<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Gizmodo Australia &#187; id</title>
	<atom:link href="http://www.gizmodo.com.au/tags/id/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.gizmodo.com.au</link>
	<description>the Gadget Guide &#124; Technology and consumer electronics news and reviews</description>
	<lastBuildDate>Sun, 22 Nov 2009 06:39:42 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.8.6</generator>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
			<item>
		<title>The iPhone Now Officially Runs Doom</title>
		<link>http://www.gizmodo.com.au/2009/11/the-iphone-now-officially-runs-doom/</link>
		<comments>http://www.gizmodo.com.au/2009/11/the-iphone-now-officially-runs-doom/#comments</comments>
		<pubDate>Sat, 31 Oct 2009 22:00:00 +0000</pubDate>
		<dc:creator>Chris Jacob</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[app]]></category>
		<category><![CDATA[app store]]></category>
		<category><![CDATA[apple]]></category>
		<category><![CDATA[apps]]></category>
		<category><![CDATA[doom]]></category>
		<category><![CDATA[id]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[ipod touch]]></category>
		<category><![CDATA[john carmack]]></category>

		<guid isPermaLink="false">http://www.gizmodo.com.au/?p=364118</guid>
		<description><![CDATA[id&#8217;s classic shooter has finally been (officially) ported to the iPhone. And with oversight from John Carmack himself, there are a number of improvements that make it worth a purchase even for Jailbreakers.
In a blog post from May, Carmack says he loves that players port Doom to every device imaginable, but he&#8217;s disappointed that there&#8217;s [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/gizmodo/2009/10/doom.jpg" alt="" class="left" />id&#8217;s classic shooter has finally been (officially) ported to the iPhone. And with oversight from John Carmack himself, there are a number of improvements that make it worth a purchase even for Jailbreakers.<span id="more-364118"></span></p>
<p><a href="http://www.idsoftware.com/iphone-doom-classic-progress/">In a blog post from May</a>, Carmack says he loves that players port Doom to every device imaginable, but he&#8217;s disappointed that there&#8217;s rarely any real effort to build a new, functional control scheme on platforms without a keyboard and mouse. In other words, he&#8217;d rather that instead of everyone stopping at &#8220;Does it run Doom?&#8221; they ask &#8220;Does it <i>play</i> Doom?&#8221;</p>
<p>That&#8217;s why he personally developed the controls for the iPhone version, and according to early reviews, the iPhone can now <i>play</i> Doom. Users are saying controls as good as you would expect from Carmack. Not to mention the other enhancements like 24-bit lighting.</p>
<p>Sure, you might have put the game on your jailbroken iPhone years ago, but graphical upgrades and tighter controls might make it worth the $US6.99 admission price. [<a href="http://recombu.com/news/iphone-doom-classic-hits-the-app-store_M11155.html">Recombu</a>]</p>
]]></content:encoded>
			<wfw:commentRss>http://www.gizmodo.com.au/2009/11/the-iphone-now-officially-runs-doom/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Doom Resurrection For IPhone Hits App Store, Costs $10</title>
		<link>http://www.gizmodo.com.au/2009/06/doom-resurrection-for-iphone-hits-the-app-store-costs-10/</link>
		<comments>http://www.gizmodo.com.au/2009/06/doom-resurrection-for-iphone-hits-the-app-store-costs-10/#comments</comments>
		<pubDate>Tue, 30 Jun 2009 08:30:35 +0000</pubDate>
		<dc:creator>John Herrman</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[doom]]></category>
		<category><![CDATA[doom iii]]></category>
		<category><![CDATA[doom iphone]]></category>
		<category><![CDATA[doom resurrection iphone]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[id]]></category>
		<category><![CDATA[id software]]></category>
		<category><![CDATA[iphone apps]]></category>

		<guid isPermaLink="false">http://www.gizmodo.com.au/?p=339901</guid>
		<description><![CDATA[Doom Resurrection, the first properly new title in the Doom franchise since Doom III, has finally landed in the App Store, and it&#8217;s not cheap. But is it sufficiently Doom-y? Dark? Graphically lush? Good?
