step on it immediately, since I figured it&#8217;d control the menu like a Guitar Hero controller. It doesn&#8217;t (hence the buttons on the bottom). So I planted my feet perpendicular to the board, and almost immediately nearly fell off as it pivoted because I leaned too far forward. Leaning is how you turn. Since my balance sucks, it made playing hard.</p>
<p>I got back on and managed not to fall off this time. We did a trainer course, so I kicked once along the side of the board to simulate thrusting myself forward, and my onscreen counterpart zipped forward along a rail. To jump, you have to pop the board up quickly on one end by leaning back. It really does have to be a snapping motion. &#8220;Like a Wiimote,&#8221; Cody offered. Turning is a matter of leaning left or right, and that was natural and easy. To do a hand grab, you have to trigger one of the sensors on the end. You don&#8217;t have to go all the way down and literally touch board&mdash;in fact my knee triggered it more than once on the half-pipe section.</p>
<p>The carpet onstage, which wasn&#8217;t luxuriously thick by any means, made keeping the board totally flat difficult, so if you have some seriously plush carpet, using Tony Hawk Ride&#8217;s board is going to be frustrating, I suspect. And you&#8217;re not gonna wanna play it on hardwood either, since slamming the board back on end to jump is going scuff it up like a swarm of dogs on steroids ran through your living room.</p>
<p>I have to wonder, however, if the game&#8217;s difficulty was a result of my personal athletic deficiencies or the game&#8217;s&mdash;it&#8217;s supposed to be designed for people who&#8217;ve never skateboarded. I wasn&#8217;t the only one having problems playing, by far. But maybe it just has a steep learning curve&mdash;you&#8217;re doing a lot more than waving a wand or clicking a button while holding another one, after all. I definitely want to play in a group for at least a couple of hours to really lay a solid judgment on this thing, more than my own skills.</p>
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		<slash:comments>2</slash:comments>
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		<item>
		<title>Tony Hawk Ride (Along With Its Skateboard Controller) to Cost $US120</title>
		<link>http://www.gizmodo.com.au/2009/05/tony_hawk_ride_along_with_its_skateboard_controller_to_cost_120-2/</link>
		<comments>http://www.gizmodo.com.au/2009/05/tony_hawk_ride_along_with_its_skateboard_controller_to_cost_120-2/#comments</comments>
		<pubDate>Tue, 26 May 2009 11:56:59 +0000</pubDate>
		<dc:creator>Mark Wilson</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[controllers]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[Peripherals]]></category>
		<category><![CDATA[skateboards]]></category>
		<category><![CDATA[tony hawk]]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">http://www.gizmodo.com.au/2009/05/tony_hawk_ride_along_with_its_skateboard_controller_to_cost_120-2.html</guid>
		<description><![CDATA[According to Gamespot, Tony Hawk: RIDE will cost $US120 when it&#8217;s released this October. That puts the interesting be it gimmicky skateboard peripheral&#8217;s price at about $US60, unofficially. [Kotaku]


]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/gizmodo/2009/05/thr1.jpg" alt="" />According to Gamespot, <a href="http://www.gizmodo.com.au/2009/05/new_tony_hawk_game_requires_yet_another_gimmicky_peripheral-2.html">Tony Hawk: RIDE</a> will cost $US120 when it&#8217;s released this October. That puts the interesting be it gimmicky skateboard peripheral&#8217;s price at about $US60, unofficially. [<a href="http://kotaku.com/5269322/tony-hawk-ride-is-not-cheap">Kotaku</a>]</p>
<p><!-- Gawker Tags/Categories: video games, 360, games, gaming, playstation 3, ps3, tony hawk, tony hawk ride, tony hawk: ride, xbox 360 --><br />
<span id="more-336361"></span></p>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Plastic Controllers Are the Future &#8211; Stop Complaining</title>
		<link>http://www.gizmodo.com.au/2009/05/plastic_controllers_are_the_future__stop_complaining-2/</link>
		<comments>http://www.gizmodo.com.au/2009/05/plastic_controllers_are_the_future__stop_complaining-2/#comments</comments>
		<pubDate>Tue, 19 May 2009 20:40:00 +0000</pubDate>
		<dc:creator>Jason Chen</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[controllers]]></category>
		<category><![CDATA[editorial]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[guitar hero]]></category>
		<category><![CDATA[Peripherals]]></category>
		<category><![CDATA[plastic]]></category>
		<category><![CDATA[rants]]></category>
		<category><![CDATA[rock band]]></category>
		<category><![CDATA[skateboards]]></category>
		<category><![CDATA[tony hawk]]></category>

		<guid isPermaLink="false">http://www.gizmodo.com.au/2009/05/plastic_controllers_are_the_future__stop_complaining-2.html</guid>
		<description><![CDATA[That Tony Hawk plastic peripheral skateboard elicited groans from people who didn&#8217;t want yet another plastic controller in their living room, but you know what? Suck it up, because they&#8217;re the future.


