Opengl

Online

Google Maps Goes 3D With GPU-Hungry OpenGL

8:02AM October 15, 2011 | Roberto Baldwin

Hey movies have 3D, why not throw that winning technology at Google Maps. Beginning today, Google is testing WebGL with their maps. More »


Computing

iPad 2 Benchmarks: Way Better Than The Xoom, Kills The Original iPad

9:00AM March 13, 2011 | Casey Chan

Anandtech put the iPad 2 under a GLBenchmark 2.0 test, a great benchmark for seeing the power of the GPU (where Apple is claiming 9x the performance of the original iPad), and came away with some staggering results. The iPad 2, or I guess more specifically, the A5 chip is going to be an absolute beast for 3D gaming. It’s incredible, it’s almost silly to put the Tegra 2 (which is in the Xoom) and A4 in the same conversation as the A5. Anandtech says: More »


Software

Google Wants 3D Graphics Acceleration Directly In Chrome

4:39AM March 20, 2010 | Jason Chen

Google’s ANGLE project, launched today, will allow their Chrome OS to be able to access graphics hardware using the OpenGL ES 2.0 API. What this means to you: 3D graphics in your browser! More »


Software

Android Native Development Kit Makes 3D Game Dev Simpler

10:29AM March 9, 2010 | Rosa Golijan

The newest release of the Android Native Development Kit offers developers OpenGL ES 2.0 support. This means that they’ll have an easier time incorporating 3D elements in games and apps for Android 2.0 or higher. [Android Developers Blog via Engadget]


Software

OpenGL 3.0 Support Leaks In OS X 10.6.3 Beta

2:08AM January 13, 2010 | Mark Wilson

Apple’s not always the quickest on adopting new standards (or even old standards). Luckily, their OS X 10.6.3 beta has revealed at least partial support for OpenGL 3.0. [Hardmac via AppleInsider]


Software

webOS Getting Doom, Quake, OpenGL, Native SDK

4:31AM January 5, 2010 | Rosa Golijan

With some elbow grease, we’ve been able to play Doom on our Palm Pre devices for a while, but now we can do so without any messy terminal commands. Oh, and there’s a playable version of Quake, too. More »


Software

Side-By-Side: The Same Game On The iPhone Vs iPhone 3GS

11:49PM October 16, 2009 | Mark Wilson

On the left, the iPhone. On the right, the iPhone 3GS. Iron Fist Boxing 3 shows us a graphical divide we can expect only to grow as more games push the iPhone 3GS hardware to its limits. More »


Mobile

IPhone 3GS Graphics Performance Benchmarked (Verdict: Significantly Faster)

3:59AM July 1, 2009 | Jason Chen

The analysis was correct: the iPhone 3GS graphical abilities are significantly better than the iPhone 3G. Here’s how much better, according to OpenGL benchmarks: More »


Gaming

IPhone 3GS: Just How Awesome Are The Graphics Gonna Get, Really?

1:00AM June 12, 2009 | Matt Buchanan

Hubert at Ubergizmo walks us through how much more powerful the iPhone 3GS can be for graphics over the previous iPhones—he used to program for Nvidia—and it’s potentially mindblowingly better. More »


Is this the Futuremark 3D OpenGL-Powered Car Dashboard of the Future?

9:10AM August 28, 2008 | John Mahoney

We’ve seen all-digital concept dashboards before, but none seem as impressive 3D (or close to reality) as Futuremark’s. It scraps everything behind and to the right of the wheel in favour of a smooth, uninterrupted display onto which an OpenGL powered 3D engine renders everything you might need–instrumentation, navigation, entertainment system controls, climate controls, everything.