As the first trailer seemed to promise, yes, this is a very impressive game. Graphics and sound are top-notch and the production [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/gizmodo/2009/06/doom-3_01.jpg" alt="" class="left" /><em>Doom Resurrection</em>, the first properly new title in the Doom franchise since <em>Doom III</em>, has finally landed in the App Store, and it&#8217;s not cheap. But is it sufficiently Doom-y? Dark? Graphically lush? <em>Good</em>?<span id="more-339901"></span></p>
<p>As the <a href="http://www.gizmodo.com.au/2009/06/doom-resurrection-for-iphone-due-next-week-heres-the-trailer/">first trailer</a> seemed to promise, yes, this is a very impressive game. Graphics and sound are top-notch and the production as a whole befits its price. The main issue with <em>Resurrection</em> is the control scheme: even though other iPhone FPSes have pulled of decent free-movement control systems&mdash;including id&#8217;s own <em>Wolfenstein</em> port&mdash;this game is, strictly speaking, on rails.</p>
<p>To be honest, this can be frustrating, especially given how well the environments are rendered. I mean, they&#8217;re right there, in full, detailed 3D, and you can&#8217;t explore them. The gameplay&#8217;s saving grace is accelerometer support, which at least lets you aim and shake off zombies in an intuitive way.</p>
<p>As for the claims that this is a totally new installment in the Doom franchise, they&#8217;re technically true: the story is fresh, and so are the levels. But aside from the new story meat and new gameplay dynamics, Resurrection borrows liberally from <em>Doom III</em>, looking, sounding and, to an extend, feeling like its 2004 predecessor. Impressive? Sure. Worth $US10? If so, then barely. [via <a href="http://twitter.com/willsmith/status/2396862553">Will Smith's Twitter</a>]</p>
]]></content:encoded>
			<wfw:commentRss>http://www.gizmodo.com.au/2009/06/doom-resurrection-for-iphone-hits-the-app-store-costs-10/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>A Whole Lotta Quake Will Be Blowing Up Your IPhone</title>
		<link>http://www.gizmodo.com.au/2009/06/a-whole-lotta-quake-will-be-blowing-up-your-iphone/</link>
		<comments>http://www.gizmodo.com.au/2009/06/a-whole-lotta-quake-will-be-blowing-up-your-iphone/#comments</comments>
		<pubDate>Tue, 30 Jun 2009 00:20:00 +0000</pubDate>
		<dc:creator>Matt Buchanan</dc:creator>
				<category><![CDATA[Phones]]></category>
		<category><![CDATA[_]]></category>
		<category><![CDATA[apple]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[id]]></category>
		<category><![CDATA[id software]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[iphone apps]]></category>
		<category><![CDATA[iphone quake]]></category>
		<category><![CDATA[quake]]></category>
		<category><![CDATA[quake 2]]></category>
		<category><![CDATA[quake iii arena]]></category>

		<guid isPermaLink="false">http://www.gizmodo.com.au/?p=339865</guid>
		<description><![CDATA[John Carmack says that not one, but three Quake games are coming to the iPhone&#8212;1, 2, and Arena&#8212;though his involvement will mostly be to &#8220;make sure certain specific things are done the way I want them to be.&#8221;

The Quake onslaught is in addition to a slew of other id games hitting iPhone: Wolfenstein RPG, Doom [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/gizmodo/2009/06/quakephone.jpg" alt="" class="left" />John Carmack <a href="http://www.shacknews.com/onearticle.x/59326">says that not one</a>, but three <em>Quake</em> games are coming to the iPhone&mdash;1, 2, and Arena&mdash;though his involvement will mostly be to &#8220;make sure certain specific things are done the way I want them to be.&#8221;<br />
<span id="more-339865"></span></p>
<p>The <em>Quake</em> onslaught is in addition to a slew of other id games hitting iPhone: Wolfenstein RPG, Doom 2 RPG and Doom Classic. Interestingly, why he&#8217;ll be farming out most of the port work, Carmack says he&#8217;s personally interested in working on some of the stuff <a href="http://www.gizmodo.com.au/2009/06/iphone-3gs-just-how-awesome-are-the-graphics-gonna-get-really/">made possible</a> by the iPhone 3GS&#8217;s <a href="http://www.gizmodo.com.au/2009/06/would-future-iphone-games-run-on-my-iphone-3g/">more advanced hardware</a>: &#8220;I certainly want to do this MegaTexture demo for the 3GS stuff, work on that myself.&#8221;</p>
<p>While there&#8217;s 40 million current-gen iPhone OS devices out there, I&#8217;m totally ready for developers to ditch them so we can see what&#8217;s <em>really</em> possible on the platform. [<a href="http://www.shacknews.com/onearticle.x/59326">Shacknews</a>]</p>