Do we want tens of plastic guitars, skateboards, drums, balance boards and light guns cluttering up our living room space? No, of course not. [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/gizmodo/2009/05/megan.jpg" alt="" />That <a href="http://www.gizmodo.com.au/2009/05/new_tony_hawk_game_requires_yet_another_gimmicky_peripheral-2.html">Tony Hawk</a> plastic peripheral skateboard elicited groans from people who didn&#8217;t want yet another plastic controller in their living room, but you know what? Suck it up, because they&#8217;re the future.</p>
<p><!-- Gawker Tags/Categories: editorial, controllers, gaming, guitar hero, guitars, plastic, plastic controller, plastic controllers, rant, rock band, tony hawk --><br />
<span id="more-336115"></span>
<p>Do we want tens of plastic guitars, skateboards, drums, balance boards and light guns cluttering up our living room space? No, of course not. But ponder these simple questions.</p>
<p>1) Would you rather be pushing buttons in time to music with your Xbox 360 controller, or strumming along with your fake guitar and hitting a drum pad?<br /> 2) Would you rather be pushing buttons to make your character do a 720, or actually tilt your body on a skateboard?<br /> 3) Would you rather be pushing buttons and tilting a stick to shoot something on the screen, or point a gun at the screen and physically shoot the screen?</p>
<p>It&#8217;s simple; most everyone would rather be simulating the act because it gets them closer to the experience of actually <i>playing</i> the game and mimicking what the character is doing on screen. And that&#8217;s just the way we&#8217;re headed. The first controllers had a joystick and one button, and technology&#8217;s progressed along until we&#8217;re actually getting <a href="http://www.gizmodo.com.au/tags/motionplus">1:1 motion detection</a>.</p>
<p>But where is this all going? The endpoint, in our minds, is something like the Holodeck from <em>Star Trek</em>. A room that, although finite in reality, has the mechanical and optical abilities to simulate just about <i>anything</i> you can program. But we&#8217;re a long way from that. What we <em>can</em> do is take steps toward that goal, by simulating the experience with plastic instruments. But there are many steps between here and there, and hopefully the next one won&#8217;t cause us to fall down because there&#8217;s a plastic guitar in the way.</p>
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		<slash:comments>2</slash:comments>
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		<item>
		<title>New Tony Hawk Game Requires Yet Another Gimmicky Peripheral</title>
		<link>http://www.gizmodo.com.au/2009/05/new_tony_hawk_game_requires_yet_another_gimmicky_peripheral-2/</link>
		<comments>http://www.gizmodo.com.au/2009/05/new_tony_hawk_game_requires_yet_another_gimmicky_peripheral-2/#comments</comments>
		<pubDate>Fri, 15 May 2009 15:00:00 +0000</pubDate>
		<dc:creator>Adam Frucci</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[controllers]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[skateboarding]]></category>
		<category><![CDATA[skateboards]]></category>

		<guid isPermaLink="false">http://www.gizmodo.com.au/2009/05/new_tony_hawk_game_requires_yet_another_gimmicky_peripheral-2.html</guid>
		<description><![CDATA[
OK, game makers. That&#8217;s enough. We have enough garbage cluttering our living rooms that we don&#8217;t need any more boards, guitars, drum sets or motion-sensing devices. That includes this skateboard controller for Tony Hawk Ride.


