interactive

Games

GPS Gaming Technology Lets You Race Against F1 Pros In Realtime

Posted by Adrian Covert at 11:20 AM on July 24, 2008

iOpener's GPS technology is made so you can take real-time data from an F1 race and use it to race against those same drivers in a video game. By placing combination of Differential GPS and an Inertial Management Unit on a car, it can track its location accurate to 30cm and get the data to gamers in under 5 seconds. iOpener doesn't plan to develop games themselves, but want to make the technology open to developers, and believe the idea could span across other genres, such as biking or snowboarding. [BBC News via Gizmag]


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Random Stuff

Army Reimagines Recruitment Centre as an Apple Store-Inspired, Interactive Battle Simulator

Posted by Gizmodo US Edition at 8:30 AM on June 16, 2008

With recruitment levels sagging, the U.S. Army is going the hyper-interactive route with an experimental new store that's right out of the Apple playbook. That is, if Apple Genius Bar employees greeted customers with Apache attack helicopter simulators, full-scale Army vehicle mock-ups, and wrap-around 270-degree video screens, instead of those paperless receipt scanner things.

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Robots

WizKid Device Stretches its Neck to be Friends With You

Posted by Gizmodo US Edition at 11:33 PM on February 20, 2008

Wizkid is a technological artwork exploring the human-machine interface, a bit like the eerie-eyeball OptoIsolator or the Mind Chair. Programmed to notice you walking nearby, it homes in on your face, stretching and twisting its neck to point its screen at you. With a bunch of gestures you can tell it to play games or browse information pages, and it even anticipates your desires—perhaps by slipping on some freeform jazz fusion when you walk in the door (hopefully, without then trying to seduce you). Intrigued? There's more info below the gallery.

Wizkid6Wizkid5Wizkid2Wizkid4Wizkid3Wizkid1


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iNo For Your iPod: Interactive Music Party Game

Posted by Gizmodo US Edition at 7:50 AM on October 5, 2007

ino.jpgThe iNo promises a "fun, fast, furious game of music trivia as players take turns transforming their personal iPods into an interactive music party." Users take turns inserting their iPods into the iNo then, using one of the 4 wireless remotes, attempt to outdo each other in a song-guessing battle royal that will undoubtedly culminate in open criticism of musical tastes and or drunken fist-fights. If that sounds like fun to you, and you possess an iPod Nano or 30/80 GB iPod, you can get into the game for $US79.99. [Target via 7Gadgets]

Lenovo Interactive Water Wall Makes Visitors Have to Pee

Posted by Charlie White at 11:00 PM on September 24, 2007


Lenovo installed an interactive water wall at its home office in North Carolina, and it reacts to passersby with an optical tracker, rippling along as they get closer to the projection-based display. Maybe Lenovo was thinking about its waterproof keyboard when it created this installation. We're thinking they should have installed more than one water sound effect, but even so, it's a great way to show that the catfish are jumping in North Carolina. [Fresh Creation]

Beautiful Interactive London Bar Still Doesn't Help You Get Laid

Posted by Yuri Baranovsky at 12:02 PM on September 14, 2007

24london.jpgLondon's interactive bar, TwentyFour, promises one thing - if there's a lack of feminine eye-candy, you can always pass the time by staring blankly at the ever-changing walls. The bar combines thousands of LED colour combinations with walls that are, in fact, projection screens, creating one of the coolest bars I've ever seen. Apparently, bar-goers can even change and/or add their own images to the ever-changing environment, giving a whole new beauty to urinating on a wall.

The coolest catch is the bar itself - which will summon the bartender when you lay your hand on it. A great idea, except when you've got 60 people surrounding the bar hopelessly pounding on it, it kind of kills the effect. Question is, when is TwentyFour coming here? We'll make better beer, we promise. [TwentyFour via Crave]

Adobe's Interactive Wall Is Like Minority Report Future Sans Apple and Microsoft

Posted by Seamus Byrne at 4:07 PM on July 14, 2007

See Adobe's interactive wall, featured in the New York Times and in fact on Giz, fewer than 24 hours ago. See nerds trying to get exercise they wouldn't otherwise dream of, in the hopes of triggering one of Adobe's—what was that, infrared?—motion sensors. Enjoy the man-on-the-street critiques of this cutting-edge technology, and most of all, without a doubt—Look, flying toasters!

DIY Interactive Multitouch Display For Tech Savants

Posted by Gizmodo US Edition at 11:08 AM on July 12, 2007

diymultitouch.jpg Harness the power of the technology that drives the iPhone's multitouch display as well as Microsoft's uber-expensive Surface for a few hundred bucks and some elbow grease. Using a projector, a modified webcam and what amounts to a homemade acrylic whiteboard along with some community-made software, you can reenact the iPhone commercial at home. Hit the jump for a sweet action vid and instructional link.

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Google TV Might Watch You, According to Patent

Posted by Seamus Byrne at 12:56 AM on July 12, 2007

TV_Watching.jpgA patent recently filed by Google for an interactive TV service is chock full of new details, but the most interesting is this one: "an image capture device (e.g., digital camera, video recorder, etc.) can be used to measure how many viewers are watching or listening to a broadcast." According to the patent, the main point of the system is to identify audio within a TV broadcast and compare it to the appropriate reference material for identification. After that, it aggregates "personalised information related to the media broadcast."

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Interactive Brainstorm Table Works in Mysterious Ways

Posted by Seamus Byrne at 10:06 PM on May 18, 2007

There was precious little information accompanying this video that landed in our tip box this morning, but as you can plainly see, it's a light table-like device that immediately scans whenever you set upon it, and it lets you resize, move and animate objects together using gestures.

It looks like there's a camera above that can immediately take a picture of whatever you set on the table. It's somehow able to cut out the image as it's being scanned. Now if they could just tweak that display to be a bit less washed out, they might be onto something here. Excuse us while we have a brainstorm trying to figure out how this thing works.

Interactive Brainstorm Table [Fresh Creation]