Tagged With motion capture

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Video: The movements in kung fu are so graceful that even when you replace the human with random digital objects, the art of it still shines through. Tobias Gremmler captured the motion of kung fu and then recreated it with different digital variations: as a fabric woven over time, expanding into emptiness, reconstructing shapes from motion. It's lovely.

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Video: Is this the beginning of method acting in video games? Cloudhead Games have pioneered a combination of VR and motion capture to virtually situate their actors in the scenes, so they can more organically record both movement and dialogue. Their game "The Gallery: Call of the Starseed" is set as a launch title for the HTC Vive, and it seems fitting that they're also using this technology to create it.

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If you've ever watched behind-the-scenes footage of a film with extensive visual effects, you've probably seen actors wearing ping-pong ball covered motion capture suits bringing digital characters to life. But researchers at Carnegie Mellon have come up with a better way to capture 3D motion that can be implemented almost anywhere, even inside an entire stadium, without the need for those awkward suits.

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Researchers at the Max Planck Institute for Informatics in Saarbr├╝cken have developed a new type of motion capture system that doesn't require the live action performers to wear those skintight body suits covered in cumbersome tracking markers. And the typical 360-degree array of infrared sensors capturing their movements can be reduced to just a handful of strategically placed video cameras.

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Who needs Saturday night TV when you have the maths behind M.C. Escher's art and movie camera tricks right here. We look at Seth MacFarlane's motion-capture suit for Ted, and Keanu Reeves motion-controlled cameras for Man Of Tai Chi. Russell Crowe and RZA also get their Kung Fu on in the first The Man with the Iron Fists trailer...

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Robot fighting might seem just a teensy bit clich├ęd, but at least Real Steel is based on a 1956 short story from the sci-fi/horror writer behind I Am Legend (the book). And really, what you need to know is that it's got big robots punching the heck out of each other. Video!

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The problem with walking through a virtual reality world is that you're subject to the physical world's spatial limitations. That's why the Enterprise's holodeck always gave me headaches. But I get it now: they had a CyberWalk.