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	<title>Gizmodo Australia &#187; gamecube</title>
	<atom:link href="http://www.gizmodo.com.au/tags/gamecube/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.gizmodo.com.au</link>
	<description>the Gadget Guide &#124; Technology and consumer electronics news and reviews</description>
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		<title>DIY Gamecube Has Dangerous Buzz-Saw Disc Drive</title>
		<link>http://www.gizmodo.com.au/2009/11/diy-portable-gamecube-sports-dangerous-buzz-saw-disc-drive/</link>
		<comments>http://www.gizmodo.com.au/2009/11/diy-portable-gamecube-sports-dangerous-buzz-saw-disc-drive/#comments</comments>
		<pubDate>Mon, 09 Nov 2009 17:11:36 +0000</pubDate>
		<dc:creator>Mark Wilson</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[clips]]></category>
		<category><![CDATA[diy]]></category>
		<category><![CDATA[gamecube]]></category>
		<category><![CDATA[games consoles]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[mods]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">http://www.gizmodo.com.au/?p=365546</guid>
		<description><![CDATA[Imagine if you&#8217;d spent the last 90 hours of TV-watching doing something more productive. Could you have built this lovable-but-treacherous portable Gamecube? (Probably not, so don&#8217;t quit your current &#8220;hobby&#8221;.)

Loading stock discs from a wickedly exposed spinning disc drive on the back of the device, this &#8220;Gamecube&#8221; is ironically constructed from almost everything but the [...]]]></description>
			<content:encoded><![CDATA[<p><a rel="lytebox" href="http://cache.gawker.com/assets/images/gizmodo/2009/11/ncube-portable-gamecube.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/11/500x_ncube-portable-gamecube.jpg" alt="" class="center" /></a>Imagine if you&#8217;d spent the last 90 hours of TV-watching doing something more productive. Could you have built this lovable-but-treacherous portable Gamecube? (Probably not, so don&#8217;t quit your current &#8220;hobby&#8221;.)<span id="more-365546"></span></p>
<p><object width="570" height="360"><param name="movie" value="http://www.youtube.com/v/5A76rFWBmug&amp;hl=en&amp;fs=1&amp;fmt=22"><param name="allowFullScreen" value="true"><embed src="http://www.youtube.com/v/5A76rFWBmug&amp;hl=en&amp;fs=1&amp;fmt=22" type="application/x-shockwave-flash" allowfullscreen="true" width="570" height="360"></object></p>
<p>Loading stock discs from a wickedly exposed spinning disc drive on the back of the device, this &#8220;Gamecube&#8221; is ironically constructed from almost everything but the charming purple box. Inside this body, you&#8217;ll find a Datamax Kid&#8217;s Delight, Dreamcast Quantam Fighterpad, Wii Classic controller (third party) and most of the components from the PSOne portable screen.</p>
<p>It&#8217;s all fun and games until one particularly dexterous jump in <em>Super Mario Sunshine</em> costs someone a finger. [<a href="http://forums.benheck.com/viewtopic.php?f=18&amp;t=34490">benheck forums</a> via <a href="http://www.engadget.com/2009/11/09/the-ncube-probably-the-best-portable-gamecube-of-all-time/">Engadget</a>]</p>
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		<item>
		<title>Wii New Play Controls Hands On: GameCube Games Are Better With Wii Controls</title>
		<link>http://www.gizmodo.com.au/2009/04/wii_new_play_controls_hands_on_gamecube_games_are_better_with_wii_controls-2/</link>
		<comments>http://www.gizmodo.com.au/2009/04/wii_new_play_controls_hands_on_gamecube_games_are_better_with_wii_controls-2/#comments</comments>
		<pubDate>Thu, 16 Apr 2009 23:20:13 +0000</pubDate>
		<dc:creator>Andi Wang</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[gamecube]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[wii]]></category>

		<guid isPermaLink="false">http://www.gizmodo.com.au/2009/04/wii_new_play_controls_hands_on_gamecube_games_are_better_with_wii_controls-2.html</guid>
		<description><![CDATA[Attempting to revive GameCube games that didn&#8217;t do so well, Nintendo is bringing back a few titles&#8212;including Pikmin and Mario Power Tennis&#8212;that are better suited for the Wii with its enhanced motion controls.