]]></content:encoded>
			<wfw:commentRss>http://www.gizmodo.com.au/2009/06/a-whole-lotta-quake-will-be-blowing-up-your-iphone/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Doom Resurrection For IPhone Due Next Week; Here&#8217;s The Trailer</title>
		<link>http://www.gizmodo.com.au/2009/06/doom-resurrection-for-iphone-due-next-week-heres-the-trailer/</link>
		<comments>http://www.gizmodo.com.au/2009/06/doom-resurrection-for-iphone-due-next-week-heres-the-trailer/#comments</comments>
		<pubDate>Thu, 11 Jun 2009 11:28:46 +0000</pubDate>
		<dc:creator>John Herrman</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[doom]]></category>
		<category><![CDATA[doom iphone]]></category>
		<category><![CDATA[doom resurrection]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[id]]></category>
		<category><![CDATA[iphone apps]]></category>
		<category><![CDATA[iphone gaming]]></category>
		<category><![CDATA[john carmack]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://www.gizmodo.com.au/?p=337431</guid>
		<description><![CDATA[Doom Resurrection, the first full title in the series since Doom III, will be coming to the App Store next week, and iD has cut a trailer. (Spoiler: It looks great.)
Some are already hailing it as a &#8220;true next generation game&#8221; for the iPhone, and it does have some fairly impressive graphics, as far as [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/gizmodo/2009/06/doom-3.jpg" alt="" class="left" /><em>Doom Resurrection</em>, the first full title in the series since <em>Doom III</em>, will be coming to the App Store next week, and iD has cut a trailer. (Spoiler: It looks great.)<span id="more-337431"></span></p>
<p>Some are already hailing it as a &#8220;<a href="http://venturebeat.com/2009/06/10/next-generation-iphone-game-doom-resurrection-debuting-next-week/">true next generation game</a>&#8221; for the iPhone, and it <em>does</em> have some fairly impressive graphics, as far as the platform goes. But with iPhone 3GS on its way, with a more powerful graphics processor and support for a newer version of OpenGL, isn&#8217;t this an <a href="http://www.gizmodo.com.au/2009/06/would-future-iphone-games-run-on-my-iphone-3g/">odd time</a> to market an iPhone game on its up-to-the-minute visuals and performance?</p>
<p>iD head John Carmack doesn&#8217;t think so, telling <a href="http://venturebeat.com/2009/06/10/next-generation-iphone-game-doom-resurrection-debuting-next-week/">Venturebeat</a> that the game, like other Doom titles before it, will grow into new hardware. He specifically mentions the possibility of multiplayer with OS 3.0, but doesn&#8217;t talk about whether or not the game content will adapt to the 3G S. [<a href="http://venturebeat.com/2009/06/10/next-generation-iphone-game-doom-resurrection-debuting-next-week/">Venturebeat</a>, <a href="http://www.talkingaboutgames.com/videos/teasers-and-trailers/4530-doom-resurrection-announced-for-iphone-platform">Talking About Games</a>]</p>
<p><object width="437" height="333"><param name="movie" value="http://www.viddler.com/player/62fdaaf2/"><param name="allowScriptAccess" value="always"><param name="allowFullScreen" value="true"><embed src="http://www.viddler.com/player/62fdaaf2/" width="437" height="333" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true"></object></p>
]]></content:encoded>
			<wfw:commentRss>http://www.gizmodo.com.au/2009/06/doom-resurrection-for-iphone-due-next-week-heres-the-trailer/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>UK Spends Billions On High Tech IDs, Has No Way To Read Them</title>
		<link>http://www.gizmodo.com.au/2009/02/uk_spends_billions_on_high_tech_ids_has_no_way_to_read_them-2/</link>
		<comments>http://www.gizmodo.com.au/2009/02/uk_spends_billions_on_high_tech_ids_has_no_way_to_read_them-2/#comments</comments>
		<pubDate>Thu, 05 Feb 2009 23:40:00 +0000</pubDate>
		<dc:creator>Sean Fallon</dc:creator>
				<category><![CDATA[Press]]></category>
		<category><![CDATA[biometrics]]></category>
		<category><![CDATA[card readers]]></category>
		<category><![CDATA[england]]></category>
		<category><![CDATA[id]]></category>
		<category><![CDATA[uk]]></category>

		<guid isPermaLink="false">http://www.gizmodo.com.au/2009/02/uk_spends_billions_on_high_tech_ids_has_no_way_to_read_them-2.html</guid>
		<description><![CDATA[Kudos to the British government for spending the equivalent of $US6.6 billion US on a biometric National Identity Card program without budgeting for a single card reader. Truly, they operate like a finely-tuned machine.