Look, I&#8217;m sure that Tony Hawk Ride is a great game and is only made better by a skateboard-shaped control deck. [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/gizmodo/2009/05/tonyhawkride-lg.jpg" alt="" /></p>
<p>OK, game makers. That&#8217;s enough. We have enough garbage cluttering our living rooms that <a href="http://www.gizmodo.com.au/2008/06/_xbox_360_ps3_and_pc_to_get_balance_boards_-2.html">we don&#8217;t need any more boards</a>, guitars, drum sets or motion-sensing devices. That includes this skateboard controller for <i>Tony Hawk Ride</i>.</p>
<p><!-- Gawker Tags/Categories: games, controllers, gaming, tony hawk ride --><br />
<span id="more-335949"></span>
<p>Look, I&#8217;m sure that <i>Tony Hawk Ride</i> is a great game and is only made better by a skateboard-shaped control deck. But at some point, people are going to look at their closets stuffed with multiple sets of instruments and boards and plastic crap to attack to their Wiimotes and say that enough is enough. And this one is worse, as it&#8217;s designed for one game. At least the Wii Fit can be used with multiple games. This thing is shaped like a skateboard! There are only so many uses for a controller like that.</p>
<p>Not to mention the fact that having the buttons on the side of the board seems like it&#8217;d make for some pretty awkward controls, but I&#8217;ll reserve judgement on that front until this thing gets officially unveiled at E3. [<a href="http://www.joystiq.com/2009/05/15/tony-hawk-ride-goes-to-wii-ps3-360-with-a-peripheral/">Joystiq</a> via <a href="http://www.electronista.com/articles/09/05/15/tony.hawk.ride.controller/">Electronista</a>]</p>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>WiSkab Skateboard Won&#8217;t Make You Look Any Less Stupid On Top of the Wii Balance Board</title>
		<link>http://www.gizmodo.com.au/2009/04/wiskab_skateboard_wont_make_you_look_any_less_stupid_on_top_of_the_wii_balance_board-2/</link>
		<comments>http://www.gizmodo.com.au/2009/04/wiskab_skateboard_wont_make_you_look_any_less_stupid_on_top_of_the_wii_balance_board-2/#comments</comments>
		<pubDate>Wed, 29 Apr 2009 14:20:00 +0000</pubDate>
		<dc:creator>Jesus Diaz</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[skateboards]]></category>

		<guid isPermaLink="false">http://www.gizmodo.com.au/2009/04/wiskab_skateboard_wont_make_you_look_any_less_stupid_on_top_of_the_wii_balance_board-2.html</guid>
		<description><![CDATA[
Unlike the real Wii skateboard&#8212;actually designed for real skateboarding&#8212;the WiSkab is ready to be attached to the Balance Board. You know, so you can pretend you&#8217;re a cool kid in your living room.


The WiSkab has the size of a full skate deck. It works with different skate and snowboarding games for the Wii, like Skate [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/gizmodo/2009/04/Wi-SKAB.JPG" alt="" /></p>
<p>Unlike the real <a href="http://www.gizmodo.com.au/2007/08/wii_skateboard_lacks_motion_se.html">Wii skateboard</a>&mdash;actually designed for real skateboarding&mdash;the WiSkab is ready to be attached to the Balance Board. You know, so you can pretend you&#8217;re a cool kid in your living room.</p>
<p><!-- Gawker Tags/Categories: nintendo, balance board, skate deck, skateboard, wiskab --><br />
<span id="more-335127"></span>
<p>The WiSkab has the size of a full skate deck. It works with different skate and snowboarding games for the Wii, like Skate it or Shaun White&#8217;s Snowboarding. [<a href="http://www.techdigest.tv/2009/04/wii-dum_wii-ste.html">TechDigest</a>]</p>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>The Skateboard Ramp House, Or When Adolescence Makes Too Much Money</title>
		<link>http://www.gizmodo.com.au/2009/03/the_skateboard_ramp_house_or_when_adolescence_makes_too_much_money-2/</link>
		<comments>http://www.gizmodo.com.au/2009/03/the_skateboard_ramp_house_or_when_adolescence_makes_too_much_money-2/#comments</comments>
		<pubDate>Fri, 27 Mar 2009 14:40:00 +0000</pubDate>
		<dc:creator>Mark Wilson</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[architecture]]></category>
		<category><![CDATA[ramps]]></category>
		<category><![CDATA[skateboarding]]></category>
		<category><![CDATA[skateboards]]></category>

		<guid isPermaLink="false">http://www.gizmodo.com.au/2009/03/the_skateboard_ramp_house_or_when_adolescence_makes_too_much_money-2.html</guid>
		<description><![CDATA[As a kid, I was obsessed with Pee-wee&#8217;s Playhouse. As an adult (at least according to my pricey movie stubs), my refined tastes would prefer The Ramp House, a &#8220;skateable habitat.&#8221;