With the success of Wii Sports, it&#8217;s easy to see how swinging your arms in Mario Tennis can be more fun than playing [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/gizmodo/2009/04/DKJBscaled.JPG" alt="" />Attempting to revive GameCube games that didn&#8217;t do so well, Nintendo is bringing back a few titles&mdash;including Pikmin and Mario Power Tennis&mdash;that are better suited for the Wii with its enhanced motion controls.</p>
<p><!-- Gawker Tags/Categories: hands on, donkey kong, donkey kong jungle beat, gamecube, jungle beat, new play controls, nintendo, nintendo donkey kong, review --><br />
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<p>With the success of Wii Sports, it&#8217;s easy to see how swinging your arms in Mario Tennis can be more fun than playing tennis with your thumbs. And with Pikmin, using gesture controls to direct your Pikmin is better than commands via buttons. Essentially, some GameCube games would just be more successful on an active-controller supporting platform. On May 4, Nintendo will be releasing Donkey Kong Jungle Beat for the Wii, but unlike its GameCube version, this one uses Wiimotes and Nunchucks so you won&#8217;t have to pay $US50 for bongo drums.</p>
<p>On most Wii games, you have the ability to use Classic or GameCube controllers; however, Donkey Kong Jungle Beat Wii only works with Wiimotes and Nunchucks. In the GameCube version, banging on the right and left bongo drums made Donkey Kong move, slamming on them together made him jump, alternately banging both of them pounded on things, and clapping your hands triggered special moves. Worried that the Wii would have identical controls&mdash;just on Wiimotes and Nunchucks&mdash;I was pleasantly surprised with the Wiimote&#8217;s more intuitive controls, using basic Nintendo commands: <i>A</i> makes DK jump, <i>B</i> produces a nice buttslam, the analogue stick directs him, and shaking either wrist activates special moves, including sonic booms that will do anything from shaking bananas out of tress to slaying your enemies.</p>
<p>The greatest thing about the new play controls is that you won&#8217;t end up breathless, with stinging palms and a sweaty body. Your arms won&#8217;t get tired as your thumbs and the analogue stick control directions, and the controls are sensitive enough that jiggling your wrist lightly for special moves works fine. Sometimes you&#8217;ll have to quickly alternate moving your left and right hands up and down to pound enemies to death, but it&#8217;s barely noticeable or tiring. You may have sweaty palms when you&#8217;re done, but at least your body will be dry and ache-free. Moreover, because the Wii versions of these GameCube games are basically almost the same games, they&#8217;ll cost you $US30 instead of the typical $US50 for a Wii game.</p>
<p>So, what other GameCube games we could be expecting as part of the &#8220;New Play Control!&#8221; series? According to <a href="http://en.wikipedia.org/wiki/New_Play_Control!">Wikipedia</a>, <i>Metroid Prime</i>, <i>Metroid Prime 2</i>, <i>Pikmin 2</i> and <i>Chibi-Robo!</i> will be available in Japan this year. Assuming that the technology, game-control conversions and gameplay have already been modified for their Wii counterparts in Japan, it seems safe to anticipate American copies of these games shortly after. [<a href="http://www.nintendo.com/games/detail/goWAHJxawo5A6IEqQsXfakSPpKsT8puA">Nintendo</a>]</p>
<p><script type="text/javascript" charset="utf-8"> galleryPost('dkjbhandson', 11, ' '); </script></p>
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		<title>WiiGator to Load Gamecube Backups Without Modchips</title>
		<link>http://www.gizmodo.com.au/2009/02/wiigator_to_load_gamecube_backups_without_modchips-2/</link>
		<comments>http://www.gizmodo.com.au/2009/02/wiigator_to_load_gamecube_backups_without_modchips-2/#comments</comments>
		<pubDate>Wed, 04 Feb 2009 13:00:00 +0000</pubDate>
		<dc:creator>Mark Wilson</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[consoles]]></category>
		<category><![CDATA[gamecube]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[homebrew]]></category>
		<category><![CDATA[mods]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[wii]]></category>

		<guid isPermaLink="false">http://www.gizmodo.com.au/2009/02/wiigator_to_load_gamecube_backups_without_modchips-2.html</guid>
		<description><![CDATA[Through software alone, WiiGator promises to load backups of Gamecube games on the Wii.


