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	<title>Gizmodo Australia &#187; simulation</title>
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	<link>http://www.gizmodo.com.au</link>
	<description>the Gadget Guide &#124; Technology and consumer electronics news and reviews</description>
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		<title>Volunteers Wanted For 520-Day Pretend Trip To Mars</title>
		<link>http://www.gizmodo.com.au/2009/10/volunteers-wanted-for-520-day-pretend-trip-to-mars/</link>
		<comments>http://www.gizmodo.com.au/2009/10/volunteers-wanted-for-520-day-pretend-trip-to-mars/#comments</comments>
		<pubDate>Thu, 22 Oct 2009 08:00:00 +0000</pubDate>
		<dc:creator>Rosa Golijan</dc:creator>
				<category><![CDATA[Science]]></category>
		<category><![CDATA[esa]]></category>
		<category><![CDATA[european space agency]]></category>
		<category><![CDATA[mars]]></category>
		<category><![CDATA[mars simulation]]></category>
		<category><![CDATA[simulation]]></category>
		<category><![CDATA[space]]></category>
		<category><![CDATA[volunteers]]></category>

		<guid isPermaLink="false">http://www.gizmodo.com.au/?p=362023</guid>
		<description><![CDATA[The European Space Agency is looking for volunteers to spend 520 days isolated in a Moscow facility where they&#8217;d simulate travelling to, living on and coming back from Mars. Not bad, except the pretend travel lasts 250 days each way.
There are plenty of necessary qualifications to meet including fluency in Russian, background in medicine, various [...]]]></description>
			<content:encoded><![CDATA[<p><a rel="lytebox" href="http://cache.gawker.com/assets/images/gizmodo/2009/10/mars.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/10/500x_mars.jpg" alt="" class="center" /></a>The European Space Agency is looking for volunteers to spend 520 days isolated in a Moscow facility where they&#8217;d simulate travelling to, living on and coming back from Mars. Not bad, except the pretend travel lasts 250 days each way.<span id="more-362023"></span></p>
<p>There are plenty of necessary qualifications to meet including fluency in Russian, background in medicine, various engineering, and for whatever reason you may not be taller than 185cm. Interested? Apply on the ESA website. [<a href="http://www.esa.int/SPECIALS/HSF_Research/SEMKFZXRA0G_0.html">ESA</a> via <a href="http://www.physorg.com/news175252902.html">PhysOrg</a>]</p>
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		<slash:comments>2</slash:comments>
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		<title>Soyuz Chair Transforms Lay-Z-Boys Into Cosmonauts</title>
		<link>http://www.gizmodo.com.au/2009/06/soyuz-chair-transforms-lay-z-boys-into-cosmonauts/</link>
		<comments>http://www.gizmodo.com.au/2009/06/soyuz-chair-transforms-lay-z-boys-into-cosmonauts/#comments</comments>
		<pubDate>Mon, 29 Jun 2009 15:20:00 +0000</pubDate>
		<dc:creator>Mark Wilson</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[furniture]]></category>
		<category><![CDATA[gallery]]></category>
		<category><![CDATA[lay-z-boy]]></category>
		<category><![CDATA[recliners]]></category>
		<category><![CDATA[rockets]]></category>
		<category><![CDATA[simulation]]></category>
		<category><![CDATA[soyuz]]></category>
		<category><![CDATA[soyuz chair]]></category>
		<category><![CDATA[space]]></category>
		<category><![CDATA[vr]]></category>

		<guid isPermaLink="false">http://www.gizmodo.com.au/?p=339777</guid>
		<description><![CDATA[Sitting in the typical recliner has become the weeknight sex of the furniture world&#8212;a comfortable task for your body while your mind focuses on TV. The Soyuz Chair hopes to break the mundanity with vintage Soviet space craft design.