Basically, they are set to roll out these cards to government officials and then on to private citizens as a way for [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/gizmodo/2009/02/residence-card.png" style="display:block;" />Kudos to the British government for spending the equivalent of $US6.6 billion US on a biometric National Identity Card program without budgeting for a single card reader. Truly, they operate like a finely-tuned machine.</p>
<p><!-- Gawker Tags/Categories: brilliant, biometric ids, card readers, england, national identity card, uk --><br />
<span id="more-325941"></span>
<p>Basically, they are set to roll out these cards to government officials and then on to private citizens as a way for the authorities to to protect identities and safeguard borders&mdash;but not a single police station, border entry point, or job centre has a reader capable of extracting information from the card&#8217;s biometric chip.</p>
<p>It took a Cambridge University security expert to explain the obvious:</p>
<blockquote><p>&#8220;If this capability is not there then the biometrics are, in short, a waste of time. I would have thought that the government would have tried to get the readers rolled out as soon as possible as it is only when you get serious deployments that you start to learn what can go wrong.&#8221;</p>
</blockquote>
<p>The government reaction to the situation was swift and decisive:</p>
<blockquote><p>&#8220;We have always said that we would roll out the scheme incrementally. The card will not be as useful as it could be until we have got the volumes out there. There&#8217;s no prospect in the immediate future for the government directing anybody that you have to buy those things [readers] because we would be placing a burden on these organisations. The manufacturers of the machines have also got to decide whether it is worth their while to produce them. I think that organisations will decide in time that it is better, quicker and cheaper to have them.&#8221;</p>
</blockquote>
<p>Woah, wait a minute! This is going to cost money? Nobody said anything about <em>money</em>! [<a href="http://www.dailytech.com/66B+British+ID+Program+Has+No+Card+Readers/article14175.htm">Daily Tech</a> via <a href="http://www.crunchgear.com/2009/02/05/uk-spends-billions-on-high-tech-ids-forgets-to-buy-card-readers/">CrunchGear</a>]</p>
]]></content:encoded>
			<wfw:commentRss>http://www.gizmodo.com.au/2009/02/uk_spends_billions_on_high_tech_ids_has_no_way_to_read_them-2/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Brando&#8217;s ID Pass Spycam is For, Uh&#8230; Industrial Espionage?</title>
		<link>http://www.gizmodo.com.au/2008/10/brandos_id_pass_spycam_is_for_uh_industrial_espionage-2/</link>
		<comments>http://www.gizmodo.com.au/2008/10/brandos_id_pass_spycam_is_for_uh_industrial_espionage-2/#comments</comments>
		<pubDate>Thu, 23 Oct 2008 11:00:00 +0000</pubDate>
		<dc:creator>Kit Eaton</dc:creator>
				<category><![CDATA[Cameras]]></category>
		<category><![CDATA[brando]]></category>
		<category><![CDATA[digital cameras]]></category>
		<category><![CDATA[espionage]]></category>
		<category><![CDATA[Gadgets]]></category>
		<category><![CDATA[id]]></category>
		<category><![CDATA[spycams]]></category>
		<category><![CDATA[spying]]></category>

		<guid isPermaLink="false">http://www.gizmodo.com.au/2008/10/brandos_id_pass_spycam_is_for_uh_industrial_espionage-2.html</guid>
