A June 29 job listing indicates that Palm plans to eventually rectify the Pre’s lack of gaming of powah—they’re looking for someone to “design, implement, debug, and optimise frameworks for game development” who has “knowledge of 3D graphics, including hardware graphics pipelines and programmable shaders.” More »
iPhone developer Craig Hunter confirms some of our fears about Palm’s entirely web-language based Mojo SDK for WebOS—it’s weak sauce, with pitiful access to the Pre’s powerful hardware. More »
Softening the blow that Apple struck yesterday, Palm has released its Mojo SDK for anybody to download. They’ll start taking app submissions for the App Catalog from all developers in the fall. More »
Palm’s Mojo devkit has leaked to the web ahead of schedule—they had announced it would arrive in late summer, and instead developers are treated to the SDK right now. More »
I don’t care if it was just to turn the phone off—the fact the Palm Pre uses the Konami Code for anything is amazing. In this case, you type in “upupdowndownleftrightleftrightbastart” in your phone to access dev mode. More »