Intended to &#8220;accurately reproduce&#8221; the three stages of a Soyuz rock launch, the you recline, put on [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/gizmodo/2009/06/soyuzchair-000121-1024x690.jpg" alt="" class="left" />Sitting in the typical recliner has become the weeknight sex of the furniture world&mdash;a comfortable task for your body while your mind focuses on TV. The Soyuz Chair hopes to break the mundanity with vintage Soviet space craft design.<span id="more-339777"></span></p>
<p>Intended to &#8220;accurately reproduce&#8221; the three stages of a Soyuz rock launch, the you recline, put on eyewear/headphones and input your requested ride into the control panel (should they prefer a single stage or full-out rocket launch). The chair then rattles its way from a mundane home to&#8230;well, it doesn&#8217;t go anywhere. But maybe you won&#8217;t realise that until you take off the mask and return to <em>Everybody Loves Raymond</em> reruns. [<a href="http://www.di09.rca.ac.uk/nelly-ben-hayoun/the-soyuz-chair">Design Interactions</a> via <a href="http://www.core77.com/blog/events/rcas_design_interactions_thesis_show_2009_opens_today_13882.asp">Core77</a> via <a href="http://www.ohgizmo.com/2009/06/29/soyuz-chair-simulates-space-tourism/">OhGizmo!</a>]</p>
<p><a name="galleryplaceholder" id="galleryplaceholder"></a></p>
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		<slash:comments>0</slash:comments>
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		<title>Volvo Wind Tunnel Has Road Simulator Minus Annoying Backseat Kids</title>
		<link>http://www.gizmodo.com.au/2008/10/volvo_wind_tunnel_has_road_simulator_minus_annoying_backseat_kids-2/</link>
		<comments>http://www.gizmodo.com.au/2008/10/volvo_wind_tunnel_has_road_simulator_minus_annoying_backseat_kids-2/#comments</comments>
		<pubDate>Thu, 02 Oct 2008 00:20:00 +0000</pubDate>
		<dc:creator>Jesus Diaz</dc:creator>
				<category><![CDATA[Vehicles]]></category>
		<category><![CDATA[cars]]></category>
		<category><![CDATA[simulation]]></category>
		<category><![CDATA[volvo]]></category>
		<category><![CDATA[wind tunnels]]></category>

		<guid isPermaLink="false">http://www.gizmodo.com.au/2008/10/volvo_wind_tunnel_has_road_simulator_minus_annoying_backseat_kids-2.html</guid>
		<description><![CDATA[Here&#8217;s the new Volvo in-house wind tunnel simulator, a 28 million dollar facility that is the first in its class to have a road simulator. In theory, it will allow the Swedish manufacturer to precisely test the effect of road changes and airflows all around the car to make cars more fuel efficient. Strangely enough, [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/gizmodo/2008/10/10104_1100853507.jpg" class="left" style="display:block;float:none;" />Here&#8217;s the new Volvo in-house wind tunnel simulator, a 28 million dollar facility that is the first in its class to have a road simulator. In theory, it will allow the Swedish manufacturer to precisely test the effect of road changes and airflows all around the car to make cars more fuel efficient. Strangely enough, Tim Walker, the aerodynamics expert at Volvo Cars, doesn&#8217;t mention other possible uses, like drying the hair and bodies of a multitude of lusty valkyries and/or vikings just out of the shower:</p>
<p><!-- Gawker Tags/Categories: simulation, c30, cars, drive, volvo, wind tunnel --><br />
<span id="more-308684"></span><br />
<blockquote>
<p>It&#8217;s a bit like measuring the aerodynamic properties of a car that is standing still in a car park during a powerful storm. Our new wind tunnel, on the other hand, has been designed to exactly replicate the flow of air around and underneath the car when driving on a real road at speeds of up to 155kph. Our wind tunnel uses sophisticated techniques at the forefront of aerodynamic technology</p>
</blockquote>