The Grecian house is more than just a home with a skateboard ramp in the living room. The ramp (which happens to double as a [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/gizmodo/2009/03/59-500x331-1.jpg" alt="" />As a kid, I was obsessed with Pee-wee&#8217;s Playhouse. As an adult (at least according to my pricey movie stubs), my refined tastes would prefer The Ramp House, a &#8220;skateable habitat.&#8221;</p>
<p><!-- Gawker Tags/Categories: architecture, archivirus, ramp house, ramps, skateboard ramp house, skateboarding --><br />
<span id="more-332290"></span>
<p>The Grecian house is more than just a home with a skateboard ramp in the living room. The ramp (which happens to double as a storage unit) serves as an inspiration for the design, as the building opts for curved spaces where you&#8217;d normally see flat, and urban concrete where carpet or hardwood may be more common.</p>
<p>Though I&#8217;m wondering if bandages and casts should have been worked somewhere into the motif. <script type="text/javascript" charset="utf-8"> galleryPost('ramphouse', 3,''); </script>[<a href="http://arplustest.com/1023/the-ramp-house-athens-by-archivirus/">AR Plus</a> via <a href="http://www.gizmowatch.com/entry/the-ramp-house-is-one-adrenalin-pumping-abode/">Gizmo Watch</a>]</p>
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		<title>iPhone Skateboard Deck Cancels Out Any Coolness You&#8217;ve Acquired Being a Skateboarder</title>
		<link>http://www.gizmodo.com.au/2009/02/iphone_skateboard_deck_cancels_out_any_coolness_youve_aquired_being_a_skateboarder-2/</link>
		<comments>http://www.gizmodo.com.au/2009/02/iphone_skateboard_deck_cancels_out_any_coolness_youve_aquired_being_a_skateboarder-2/#comments</comments>
		<pubDate>Mon, 23 Feb 2009 14:40:00 +0000</pubDate>
		<dc:creator>John Mahoney</dc:creator>
				<category><![CDATA[Gadgets]]></category>
		<category><![CDATA[apple]]></category>
		<category><![CDATA[geeks]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[skateboards]]></category>
		<category><![CDATA[Sports]]></category>

		<guid isPermaLink="false">http://www.gizmodo.com.au/2009/02/iphone_skateboard_deck_cancels_out_any_coolness_youve_aquired_being_a_skateboarder-2.html</guid>
		<description><![CDATA[No matter how many perfect Ollies or Fakie Frontside Flips you execute with this iPhone board, I wish you good luck with the ladies. You will need it. [Product Page via Nerd Approved]


]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/gizmodo/2009/02/iphone-skateboard.jpg" alt="" />No matter how many perfect Ollies or Fakie Frontside Flips you execute with this iPhone board, I wish you good luck with the ladies. You will need it. [<a href="http://www.zazzle.com/iphone_skateboard_deck-186773362104439636">Product Page</a> via <a href="http://nerdapproved.com/peripherals/iphone-skateboard-deck/">Nerd Approved</a>]</p>
<p><!-- Gawker Tags/Categories: iphone, apple, geeks, iphone skateboard, skateboard, skateboarding, sports --><br />
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Lazy Susan Spins Food Around The Table Using Skateboard Trucks</title>
		<link>http://www.gizmodo.com.au/2009/01/lazy_susan_spins_food_around_the_table_using_skateboard_trucks-2/</link>
		<comments>http://www.gizmodo.com.au/2009/01/lazy_susan_spins_food_around_the_table_using_skateboard_trucks-2/#comments</comments>
		<pubDate>Wed, 14 Jan 2009 17:20:00 +0000</pubDate>
		<dc:creator>Sean Fallon</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[furniture]]></category>
		<category><![CDATA[lazy susan]]></category>
		<category><![CDATA[skateboards]]></category>

		<guid isPermaLink="false">http://www.gizmodo.com.au/2009/01/lazy_susan_spins_food_around_the_table_using_skateboard_trucks-2.html</guid>
		<description><![CDATA[This design for a lazy susan utilises skateboard trucks as the mechanism behind the rotation of the glass tabletop. It&#8217;s clever, but at $US1800 I&#8217;m thinking DIY project here. [Future Perfect via Boing Boing]


]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/gizmodo/2009/01/skateboard-lazy-susan.JPG" />This design for a lazy susan utilises skateboard trucks as the mechanism behind the rotation of the glass tabletop. It&#8217;s clever, but at $US1800 I&#8217;m thinking DIY project here. [<a href="http://www.thefutureperfect.com/detail.php?id=8">Future Perfect</a> via <a href="http://www.boingboing.net/2009/01/14/lazy-susan-table-mad.html">Boing Boing</a>]</p>
<p><!-- Gawker Tags/Categories: furniture, design, lazy susan, skateboard trucks --><br />
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		<slash:comments>2</slash:comments>
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