Loaded through the Homebrew Channel, WiiGator seems to work well enough in this video clip. But, according to the sharp eyes of one YouTube commenter, the gameplay does seem to be a bit quicker than normal&#8230;by two or three times. Hopefully issues [...]]]></description>
			<content:encoded><![CDATA[<p><object width="506" height="311" class="left gawkerVideo embeddedVideo"><param name="movie" value="http://www.youtube.com/v/YhheQgAoZbo&#038;hl=en&#038;fs=1&#038;fmt=22"></param><param name="allowFullScreen" value="true"></param><embed src="http://www.youtube.com/v/YhheQgAoZbo&#038;hl=en&#038;fs=1&#038;fmt=22" type="application/x-shockwave-flash" allowfullscreen="true" width="506" height="311" class="left gawkerVideo"></embed></object>Through software alone, WiiGator promises to load backups of Gamecube games on the Wii.</p>
<p><!-- Gawker Tags/Categories: mods, consoles, gamecube, homebrew, homebrew channel, nintendo, video games, wii, wii gamecube backups, wii hacks, wiigator --><br />
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<p>Loaded through the <a href="http://www.gizmodo.com.au/2008/11/the_only_wii_homebrew_guide_you_will_ever_need-2.html">Homebrew Channel</a>, WiiGator seems to work well enough in this video clip. But, according to the sharp eyes of one YouTube commenter, the gameplay does seem to be a bit quicker than normal&#8230;by two or three times. Hopefully issues like that are precisely why the bugs are still being worked out. </p>
<p>And for a complete instructions to hacking the Wii, check out John Mahoney&#8217;s <a href="http://www.gizmodo.com.au/2008/11/the_only_wii_homebrew_guide_you_will_ever_need-2.html">handy guide</a>. [via <a href="http://www.maxconsole.net/?mode=news&#038;newsid=35351">Maxconsole</a>]</p>
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		<item>
		<title>Wii Classic Controller Gets a GameCube Makeover</title>
		<link>http://www.gizmodo.com.au/2008/11/wii_classic_controller_gets_a_gamecube_makeover-2/</link>
		<comments>http://www.gizmodo.com.au/2008/11/wii_classic_controller_gets_a_gamecube_makeover-2/#comments</comments>
		<pubDate>Tue, 18 Nov 2008 13:30:00 +0000</pubDate>
		<dc:creator>Mark Wilson</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[controllers]]></category>
		<category><![CDATA[gamecube]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[wii]]></category>

		<guid isPermaLink="false">http://www.gizmodo.com.au/2008/11/wii_classic_controller_gets_a_gamecube_makeover-2.html</guid>
		<description><![CDATA[The Hori Classic Controller isn&#8217;t just a Wavebird knockoff for the Wii. It&#8217;s a strange amalgamation between the old and new, borrowing the iconic Wavebird formfactor while simultaneously swapping those ridiculous Wavebird controls for the more practical 4-button setup from the SNES/Classic Controller and a pair of dual analogue sticks reminiscent of the Xbox 360. [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/gizmodo/2008/11/pa.145128.1.jpg" style="display:block;" />The Hori Classic Controller isn&#8217;t just a Wavebird knockoff for the Wii. It&#8217;s a strange amalgamation between the old and new, borrowing the iconic Wavebird formfactor while simultaneously swapping those ridiculous Wavebird controls for the more practical 4-button setup from the SNES/Classic Controller and a pair of dual analogue sticks reminiscent of the Xbox 360. In other words, it looks chunky and fantastic. The $US30 Hori Classic Controller will be available for import soon&#8230;but the baby blue finish is killing us. [<a href="http://www.play-asia.com/paOS-13-71-113-77-2-49-en-70-33zc.html">Play-Asia</a> via <a href="http://www.ohgizmo.com/2008/11/18/hori-to-debut-gamecube-like-wii-controller/">OhGizmo</a>]</p>