<p><img src="http://cache.gawker.com/assets/images/gizmodo/2008/10/10104_1100853456.jpg" align="left" hspace="4" vspace="2" width="578" height="670" style="display:block;float:none;" /></p>
<p>This means that they have been able to reduce the air resistance in their new Volvo C30 DRIVe by 10%. That&#8217;s 45 litres of petrol per 15,000km, an average driving year. Not too shabby. [<a href="http://www.gizmag.com/volvos-new-high-tech-wind-tunnel/10104/">Gizmag</a>]</p>
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		<slash:comments>0</slash:comments>
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		<title>24 Hour Air Traffic Around the World Blows Minds, Eyeballs</title>
		<link>http://www.gizmodo.com.au/2008/09/24_hour_air_traffic_around_the_world_blows_minds_eyeballs-2/</link>
		<comments>http://www.gizmodo.com.au/2008/09/24_hour_air_traffic_around_the_world_blows_minds_eyeballs-2/#comments</comments>
		<pubDate>Fri, 26 Sep 2008 13:30:00 +0000</pubDate>
		<dc:creator>Jesus Diaz</dc:creator>
				<category><![CDATA[Vehicles]]></category>
		<category><![CDATA[aeroplanes]]></category>
		<category><![CDATA[simulation]]></category>
		<category><![CDATA[top]]></category>
		<category><![CDATA[traffic]]></category>

		<guid isPermaLink="false">http://www.gizmodo.com.au/2008/09/24_hour_air_traffic_around_the_world_blows_minds_eyeballs-2.html</guid>
		<description><![CDATA[ newVideoPlayer("/airtraffic_gizmodo.flv", 520, 280,""); Here&#8217;s a video displaying all commercial air traffic in the world during a 24-hour period. Seriously, I&#8217;m moving to New York City tomorrow and seeing the flight density in this computer simulation scares me a bit. Thankfully, it&#8217;s a big planet with plenty of space to fly. But then, pilot friends [...]]]></description>
			<content:encoded><![CDATA[<p><script type="text/javascript"> newVideoPlayer("/airtraffic_gizmodo.flv", 520, 280,""); </script><img src="http://cache.gawker.com/assets/stills/airtraffic_gizmodo.flv.jpg" style="display:block;display: none;" />Here&#8217;s a video displaying all commercial air traffic in the world during a 24-hour period. Seriously, I&#8217;m moving to New York City tomorrow and seeing the flight density in this computer simulation scares me a bit. Thankfully, it&#8217;s a big planet with plenty of space to fly. But then, pilot friends tell me that sometimes they get close enough to wave at each other, so maybe it&#8217;s not as big as to accommodate the 7.4 billion passengers that will travel by air in 2020. [<a href="http://radar.zhaw.ch/">Zhaw</a> via <a href="http://www.darkroastedblend.com/2008/09/air-traffic-worldwide.html">Dark Roasted Blend</a>]</p>
<p><!-- Gawker Tags/Categories: airplanes, air, computer simulation, traffic --><br />
<span id="more-307912"></span></p>
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		<slash:comments>0</slash:comments>
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		<title>iBird Avian Flight Simulator Makes You Feel Like Icarus</title>
		<link>http://www.gizmodo.com.au/2008/07/ibird_avian_flight_simulator_makes_you_feel_like_icarus-2/</link>
		<comments>http://www.gizmodo.com.au/2008/07/ibird_avian_flight_simulator_makes_you_feel_like_icarus-2/#comments</comments>
		<pubDate>Thu, 31 Jul 2008 02:00:00 +0000</pubDate>
		<dc:creator>Adrian Covert</dc:creator>
				<category><![CDATA[Gadgets]]></category>
		<category><![CDATA[birds]]></category>
		<category><![CDATA[flight]]></category>
		<category><![CDATA[microsoft]]></category>
		<category><![CDATA[prototypes]]></category>
		<category><![CDATA[research]]></category>
		<category><![CDATA[simulation]]></category>
		<category><![CDATA[simulators]]></category>

		<guid isPermaLink="false">http://www.gizmodo.com.au/2008/07/ibird_avian_flight_simulator_makes_you_feel_like_icarus-2.html</guid>