		<description><![CDATA[I know spy tech is interesting stuff, but this ID-pass holder spycam from Brando has me pondering. I mean&#8230; it&#8217;s all very clever and such, able to record 1.2-megapixel photos, audio and CIF-resolution video onto its 4GB internal storage and is USB rechargeable. But its likely use is for genuine industrial espionage, which really isn&#8217;t [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/gizmodo/2008/10/IDSpycard1.jpg" style="display:block;float:none;" />I know <a href="http://www.gizmodo.com.au/2008/10/hollow_spy_coins_are_perfect_metaphor_of_current_economy-2.html">spy</a> <a href="http://www.gizmodo.com.au/2008/10/minox_spy_camera_goes_digital_still_tiny_enough_to_please_q-2.html">tech</a> is interesting stuff, but this ID-pass holder spycam from Brando has me pondering. I mean&#8230; it&#8217;s all very clever and such, able to record 1.2-megapixel photos, audio and CIF-resolution video onto its 4GB internal storage and is USB rechargeable. But its likely use is for genuine industrial espionage, which really isn&#8217;t very nice. Or am I being overly sensitive? Still, it&#8217;s a meaty $US174, so you&#8217;re going to have to really <i>want</i> to snoop on your office operations, and bore a hole in your genuine ID before you stick it on the top of this. [<a href="http://gadget.brando.com.hk/prod_detail.php?prod_id=00682">Brando</a> via <a href="http://www.i4u.com/article21075.html">i4u</a>]</p>
<p><!-- Gawker Tags/Categories: spying, brando, digital cameras, espionage, gadgets, id holder, spy cam, spy cam id pass --><br />
<span id="more-311825"></span></p>
]]></content:encoded>
			<wfw:commentRss>http://www.gizmodo.com.au/2008/10/brandos_id_pass_spycam_is_for_uh_industrial_espionage-2/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>PC Manufacturers See Piracy As A Hidden Benefit, Says id Software</title>
		<link>http://www.gizmodo.com.au/2008/08/pc_manufacturers_see_piracy_as_a_hidden_benefit_says_id_software-2/</link>
		<comments>http://www.gizmodo.com.au/2008/08/pc_manufacturers_see_piracy_as_a_hidden_benefit_says_id_software-2/#comments</comments>
		<pubDate>Fri, 22 Aug 2008 02:54:16 +0000</pubDate>
		<dc:creator>Jason Chen</dc:creator>
				<category><![CDATA[Software]]></category>
		<category><![CDATA[Computers]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[id]]></category>
		<category><![CDATA[piracy]]></category>

		<guid isPermaLink="false">http://www.gizmodo.com.au/2008/08/pc_manufacturers_see_piracy_as_a_hidden_benefit_says_id_software-2.html</guid>
		<description><![CDATA[Todd Hollenshead, CEO of id Software (think Doom and Quake), accuses PC hardware manufacturers of implicitly supporting piracy of all kinds because they see it as a &#8220;hidden benefit&#8221; when you buy a PC. This came up in an interview with Gamesindustry.biz, and was part of a larger point aimed at answer the question of [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://gizmodo.com/assets/images/gizmodo/2008/08/piratebay.jpg" class="left" style="display:block;float:none;" />Todd Hollenshead, CEO of <a href="http://www.kotaku.com.au/tags/id/">id Software</a> (think <em>Doom</em> and <em>Quake</em>), accuses PC hardware manufacturers of implicitly supporting piracy of all kinds because they see it as a &#8220;hidden benefit&#8221; when you buy a PC. This came up in an interview with <a href="http://www.gamesindustry.biz/articles/hollenshead-carmack-part-one">Gamesindustry.biz</a>, and was part of a larger point aimed at answer the question of why PC manufacturers aren&#8217;t doing <i>more</i> to stop piracy with hardware measures. When asked if these companies are secretly <b>happy</b> about piracy, Todd says:</p>
<p><!-- Gawker Tags/Categories: piracy, gaming, gaming piracy, id, manufacturers, movie piracy, movies, music, pc manufacturers support piracy, software, software piracy, todd hollenshead, video --><span id="more-303033"></span><br />
<blockquote>
<p>Yeah I think they are. I think that if you went in and could see what&#8217;s going on in their minds, though they may never say that stuff and I&#8217;m not saying there&#8217;s some conspiracy or something like that &#8211; but I think the thing is they realise that trading content, copyrighted or not, is an expected benefit of owning a computer.</p>