<p><!-- Gawker Tags/Categories: nintendo, classic controller, controllers, gamecube, hori, hori classic controller, peripherals, video games, wavebird --><br />
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Special Dongle De-Bricks Dead Wiis, Loads Any Homebrew</title>
		<link>http://www.gizmodo.com.au/2008/09/special_dongle_debricks_dead_wiis_loads_any_homebrew-2/</link>
		<comments>http://www.gizmodo.com.au/2008/09/special_dongle_debricks_dead_wiis_loads_any_homebrew-2/#comments</comments>
		<pubDate>Thu, 04 Sep 2008 18:30:00 +0000</pubDate>
		<dc:creator>Mark Wilson</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[consoles]]></category>
		<category><![CDATA[gamecube]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[homebrew]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[piracy]]></category>
		<category><![CDATA[usb]]></category>
		<category><![CDATA[wii]]></category>

		<guid isPermaLink="false">http://www.gizmodo.com.au/2008/09/special_dongle_debricks_dead_wiis_loads_any_homebrew-2.html</guid>
		<description><![CDATA[Internally, Nintendo uses a tool called a &#8220;Waikiki adapter&#8221; to boot Nintendo Wiis in recovery mode&#8212;bricked or not. Now one modder has apparently duplicated the device, a simple flash drive that fits in the GameCube memory port of the Wii, and set a demonstration to some righteous 80s guitar riffs. If commercialised, not only could [...]]]></description>
			<content:encoded><![CDATA[<p><object width="494" height="417"><param name="movie" value="http://www.youtube.com/v/EIzNfVm54vk&#038;hl=en&#038;fs=1"></param><param name="allowFullScreen" value="true"></param><embed src="http://www.youtube.com/v/EIzNfVm54vk&#038;hl=en&#038;fs=1" type="application/x-shockwave-flash" allowfullscreen="true" width="494" height="417"></embed></object>Internally, Nintendo uses a tool called a &#8220;Waikiki adapter&#8221; to boot Nintendo Wiis in recovery mode&mdash;bricked or not. Now one modder has apparently duplicated the device, a simple flash drive that fits in the GameCube memory port of the Wii, and set a demonstration to some righteous 80s guitar riffs. If commercialised, not only could such a device make homebrew a whole lot less risky&mdash;it could usher in a whole new era of Wii piracy as you can load <em>any code you want</em> from this recovery menu&#8230;which would be horrible and awful and evil, of course. [via <a href="http://www.tehskeen.com/forums/showthread.php?p=38902">tehskeen</a>]</p>
<p><!-- Gawker Tags/Categories: wii, consoles, gamecube, nintendo, nintendo wii, usb, video games, waikiki adapter, wii piracy --><br />
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		<item>
		<title>Nintendo&#8217;s Wii Classic Controller and GameCube GamePad Getting a Temporary Ban on Sales</title>
		<link>http://www.gizmodo.com.au/2008/07/nintendos_wii_classic_controller_and_gamecube_gamepad_getting_a_temporary_ban_on_sales-2/</link>
		<comments>http://www.gizmodo.com.au/2008/07/nintendos_wii_classic_controller_and_gamecube_gamepad_getting_a_temporary_ban_on_sales-2/#comments</comments>
		<pubDate>Wed, 23 Jul 2008 17:00:00 +0000</pubDate>
		<dc:creator>Jason Chen</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[bans]]></category>
		<category><![CDATA[controllers]]></category>
		<category><![CDATA[gamecube]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[lawsuits]]></category>
		<category><![CDATA[legal]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[wii]]></category>

		<guid isPermaLink="false">http://www.gizmodo.com.au/2008/07/nintendos_wii_classic_controller_and_gamecube_gamepad_getting_a_temporary_ban_on_sales-2.html</guid>