		<description><![CDATA[ newVideoPlayer("/ibird.flv", 506, 304,""); The iBird Flight Simulator was easily the most creative demo at Microsoft&#8217;s Research Summit yesterday. Also developed in conjunction with NYU (like the UnMouse Pad), it uses a USB controller with dual retractable, pulley-style cords, the iBird tracks your movement in 3D space.. The iBird then relays that information back to [...]]]></description>
			<content:encoded><![CDATA[<p><script type="text/javascript"> newVideoPlayer("/ibird.flv", 506, 304,""); </script><img src="http://cache.gawker.com/assets/stills/ibird.flv.jpg" style="display:block;display: none;" />The iBird Flight Simulator was easily the most creative demo at Microsoft&#8217;s Research Summit yesterday. Also developed in conjunction with NYU (like the <a href="http://www.gizmodo.com.au/2008/07/unmouse_pad_prototype_is_paper_thin_multitouch_and_pressure_sensitive.html">UnMouse Pad</a>), it uses a USB controller with dual retractable, pulley-style cords, the iBird tracks your movement in 3D space.. The iBird then relays that information back to the computer and offers visual feedback in the form of a projected 3D world where you become a bird that flaps, leans and speeds up.</p>
<p><!-- Gawker Tags/Categories: flight simulators, flight sims, ibird, microsoft, microsoft research, prototypes --><br />
<span id="more-299836"></span>
<p>The coolest part though, are the connected fans, which speed up and slow down in relation to how fast you&#8217;re flying. You definitely get a sense of wind resistance with this rudimentary setup, so I&#8217;d be curious to see what they could do with more resources. Ilia Rosenberg, one of the main NYU students behind the project, said they tried using Wiimotes, but it didn&#8217;t offer the same sense of feedback that the USB controller did. [<a href="http://research.microsoft.com/">Microsoft Research</a>]</p>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Fight Hurricanes with Gigantic Hurricane Simulators</title>
		<link>http://www.gizmodo.com.au/2008/07/fight_hurricanes_with_gigantic_hurricane_simulators-2/</link>
		<comments>http://www.gizmodo.com.au/2008/07/fight_hurricanes_with_gigantic_hurricane_simulators-2/#comments</comments>
		<pubDate>Wed, 30 Jul 2008 19:30:00 +0000</pubDate>
		<dc:creator>Mark Wilson</dc:creator>
				<category><![CDATA[Science]]></category>
		<category><![CDATA[hurricanes]]></category>
		<category><![CDATA[research]]></category>
		<category><![CDATA[simulation]]></category>
		<category><![CDATA[simulators]]></category>

		<guid isPermaLink="false">http://www.gizmodo.com.au/2008/07/fight_hurricanes_with_gigantic_hurricane_simulators-2.html</guid>
		<description><![CDATA[It&#8217;s the sort of thing you&#8217;d expect ordered by Wile E. Coyote from an ACME catalog. But instead, it&#8217;s a product for the Hurricane Research Centre to prepare for the devastating natural disasters. Six giant gasoline-powered fans drive winds at well over 160kph in a wall of moving air that&#8217;s large enough to engulf an [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://gizmodo.com/assets/images/gizmodo/2008/07/hurricane2.jpg" class="left" style="display:block;" />It&#8217;s the sort of thing you&#8217;d expect ordered by Wile E. Coyote from an ACME catalog. But instead, it&#8217;s a product for the Hurricane Research Centre to prepare for the <a href="http://www.gizmodo.com.au/2008/07/the_true_story_of_the_hurricane_katrina_lightninglaser_memorial_and_the_pegleg_biologist-2.html">devastating natural disasters</a>. Six giant gasoline-powered fans drive winds at well over 160kph in a wall of moving air that&#8217;s large enough to engulf an entire single-story building. Read on for a shot of the quarantined destruction:</p>
<p><!-- Gawker Tags/Categories: hurricane, hurricane research center, simulator --><br />
<span id="more-299765"></span>