</blockquote>
<p>That&#8217;s a very interesting point, albeit a bit one-sided seeing as it comes from a content (in this case games) maker. There&#8217;s the <a href="http://en.wikipedia.org/wiki/Trusted_Computing">trusted computing</a> push, which has resulted in manufacturers shipping systems with &#8220;Trusted Platform Modules&#8221; which includes BIOS support at the root level. But will manufacturers use this to lock down their systems so people won&#8217;t be able to pirate games or watch episodes of <i>Burn Notice</i> they torrented? It&#8217;s unlikely, because of the huge user revolt that would follow. [<a href="http://www.gamesindustry.biz/articles/pc-manufacturers-view-piracy-as-hidden-benefit-for-consumers-hollenshead">GamesIndustry.biz</a> via <a href="http://blog.wired.com/games/2008/08/id-piracy-is-a.html">Wired</a> - <i><a href="http://thepiratebay.org/doodles">Image Credit</a></i>]</p>
]]></content:encoded>
			<wfw:commentRss>http://www.gizmodo.com.au/2008/08/pc_manufacturers_see_piracy_as_a_hidden_benefit_says_id_software-2/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>John Carmack Says iPhone As Powerful as Dreamcast, More Powerful Than DS and PSP Combined</title>
		<link>http://www.gizmodo.com.au/2008/08/john_carmack_says_iphone_as_powerful_as_dreamcast_more_powerful_than_ds_and_psp_combined-2/</link>
		<comments>http://www.gizmodo.com.au/2008/08/john_carmack_says_iphone_as_powerful_as_dreamcast_more_powerful_than_ds_and_psp_combined-2/#comments</comments>
		<pubDate>Mon, 04 Aug 2008 15:52:57 +0000</pubDate>
		<dc:creator>Jason Chen</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[id]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[iphone 3g]]></category>
		<category><![CDATA[iphone apps]]></category>
		<category><![CDATA[microsoft]]></category>
		<category><![CDATA[nintendo ds]]></category>
		<category><![CDATA[psp]]></category>
		<category><![CDATA[sony]]></category>

		<guid isPermaLink="false">http://www.gizmodo.com.au/2008/08/john_carmack_says_iphone_as_powerful_as_dreamcast_more_powerful_than_ds_and_psp_combined-2.html</guid>
		<description><![CDATA[We&#8217;re all for making hyperbolic statements about how powerful the iPhone is as a gaming system, but John Carmack&#8217;s taking things to the next level. As you remember, Sega has previously said that the iPhone is as powerful as their Dreamcast system, and EA has previously said that it&#8217;s more powerful than the DS, but [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://gizmodo.com/assets/images/gizmodo/2008/08/iphone-wolf-rpg.jpg" class="left"/>We&#8217;re all for making hyperbolic statements about how powerful the iPhone is as a gaming system, but John Carmack&#8217;s taking things to the next level. As you remember, Sega has previously said that the iPhone is <a href="http://www.gizmodo.com.au/2008/07/sega_says_the_iphone_is_as_powerful_as_the_dreamcast-2.html">as powerful as their Dreamcast system</a>, and EA has previously said that it&#8217;s <a href="http://www.gizmodo.com.au/2008/07/the_iphone_is_more_powerful_than_the_ds_but_sucks_as_a_controller-2.html">more powerful than the DS, but less than the PSP</a>. Carmack, on the other hand, is having none of this. He says that it&#8217;s more powerful than &#8220;a Nintendo DS and PSP combined.&#8221; Combined! Like, if you taped the two together and had them working simultaneously, he&#8217;s saying it won&#8217;t be as good as an iPhone!</p>
<p><!-- Gawker Tags/Categories: iphone gaming, apple, carmack, dreamcast, ds, ds lite, gaming, id, id software, iphone, iphone 2.0, iphone apps, john carmack, microsoft, nintendo, nintendo ds, playstation, playstation 2, psp, sega, sony, sony, xbox --><br />
<span id="more-300342"></span>
