Software
Adobe, ARM Teaming Up to Optimise Flash on Mobile Devices
Posted by Adrian Covert at 10:50 AM on November 19, 2008
According to the MIT Technology Review, Adobe is working with mobile processor manufacturer ARM on optimising Flash Player 10 and AIR for ARM processors. Why does this matter? Because ARM processors are found in 90% of mobile phones (iPhone and G1 included), not to mention set top boxes, PMPs, and gaming devices (like the Nintendo DS). And how will they do it? Adobe and ARM say they have three main areas they're working on to improve the mobile flash experience.

Good news for all Youtube watchers who have G1s, the people of Adobe have basically confirmed that an Android-based version of Flash will be ready in coming months. Any device with at least 200MHz processors, more than 16MB RAM and a "completely capable web browser" will be able to render web-based flash content. Wonderful! The last thing Googlephone users should miss out on is the ability to watch a dog humping on a baby over and over again. [
Adobe is set to demonstrate a full-functioning build of Flash on Windows Mobile 6.1 today at the Adobe MAX conference, indicating that the era of
Just last month we were reporting "
SanDisk has developed a new file system for flash-based SSD drives, improving random write speeds by up to 100 times. The system, dubbed ExtremeFFS, should be coming to products sometime next year. How's it work?
As we reported last Sunday,
We pretty much figured that Nintendo had another reason for releasing the DSi other than just wanting to give us a prettier system like, say, wanting to stop rampant global piracy on the DS. Now that the DSi is out in Japan, the public has tested all of the flash card piracy devices and found the results to be very, very bad. None of them work.
Were you tantalised by our taste of