<p><img src="http://gizmodo.com/assets/images/gizmodo/2008/07/hurricane1.jpg" class="center" style="display:block;" />Their next project, however, is even bigger. Funded by a Florida grant of US$2 million, the research centre is building an all-electric 12-fan &#8220;Wall of Wind&#8221; hurricane hanger designed to simulate the complete experience of Class 4 and 5 hurricanes. Now a completely internally-based system, the fans will propel air and water accompanied by cannons that fire objects like coconuts.</p>
<p>Because, sadly, someone in history has legitimately died from high speed coconut impact. [<a href="http://www.popularmechanics.com/science/extreme_machines/4275640.html">Pop Mech</a>]</p>
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		<slash:comments>0</slash:comments>
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		<title>SimSail Land Sailing Simulator Offers Full-Sized Boats For Landlubbing Wannabes</title>
		<link>http://www.gizmodo.com.au/2008/07/simsail_land_sailing_simulator_offers_fullsized_boats_for_landlubbing_wannabes-2/</link>
		<comments>http://www.gizmodo.com.au/2008/07/simsail_land_sailing_simulator_offers_fullsized_boats_for_landlubbing_wannabes-2/#comments</comments>
		<pubDate>Sat, 26 Jul 2008 20:00:00 +0000</pubDate>
		<dc:creator>Jack Loftus</dc:creator>
				<category><![CDATA[Gadgets]]></category>
		<category><![CDATA[sailing]]></category>
		<category><![CDATA[simulation]]></category>
		<category><![CDATA[simulators]]></category>

		<guid isPermaLink="false">http://www.gizmodo.com.au/2008/07/simsail_land_sailing_simulator_offers_fullsized_boats_for_landlubbing_wannabes-2.html</guid>
		<description><![CDATA[Philippe Kahn and his ambitious Pacific Cup sailing trip from San Francisco to Hawai&#8217;i got me all inspired this week to go sailing, but there&#8217;s one problem: I suck at sailing. In fact, the last time I went sailing was in Punta Cana, Dominican Republic, where I almost got smashed on the reef that protects [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://gizmodo.com/assets/images/gizmodo/2008/07/simsail-1_zxdcH_48.jpg" class="center" style="display:block;" />Philippe Kahn and his ambitious Pacific Cup sailing trip from <a href="http://www.gizmodo.com.au/2008/07/philippe_kahn_sailing_across_the_great_blue_pacific_again-2.html">San Francisco to Hawai&#8217;i</a> got me all inspired this week to go sailing, but there&#8217;s one problem: I suck at sailing. In fact, the last time I went sailing was in Punta Cana, Dominican Republic, where I almost got smashed on the reef that protects the beach there. So you&#8217;ll excuse my excitement today over the SimSail, a full sized &#8220;land yachting&#8221; simulator for two. It&#8217;s not quite the same thing as sailing on the water, and it&#8217;s certainly not even remotely close to what Kahn&#8217;s up to these days, but for me, at least, it&#8217;s a start.</p>
<p><!-- Gawker Tags/Categories: sailing simulator, sailing, simsail --><br />
<span id="more-299213"></span>
<p><img src="http://gizmodo.com/assets/images/gizmodo/2008/07/simsail-2_YKRNW_48.jpg" class="center" style="display:block;" /><br /> SimSail offers custom locations, weather and, yes, those land yachts are full-size. A roughly 7&#8242;x5&#8242; screen displays the virtual course for the two &#8220;sailors&#8221; and the two or three people gathered to watch. [<a href="http://www.simsail.co.uk/">SimSail</a> via <a href="http://www.bornrich.org/entry/simsail-a-mind-boggling-bespoke-simulated-yacht/">Born Rich</a>]</p>
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		<slash:comments>0</slash:comments>
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		<title>REMY Biometric Blanket Wakes You with News on Your Snooze</title>
		<link>http://www.gizmodo.com.au/2008/05/remy_biometric_blanket_wakes_you_with_news_on_your_snooze-2/</link>