<p>He also goes on to say that it&#8217;s almost as strong as a PlayStation 2 and an Xbox 1 at launch. Think back to the games you played on the PS2 and Xbox. Now think of the games you&#8217;re playing on the iPhone. Doesn&#8217;t quite match up, does it?</p>
<p>It&#8217;s strange to us that Carmack is throwing out so much hype for Apple, seeing as he&#8217;s got a love/hate (mostly hate) relationship with the company. </p>
<blockquote><p>The verdict is also out on whether Apple has a concrete grasp of gaming, the id co-founder said. The company&#8217;s reception to criticism has also been counterintuitive, which has led to its relationship with id being something akin to a roller-coaster ride.</p>
<p>Apple essentially kisses his arse when they need him to show up for one of Steve Jobs&#8217; keynotes, but then throws him the cold shoulder the second he passes judgment, Carmack said.</p>
</blockquote>
<p>[<a href="http://www.appleinsider.com/articles/08/08/01/carmack_iphone_more_powerful_than_nintendo_ds_psp_combined.html">Apple Insider</a>]</p>
<p><a href="http://www.gizmodo.com.au/2008/08/doom_2_and_wolfenstein_rpgs_may_be_heading_to_the_iphone-2.html">Previous Carmack coverage</a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.gizmodo.com.au/2008/08/john_carmack_says_iphone_as_powerful_as_dreamcast_more_powerful_than_ds_and_psp_combined-2/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Doom 2 and Wolfenstein RPGs May Be Heading to the iPhone</title>
		<link>http://www.gizmodo.com.au/2008/08/doom_2_and_wolfenstein_rpgs_may_be_heading_to_the_iphone-2/</link>
		<comments>http://www.gizmodo.com.au/2008/08/doom_2_and_wolfenstein_rpgs_may_be_heading_to_the_iphone-2/#comments</comments>
		<pubDate>Sat, 02 Aug 2008 00:30:00 +0000</pubDate>
		<dc:creator>Sean Fallon</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[app store]]></category>
		<category><![CDATA[apple]]></category>
		<category><![CDATA[doom]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[id]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[iphone 3g]]></category>
		<category><![CDATA[iphone apps]]></category>

		<guid isPermaLink="false">http://www.gizmodo.com.au/2008/08/doom_2_and_wolfenstein_rpgs_may_be_heading_to_the_iphone-2.html</guid>
		<description><![CDATA[I don&#8217;t think John Carmack had a version of the Doom 2 and Wolfenstein RPGs in mind when he recently said that id Software was bringing something &#8220;very special&#8221; to the iPhone, but CEO Todd Hollenshead has revealed that he would like to bring both of these games to the device, which he claims is [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://gizmodo.com/assets/images/gizmodo/2008/08/iphone-wolf-rpg.jpg" class="left"/>I don&#8217;t think John Carmack had a version of the Doom 2 and Wolfenstein RPGs in mind when he recently said that id Software was bringing something <a href="http://www.gizmodo.com.au/2008/07/john_carmack_exclusive_iphone_game_to_be_graphical_tour_de_force-2.html">&#8220;very special&#8221; to the iPhone</a>, but CEO Todd Hollenshead has revealed that he would like to bring both of these games to the device, which he claims is more powerful than a DS and PSP combined. The software is already being worked on for other platforms, but Hollenshead admits that it is too early to tell whether the games will be ported to the iPhone.</p>
<p><!-- Gawker Tags/Categories: iphone, apple, doom, doom 2, doom 2 rpg, gaming, id, id software, iphone 3g, john carmack, sdk, todd hollenshead, wolfenstein, wolfenstein rpg --><br />
<span id="more-300154"></span>
<p>The small team at id means that the company can only work on one game at a time, so they are toying with the idea of pairing up with a publishing partner to get a game running on the iPhone. However, Hollenshead is taking a cautious approach. He explains that games on the iPhone &#8220;are going to be competing with all of those other things you can do on the iPhone that are pretty cool&#8221; and that &#8220;It does raise the bar on what you need to do from a game standpoint.&#8221;</p>
