nintendo

Games

WiiDiva Wii Strap Blinds You With Sassy, Bedazzled Luxury

Posted by Sean Fallon at 2:30 AM on October 10, 2008

Boss: You know what the Wii needs? A sassy-injection. Our market research suggests that divas are the most overlooked demographic when it comes to gaming. I believe we can fill that void. So, I am proposing a sassy new direction for this company. I'm thinking a strap with jewels and sparkle! Heart shapes! We will corner the market on Wii sassitude. Ladies and gentleman, I give you WiiDiva!


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Games

Nintendo DSi Will Come Loaded With Extra RAM

Posted by Gizmodo US Edition at 3:00 PM on October 9, 2008

Nintendo's DSi will be loaded with more RAM than the DS Lite, according to Opera CEO Jon von Tezchner. In an interview with TechTree, the man responsible for web surfing on Nintendo's handheld said that Opera would be sure to use the memory boost "efficiently." That's great and all, but what does this mean for games?

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Games

Nintendo Points Are Non-Transferable Between the Wii and the DSi

Posted by Sean Fallon at 6:40 AM on October 8, 2008

By rebranding "Wii Points" into "Nintendo Points" you would think that a system would be in place to share points between the Wii and the upcoming DSi. But that is where you would be wrong. Simply put, the points are locked to a single system—they cannot be transferred. That is a real bummer—especially because I have a few hundred points that have been collecting dust on my Wii for months now. [Siliconera via Wiifanboy]

Games

AirG: The Wii Guitar that Fits in Your Palm

Posted by Mark Wilson at 3:06 AM on October 8, 2008

While games like Rock Band and Guitar Hero require huge peripherals to play, the AirG for the upcoming Wii title PopStar Guitar fits in your hand. Just slip the Wiimote into the AirG case and you can rock out wirelessly with four fret buttons (sans strum bar). The game will run $US60 but include two AirGs right out of the box. The PS2 version of the game will settle with using existing toy guitars to play. Available this November, it's a simple peripheral, but we have to appreciate the easy storage as we trip over these fancy Rock Band 2 drums. [PopStar Guitar]


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Games

Reggie Denies HD Wii in 2011 Rumour...Sort Of

Posted by Sean Fallon at 2:45 AM on October 8, 2008

You know the drill. First a rumour spreads across the internet. Then an executive in the company offers up some sort of vague denial of said rumour. Time passes. An announcement is made. Guess what? The rumours were true all along. Obviously, that doesn't happen in every situation, but I wouldn't be surprised if that were the case with the recent rumour that an HD version of the Wii will hit the market in 2011. In a recent interview with Venture Beat, Nintendo of America Pres Reggie Fils-Aime referred to the story as "speculation" and claimed that showing a prototype to the game development community is "not the way they would find out" about a project. While this may be true, rumours tend to stick around in the absence of a flat-out denial. [Venture Beat via Crunchgear]


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Games

No Nintendo DSi In Australia Until Late 2009

Australian Post Posted by Nick Broughall at 10:00 AM on October 7, 2008

This news shouldn't surprise anyone, but Nintendo Australia have confirmed that there are no short term plans to release the DSi Down Under, and we're probably looking at a "late 2009" shipping date. And with the recent news that the DSi content will be region locked, it looks like the DS Lite is still the handheld of choice for Australian gamers this Christmas. Unless the PSP starts releasing some decent games, that is...

Games

Nintendo DSi Software Is Region Locked, So Don't Import One Unless You Know Japanese

Posted by Matt Buchanan at 3:44 AM on October 7, 2008

Nintendo has confirmed that both downloadable games and DSi-exclusive software will be region-locked, meaning Japanese games won't play on an American DSi and vice versa. Regular DS games, on the other hand, will continue to be universal, and you'll still be able to play Japanense imports of regular DS games on say, an American DSi. That sucks, because it means if you import a DSi from Japan to skip the longass wait for the US version, you're going to be stuck buying Japanese DSi games forever, not to mention killing the import market. Maybe there's hope yet lurking in that SD card slot though. [CVG]


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Games

DSi Will Peacefully Coexist with the DS Lite on U.S. Store Shelves

Posted by Gizmodo US Edition at 9:00 AM on October 5, 2008

The recently-announced Nintendo DSi will not, as confirmed by a Nintendo spokesperson, replace the DS Lite in the U.S. Her reasoning? The DS Lite is in half of all Japanese households, but only a fifth of U.S. households. Apparently this kind of whirlwind success actually means there is "huge untapped potential" for the Lite, so Nintendo is going to let the two brothers sit side by side, at least for awhile. [Kotaku]


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Screens

Pioneer 3D Floating Vision: Half Wii, Half Surface, All 3D

Posted by Gizmodo US Edition at 6:00 AM on October 5, 2008

Pioneer showed off their new Floating Vision technology at CEATEC this year. It's a system of layers: first, an LCD with built-in computer, then an array of 3D lenses, and finally the "space sensor," or virtual screen, where you can wave your fingers around and watch the 3D animations react accordingly. But the space sensor can also distinguish between and interact with different objects, like the Microsoft Surface: hold your phone under a falling object, say, and it'll appear on your phone's screen with a coupon for that item. Second video after the jump.


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Games

Microsoft Surface on a Wii Balance Board

Posted by Mark Wilson at 11:00 PM on October 3, 2008

It's tough to imagine the eureka moment when an engineer, equating the Microsoft Surface with a fat person with a penchant for curly fries dipped in ranch, decided to place the Surface on the Wii Balance Board. But the result, coupled with a custom-coded Surface app, creates a tilt screen of epic proportions. Pushing on one edge of the Surface works just like rotating an iPhone. And we can't wait to see the technology manifest to an insane 4-player co-op game of Monkey Ball. [Stimulant via ubergizmo]


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