		<comments>http://www.gizmodo.com.au/2008/05/remy_biometric_blanket_wakes_you_with_news_on_your_snooze-2/#comments</comments>
		<pubDate>Tue, 27 May 2008 10:25:00 +0000</pubDate>
		<dc:creator>Gizmodo US Edition</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[alarm clocks]]></category>
		<category><![CDATA[alarms]]></category>
		<category><![CDATA[concepts]]></category>
		<category><![CDATA[Gadgets]]></category>
		<category><![CDATA[glow]]></category>
		<category><![CDATA[lights]]></category>
		<category><![CDATA[simulation]]></category>
		<category><![CDATA[sleep]]></category>

		<guid isPermaLink="false">http://www.gizmodo.com.au/2008/05/remy_biometric_blanket_wakes_you_with_news_on_your_snooze-2.html</guid>
		<description><![CDATA[Designer Dasha Anokhina has created a concept that takes Glo pillow&#8217;s design to a new level: REMY is a whole dawn-simulating alarm blanket. The system monitors your sleeping movements with a bedside camera. Then, near your chosen alarm time, the blanket begins to light up with an image representing your sleep pattern, waking you as [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://gizmodo.com/assets/resources/2008/05/REMY1.jpg" class="left" style="display:block;float:none;"/>Designer Dasha Anokhina has created a concept that takes <a href="http://gizmodo.com/gadgets/gadgets/glo-pillow-simulates-sunrise-to-gently-wake-you-up-255463.php">Glo pillow</a>&#8217;s design to a new level: REMY is a whole dawn-simulating alarm blanket. The system monitors your sleeping movements with a bedside camera. Then, near your chosen alarm time, the blanket begins to light up with an image representing your sleep pattern, waking you as if the sun was rising. And if you&#8217;re <i>really</i> into self-analysis, it even saves your sleep data to a USB stick so you can review it later. Could make for interesting viewing, if you&#8217;re as much of a nighttime revolver as I am. [<a href="http://www.yankodesign.com/index.php/2008/05/26/rise-and-shine-its-wake-up-time/">Yanko Design</a>]
<div class="photoGallery"><a href="http://media.gizmodo.com.au/mt/gallery/REMYblanket/REMYblanket0_medium.jpg" title="REMYblanket3" rel="lightbox[1198]"><img width="110" height="110" alt="REMYblanket3" src="http://media.gizmodo.com.au/mt/gallery/REMYblanket/REMYblanket0_small.jpg" /></a><a href="http://media.gizmodo.com.au/mt/gallery/REMYblanket/REMYblanket1_medium.jpg" title="REMYblanket2" rel="lightbox[1198]"><img width="110" height="110" alt="REMYblanket2" src="http://media.gizmodo.com.au/mt/gallery/REMYblanket/REMYblanket1_small.jpg" /></a><a href="http://media.gizmodo.com.au/mt/gallery/REMYblanket/REMYblanket2_medium.jpg" title="REMYblanket1" rel="lightbox[1198]"><img width="110" height="110" alt="REMYblanket1" src="http://media.gizmodo.com.au/mt/gallery/REMYblanket/REMYblanket2_small.jpg" /></a></div>
</p>
<p><!-- Gawker Tags/Categories: concept, dawn-simulating, gadgets, glowing, light, remy, remy alarm-clock blanket, sleep pattern, wake up --><br />
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		<title>Motion Pro II Racing Simulator in Action, Still Cause for Divorce</title>
		<link>http://www.gizmodo.com.au/2008/05/motion_pro_ii_racing_simulator_in_action_still_cause_for_divorce-2/</link>
		<comments>http://www.gizmodo.com.au/2008/05/motion_pro_ii_racing_simulator_in_action_still_cause_for_divorce-2/#comments</comments>
		<pubDate>Fri, 16 May 2008 18:50:00 +0000</pubDate>
		<dc:creator>Jesus Diaz</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[clips]]></category>
		<category><![CDATA[cxc]]></category>
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		<description><![CDATA[ newVideoPlayer("mpsii2_gizmodo.flv", 494, 349,""); Remember yesterday&#8217;s drooltastic Motion Pro II racing simulator? Here&#8217;s how it works and how much it costs. We talked with Chris Considine&#8212;CXC Simulations head honcho&#8212;who tells us that yes, people actually buy these things even if they cost more than a car: the Motion Pro II starts at US$25,995, but he [...]]]></description>