<p>So, when analysing statements from Carmack and Hollenshead together, it seems that id Software definitely wants to bring games to the iPhone, but the two leaders have different viewpoints on the situation. Carmack is gung-ho and talking exclusive titles that are a &#8220;graphical tour de force&#8221; while Hollenshead is cautious and talking about porting titles that are already in development. We will just have to wait and see who gets their way. [<a href="http://kotaku.com/5032021/id-considering-wolfenstein-rpg-doom-2-rpg-for-iphone">Kotaku</a>]</p>
]]></content:encoded>
			<wfw:commentRss>http://www.gizmodo.com.au/2008/08/doom_2_and_wolfenstein_rpgs_may_be_heading_to_the_iphone-2/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>John Carmack: Exclusive iPhone Game to be &#8216;Graphical Tour de Force&#8217;</title>
		<link>http://www.gizmodo.com.au/2008/07/john_carmack_exclusive_iphone_game_to_be_graphical_tour_de_force-2/</link>
		<comments>http://www.gizmodo.com.au/2008/07/john_carmack_exclusive_iphone_game_to_be_graphical_tour_de_force-2/#comments</comments>
		<pubDate>Tue, 29 Jul 2008 09:10:54 +0000</pubDate>
		<dc:creator>Jesus Diaz</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[app store]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[id]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[iphone 3g]]></category>
		<category><![CDATA[iphone apps]]></category>
		<category><![CDATA[Software]]></category>

		<guid isPermaLink="false">http://www.gizmodo.com.au/2008/07/john_carmack_exclusive_iphone_game_to_be_graphical_tour_de_force-2.html</guid>
		<description><![CDATA[Probably dismayed by the current smleh state of games for the iPhone, game wizard John Carmack has announced that iD Software is bringing something very special for the iPhone. Knowing that John is the creator of Wolfenstein, Doom, Quake, but, more importantly, Commander Keen, you can imagine how excited we are. Yes, that excited. In [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://gizmodo.com/assets/images/gizmodo/2008/07/carmackiphone.jpg" class="left" />Probably dismayed by the current <i>smleh</i> state of games for the iPhone, game wizard John Carmack has announced that iD Software is bringing <i>something very special</i> for the iPhone. Knowing that John is the creator of Wolfenstein, Doom, Quake, but, more importantly, Commander Keen, you can imagine how excited we are. Yes, <i>that</i> excited. In fact, as excited as he is about the iPhone as a gaming platform, comparing it to the PS2, as <a href="http://search.forbes.com/search/colArchiveSearch?aname=Chris+Morris&#038;author=chris+and+morris&#038;boxes=custom">Chris Morris</a> reports:</p>
<p><!-- Gawker Tags/Categories: iphone, gaming, id software, iphone 3g, iphone apps, john carmack, software --><br />
<span id="more-299486"></span><br />
<blockquote>
<p>The iPhone, as a device, is in the same generation power-wise as the PS2 or Xbox. The graphics are a little lower but the RAM is a lot higher.</p>
</blockquote>
<p>Apparently Carmack is so eager about doing something great for the iPhone that he regrets not having the resources available to have a game available for the launch of the iPhone application store. When he adds that the new title &#8220;would be a graphical tour de force&#8221; we just can say: move your butt, John, fast. [<a href="http://www.forbes.com/technology/2008/07/24/doom-iphone-morris-tech-personal-cx_cm_0725doom.html">Forbes</a>]</p>
]]></content:encoded>
			<wfw:commentRss>http://www.gizmodo.com.au/2008/07/john_carmack_exclusive_iphone_game_to_be_graphical_tour_de_force-2/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>