		<description><![CDATA[As a result of Nintendo&#8217;s loss in court to a Texas-based company called Anascape, the judge ruled that all sales of the Wii Classic Controller and the GameCube controller need to be temporarily halted until funds can be placed into an escrow account. What&#8217;s the impact on you, Joe or Dan Consumer? Starting today, July [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://gizmodo.com/assets/images/gizmodo/2008/07/classiccont.jpg" class="center" style="display:block;" />As a result of Nintendo&#8217;s loss in court to a Texas-based company called Anascape, the judge ruled that all sales of the Wii Classic Controller and the GameCube controller need to be temporarily halted until funds can be placed into an escrow account. What&#8217;s the impact on you, Joe or Dan Consumer? Starting today, July 23, all sales of those controllers AND GameCube systems will be placed on hold, meaning that you should really try and find a place to buy these accessories now if you need them soon. On the bright side, Nintendo&#8217;s Nunchuck controller isn&#8217;t affected by this ruling about analogue sticks, so you&#8217;re safe if you just want to play Wii games. [<a href="http://www.1up.com/do/newsStory?cId=3168949">1up</a> via <a href="http://feeds.gawker.com/~r/kotaku/full/~3/342654966/nintendo-facing-controller-ban-over-patent-lawsuit">Kotaku</a>]</p>
<p><!-- Gawker Tags/Categories: nintendo, ban, classic controller, controllers, gamecube, gamecube controller, gamepad, gaming, law, lawsuit, legal, nintendo wii, sales, suits, wii --><br />
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Nintendo Billed US$21 Million For Patent Infringement</title>
		<link>http://www.gizmodo.com.au/2008/05/nintendo_billed_21_million_for_patent_infringement-2/</link>
		<comments>http://www.gizmodo.com.au/2008/05/nintendo_billed_21_million_for_patent_infringement-2/#comments</comments>
		<pubDate>Thu, 15 May 2008 12:55:00 +0000</pubDate>
		<dc:creator>Mark Wilson</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[anascape]]></category>
		<category><![CDATA[controllers]]></category>
		<category><![CDATA[gamecube]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[law]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[patents]]></category>
		<category><![CDATA[wii]]></category>
		<category><![CDATA[wiimotes]]></category>

		<guid isPermaLink="false">http://www.gizmodo.com.au/2008/05/nintendo_billed_21_million_for_patent_infringement-2.html</guid>
		<description><![CDATA[A federal jury has ordered Nintendo to pay Anascape US$21 million for infringing on patents, and almost ironically, all of this has nothing to do with the Wiimote. Instead, their violations were for the GameCube, WaveBird and Wii Classic controllers. The news doesn&#8217;t come as any huge surprise, as during the last generation of consoles [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://gizmodo.com/assets/resources/2008/05/b00005bosf01lzzzzzzz.jpg" class="left"   style="display:block;"/>A federal jury has ordered Nintendo to pay Anascape US$21 million for infringing on patents, and almost ironically, all of this has nothing to do with the Wiimote. Instead, their violations were for the GameCube, WaveBird and Wii Classic controllers. The news doesn&#8217;t come as any huge surprise, as during the last generation of consoles all three of the big manufacturers found themselves in hot <strike>coffee</strike> water for various controller patent issues&mdash;Microsoft just settled with Anascape for an undisclosed amount earlier this month. Nintendo is expected to seek an appeal using the argument, &#8220;It&#8217;sa not-ta me, Mario!&#8221; [<a href="http://news.yahoo.com/s/ap/20080515/ap_on_hi_te/nintendo_patent_dispute">Yahoo News</a>]</p>
<p><!-- Gawker Tags/Categories: anascape, controllers, gamecube, law, nintendo, patent, wavebird, wii, wiimote --><br />