			<content:encoded><![CDATA[<p><script type="text/javascript"> newVideoPlayer("mpsii2_gizmodo.flv", 494, 349,""); </script><img src="http://cache.gawker.com/assets/stills/mpsii2_gizmodo.flv.jpg"     style="display:block;display: none;"/>Remember yesterday&#8217;s <i>drooltastic</i> <a href="http://www.gizmodo.com.au/2008/05/motionpro_ii_racing_simulator_blows_minds_budgets_verdict_must_have_prepare_divorce_papers-2.html">Motion Pro II racing simulator</a>? Here&#8217;s how it works and how much it costs. We talked with Chris Considine&mdash;CXC Simulations head honcho&mdash;who tells us that yes, people actually buy these things even if they cost more than a car: the Motion Pro II starts at US$25,995, but he said that a client spent <i>US$45,000</i> on one, after add-ons. See the complete shopping list&mdash;and high definition pictures from a real system&mdash;after the jump.</p>
<p><!-- Gawker Tags/Categories: clip, cxc, cxc simulations, home entertainment, motion pro ii, motion pro ii racing simulator, racing simulation, top, video --><br />
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<p><script type="text/javascript" charset="utf-8"> galleryPost('mpsii2', 9, ''); </script></p>
<p>Base model: US$25,995 (one screen)</p>
<p><b>Add-ons</b></p>
<p>Panoramic display system: US$12,995<br /> Six-speed gated shifter and progressive clutch upgrade: US$1,049.95<br /> Sequential shifter and hand brake: US$1,049.95<br /> Mobility System: US$529.95<br /> Carbon fibre bodywork kit: US$1,799.95<br /> Advanced on-site setup and training: US$2,995</p>
<p>The other options, like the custom paint for the bodywork, are listed as &#8220;Call.&#8221; And then you have to add the software, like Rfactor for US$450 or Race for US$195. Too expensive to buy? You can rent one: six hours for US$1,400 or a week for US$12,200, plus two operators at US$750 for half a day. And shipping. [<a href="http://www.cxcsimulations.com/products/mps2/index.html">CXC Simulations</a>&mdash;full video at <a href="http://insidesimracing.tv/index.php?option=com_content&#038;task=view&#038;id=54&#038;Itemid=163">Inside Sim Racing</a>]</p>
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		<title>Motion-Pro II Racing Simulator Blows Minds, Budgets (Verdict: Must Have, Prepare Divorce Papers)</title>
		<link>http://www.gizmodo.com.au/2008/05/motionpro_ii_racing_simulator_blows_minds_budgets_verdict_must_have_prepare_divorce_papers-2/</link>
		<comments>http://www.gizmodo.com.au/2008/05/motionpro_ii_racing_simulator_blows_minds_budgets_verdict_must_have_prepare_divorce_papers-2/#comments</comments>
		<pubDate>Thu, 15 May 2008 11:01:00 +0000</pubDate>
		<dc:creator>Jesus Diaz</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[cxc]]></category>
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		<description><![CDATA[We have seen other cool racing simulators before, but the hand-made, individually-configured, and probably mindblowingly-expensive Motion Pro II by CXC Simulations is by far the most impressive of them all, with three 46-inch 1080p LCD displays, 505-watt 5.1 surround sound system&#8212;1,010 watts peak power&#8212;synchronized with four vibration transducers, and full motion simulation using electro-mechanical actuators [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://gizmodo.com/assets/resources/2008/05/mps-ii-main_yL4W6_48.jpg" class="left" style="display:block;float:none;"/>We have seen other <a href="http://www.gizmodo.com.au/2007/06/vrx_makes_the_ultimate_xbox_36.html">cool racing simulators</a> before, but the hand-made, individually-configured, and probably mindblowingly-expensive Motion Pro II by CXC Simulations is by far the most impressive of them all, with three 46-inch 1080p LCD displays, 505-watt 5.1 surround sound system&mdash;1,010 watts peak power&mdash;synchronized with four vibration transducers, and full motion simulation using electro-mechanical actuators to move your seat. And the tech-porn spec list doesn&#8217;t stop there.</p>
