Anandtech put the iPad 2 under a GLBenchmark 2.0 test, a great benchmark for seeing the power of the GPU (where Apple is claiming 9x the performance of the original iPad), and came away with some staggering results. The iPad 2, or I guess more specifically, the A5 chip is going to be an absolute beast for 3D gaming. It’s incredible, it’s almost silly to put the Tegra 2 (which is in the Xoom) and A4 in the same conversation as the A5. Anandtech says: More »
Google’s ANGLE project, launched today, will allow their Chrome OS to be able to access graphics hardware using the OpenGL ES 2.0 API. What this means to you: 3D graphics in your browser! More »
The newest release of the Android Native Development Kit offers developers OpenGL ES 2.0 support. This means that they’ll have an easier time incorporating 3D elements in games and apps for Android 2.0 or higher. [Android Developers Blog via Engadget]
Apple’s not always the quickest on adopting new standards (or even old standards). Luckily, their OS X 10.6.3 beta has revealed at least partial support for OpenGL 3.0. [Hardmac via AppleInsider]
The analysis was correct: the iPhone 3GS graphical abilities are significantly better than the iPhone 3G. Here’s how much better, according to OpenGL benchmarks: More »
Hubert at Ubergizmo walks us through how much more powerful the iPhone 3GS can be for graphics over the previous iPhones—he used to program for Nvidia—and it’s potentially mindblowingly better. More »
We’ve seen all-digital concept dashboards before, but none seem as impressive 3D (or close to reality) as Futuremark’s. It scraps everything behind and to the right of the wheel in favour of a smooth, uninterrupted display onto which an OpenGL powered 3D engine renders everything you might need–instrumentation, navigation, entertainment system controls, climate controls, everything.