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		<title>Nintendo Releasing NEW White GameCube Controller</title>
		<link>http://www.gizmodo.com.au/2008/04/nintendo_releasing_new_white_gamecube_controller-2/</link>
		<comments>http://www.gizmodo.com.au/2008/04/nintendo_releasing_new_white_gamecube_controller-2/#comments</comments>
		<pubDate>Wed, 09 Apr 2008 17:30:00 +0000</pubDate>
		<dc:creator>Jason Chen</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[controllers]]></category>
		<category><![CDATA[gamecube]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[japan]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[wii]]></category>

		<guid isPermaLink="false">http://www.gizmodo.com.au/2008/04/nintendo_releasing_new_white_gamecube_controller-2.html</guid>
		<description><![CDATA[Why Nintendo&#8217;s releasing a new wired controller after they discontinued the wonderful wireless WaveBird is unknown to us, but Japan will be able to get a brand new white gamepad for about 2000 yen, or US$20 this month. Like most things Nintendo, it&#8217;ll take a few months to get to the States (if it even [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://gizmodo.com/assets/resources/2008/04/gamecubewhite.jpg" class="left" style="display:block;float:none"/>Why Nintendo&#8217;s releasing a new wired controller after they discontinued the wonderful <a href="http://www.gizmodo.com.au/2008/01/nintendo_wireless_wavebird_con.html">wireless WaveBird</a> is unknown to us, but Japan will be able to get a brand new white gamepad for about 2000 yen, or US$20 this month. Like most things Nintendo, it&#8217;ll take a few months to get to the States (if it even does). Looking at the sales numbers of <em>Smash Bros. Brawl</em> makes it seem likely that it will. [<a href="http://www.nintendo.co.jp/wii/controllers/">Nintendo</a> via <a href="http://gonintendo.com/?p=39892">Go Nintendo</a> via <a href="http://www.kotaku.com.au/games/2008/04/wii_gets_a_pretty_new_gamecube_controller-2.html">Kotaku</a>]</p>
<p><!-- Gawker Tags/Categories: controller, gamecube, gamecube controller, gaming, japan, nintendo, nintendo wii, wavebird, white, wii --><br />
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		<title>Wall-E GameCube Mod is Too Cute (but Not Too Cute for the Giz)</title>
		<link>http://www.gizmodo.com.au/2008/02/walle_gamecube_mod_is_too_cute_but_not_too_cute_for_the_giz-2/</link>
		<comments>http://www.gizmodo.com.au/2008/02/walle_gamecube_mod_is_too_cute_but_not_too_cute_for_the_giz-2/#comments</comments>
		<pubDate>Thu, 21 Feb 2008 15:50:20 +0000</pubDate>
		<dc:creator>Gizmodo US Edition</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[disney]]></category>
		<category><![CDATA[gamecube]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[mods]]></category>
		<category><![CDATA[pixar]]></category>
		<category><![CDATA[wall-e]]></category>

		<guid isPermaLink="false">http://www.gizmodo.com.au/2008/02/walle_gamecube_mod_is_too_cute_but_not_too_cute_for_the_giz-2.html</guid>
		<description><![CDATA[Long before the Pixar movie hits the big screen this summer, a group of German modders have been inspired by Wall-E&#8217;s cuteness to take an old and unloved Nintendo GameCube and some scraps of metal and acrylic, and put together a sweet mod that looks just like the little robot himself. It even has tank [...]]]></description>