<p><!-- Gawker Tags/Categories: cxc, cxc simulations, home entertainment, motion pro ii, motion pro ii racing simulator, racing simulation --><br />
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<p>The combination of the actuators and the sound system vibration transducers are supposed to get you really close to actual racing simulation&mdash;minus the G-forces and the spinal cord injuries&mdash;but you can add even more details as an option, like a six-speed gated shifter and progressive clutch upgrade&mdash;just like the real thing, or a sequential shifter, handbrake, a full carbon fibre external, with high-gloss finish custom paint. The thing even supports networking playing with optional radio kits to taunt opponents from all over the world.</p>
<p><b>Motion System:</b><br /> Drive motors and amplifiers: CE &#038; UL compliant<br /> Degrees of freedom: 2<br /> Pitch / Roll angle: +/- 20 deg<br /> Pitch &#038; Roll velocity, maximum per second: 80 deg/sec (1.7 g&#8217;s)</p>
<p><b>Display System</b><br /> Display Type: Flat-panel LCD<br /> Screen Size: 46&#8243;<br /> Maximum Resolution: 1920 x 1080 (1080p)<br /> Contrast Ratio: 10000:1<br /> Aspect Ratio: 16:9<br /> Height: 28-43/64&#8243;<br /> Width: 44-3/8&#8243;<br /> Depth: 4-57/64&#8243;<br /> Mounting: Integrated Frame Mount</p>
<p><b>Sound System</b><br /> Type: 5.1<br /> Total RMS power: 505 watts RMS<br /> Total Peak power: 1010 watts<br /> Maximum SPL: 115 dB<br /> Frequency response: 33 Hz &mdash; 20 kHz<br /> Amplifier: Ultra-linear, high-capacity analog<br /> Signal to noise ratio: 93.5 dB, typical 100<br /> Drivers:Satellites: 3&#8243; polished aluminium phase plug drivers, subwoofer: 10&#8243; high-excursion ported driver<br /> Surround sound effects: Hardware decoding for Dolby® Digital, DTS®, and DTS®, Dolby Pro Logic II<br /> Supported digital formats: Dolby Digital, DTS and DTS 96/24, PCM: 44.1 kHz / 16 bit through 96 kHz / 24 bit<br /> Tactile Transducers: 2 (250 watt max)</p>
<p><b>Steering Wheel</b><br /> Wheel: Sparco 270 LN/SN Racing Wheel<br /> Force Feedback Engine: Exclusive Active Driving Technology®<br /> Motors: 2 motors for powerful effects<br /> Hardware FF Adjustments: 2 switches adjust each motor<br /> Software FF Adjustments: Easy to use Graphical User Interface<br /> Buttons: 12 User Definable Buttons</p>
<p><b>Pedals</b> Throttle: Linear<br /> Brake: Pressure Sensative<br /> Clutch (optional): Fully Progressive<br /> Spring-tension: Adjustable Preload<br /> Pedal: Adjustable Travel and Rake<br /> Pedal Plate: Adjustable Positioning<br /> Potentiometers:Industrial Grade<br /> Materials: Billet Machined Aluminum/Steel</p>
<p><b>Shifter</b><br /> Sequential Shifter: Formula 1 Style Steering Wheel Paddles<br /> Gated Shifter (optional): 6 Speed Gated Shifter w/ Reverse</p>
<p><b>Physical</b><br /> Height: 59 in / 150 cm<br /> Length: 74 in / 188 cm<br /> Width (single screen): 44 in / 112 cm<br /> Width (triple screen): 114 in / 290 cm<br /> Machine weight (single screen): 375 lb / 170 kg<br /> Machine weight (triple screen): 535 lb / 243 kg<br /> Player Weight maximum: 250 lb / 113 kg<br /> Player height minimum: 59 in / 150 cm<br /> Player height maximum: 79 in / 200 cm<br /> Power: 120VAC, 50-60 Hz, 600 Watts</p>
<p>If you want more, go join a NASCAR team. [<a href="http://www.cxcsimulations.com/products/mps2/index.html">CXC Simulations</a> via <a href="http://www.bornrich.org/entry/motion-pro-ii-simulator-strap-yourself-in-switch-on-and-drive/">BornRich</a>]</p>
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