Games
Samsung Unveils...Second Life
Posted by Mark Wilson at 11:19 PM on April 2, 2008
Since it's April 2nd, we guess this news is legit. Samsung has announced that they've developed a Second Life client for their mobile phones, allowing their users to jack...in anywhere in the world. And while at least a little technically impressive, we're wondering what drove Samsung to support a game that's been noted to have an extremely small user base. While millions have registered, those who actually "play" Second Life are few and far between (only about 250,000 accounts). Samsung, when people said "wow" to your idea, you probably should have double-checked their punctuation. [koreatimes]

The major reason I hate mobile phone games is the super-shitty controls. A pad designed for stubby thumbs to punch out series of digits is not an optimal gaming control surface, especially when it comes to 3D movement. The Zeemote is a Bluetooth analog joystick—that looks a lot like a Wii nunchuk, and they've even got an accelerometer version coming—making it possible to move around in a platformer without pitching your cellphone into a sewer.