			<content:encoded><![CDATA[<p><img alt="" src="http://gizmodo.com/assets/resources/2008/02/wallemod1.jpg" class="left" />Long before the Pixar movie hits the big screen this summer, a group of German modders have been inspired by Wall-E&#8217;s cuteness to take an old and unloved Nintendo GameCube and some scraps of metal and acrylic, and put together a sweet mod that looks just like the little robot himself. It even has tank treads and a flip-down shutter, like Wall-E&#8217;s, over the Gamecube&#8217;s ports. Frankly, its so loveably &#8220;realistic&#8221; that we&#8217;re pre-emptively sniffly, imagining what the movie will be like. [<a href="http://forums.bit-tech.net/showthread.php?s=4526ce862f2ae65c1894bd8cdb4d9395&#038;p=1670673">Bit-Tech</a> via <a href="http://www.techeblog.com/index.php/tech-gadget/pictures-wall-e-gamecube-mod-is-robotic">TechEBlog</a>]
<div class="photoGallery"><a href="http://media.gizmodo.com.au/mt/gallery/wallemod/wallemod0_medium.jpg" title="Walle5" rel="lightbox[326]"><img width="110" height="110" alt="Walle5" src="http://media.gizmodo.com.au/mt/gallery/wallemod/wallemod0_small.jpg" /></a><a href="http://media.gizmodo.com.au/mt/gallery/wallemod/wallemod1_medium.jpg" title="Walle2" rel="lightbox[326]"><img width="110" height="110" alt="Walle2" src="http://media.gizmodo.com.au/mt/gallery/wallemod/wallemod1_small.jpg" /></a><a href="http://media.gizmodo.com.au/mt/gallery/wallemod/wallemod2_medium.jpg" title="Walle4" rel="lightbox[326]"><img width="110" height="110" alt="Walle4" src="http://media.gizmodo.com.au/mt/gallery/wallemod/wallemod2_small.jpg" /></a><a href="http://media.gizmodo.com.au/mt/gallery/wallemod/wallemod3_medium.jpg" title="walle3" rel="lightbox[326]"><img width="110" height="110" alt="walle3" src="http://media.gizmodo.com.au/mt/gallery/wallemod/wallemod3_small.jpg" /></a></div>
</p>
<p><!-- Gawker Tags/Categories: disney, gamecube, gamecube mod, modding, pixar, wall-e --><br />
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Handheld Gamecube Mod Gets B- For Effort, F For Quality</title>
		<link>http://www.gizmodo.com.au/2008/01/handheld_gamecube_mod_gets_b_for_effort_f_for_quality-2/</link>
		<comments>http://www.gizmodo.com.au/2008/01/handheld_gamecube_mod_gets_b_for_effort_f_for_quality-2/#comments</comments>
		<pubDate>Mon, 14 Jan 2008 18:50:22 +0000</pubDate>
		<dc:creator>Gizmodo US Edition</dc:creator>
				<category><![CDATA[Gadgets]]></category>
		<category><![CDATA[diy]]></category>
		<category><![CDATA[gamecube]]></category>
		<category><![CDATA[mods]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[portable]]></category>

		<guid isPermaLink="false">http://www.gizmodo.com.au/2008/01/handheld_gamecube_mod_gets_b_for_effort_f_for_quality-2.html</guid>
		<description><![CDATA[If you&#8217;re going to turn a Nintendo Gamecube into a handheld portable device, you should really spend a little more effort than this man here. Geekologie doesn&#8217;t have any details on it, but as you can see, whoever did this just broke a regular GC controller in half, soldered some holes into a piece of [...]]]></description>
			<content:encoded><![CDATA[<p><img alt="portable-gamecube.jpg" src="http://gizmodo.com/assets/resources/2008/01/portable-gamecube.jpg" width="450" height="338" class="center" />If you&#8217;re going to turn a Nintendo Gamecube into a handheld portable device, you should really spend a little more effort than this man here. Geekologie doesn&#8217;t have any details on it, but as you can see, whoever did this just broke a regular GC controller in half, soldered some holes into a piece of plastic, lobotomised a portable DVD player and blended them all together. The result can only be described as something the OLPC&#8217;s intended market would not want. [<a href="http://www.geekologie.com/2008/01/unskilled_person_makes_portabl.php">Geekologie</a>]</p>
<p><!-- Gawker Tags/Categories: diy, gadgets, gamecube, handheld, mod, nintendo --><br />
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		<slash:comments>0</slash:comments>
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