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	<title>Gizmodo Australia &#187; doom</title>
	<atom:link href="http://www.gizmodo.com.au/tags/doom/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.gizmodo.com.au</link>
	<description>the Gadget Guide &#124; Technology and consumer electronics news and reviews</description>
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		<title>The iPhone Now Officially Runs Doom</title>
		<link>http://www.gizmodo.com.au/2009/11/the-iphone-now-officially-runs-doom/</link>
		<comments>http://www.gizmodo.com.au/2009/11/the-iphone-now-officially-runs-doom/#comments</comments>
		<pubDate>Sat, 31 Oct 2009 22:00:00 +0000</pubDate>
		<dc:creator>Chris Jacob</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[app]]></category>
		<category><![CDATA[app store]]></category>
		<category><![CDATA[apple]]></category>
		<category><![CDATA[apps]]></category>
		<category><![CDATA[doom]]></category>
		<category><![CDATA[id]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[ipod touch]]></category>
		<category><![CDATA[john carmack]]></category>

		<guid isPermaLink="false">http://www.gizmodo.com.au/?p=364118</guid>
		<description><![CDATA[id&#8217;s classic shooter has finally been (officially) ported to the iPhone. And with oversight from John Carmack himself, there are a number of improvements that make it worth a purchase even for Jailbreakers.
In a blog post from May, Carmack says he loves that players port Doom to every device imaginable, but he&#8217;s disappointed that there&#8217;s [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/gizmodo/2009/10/doom.jpg" alt="" class="left" />id&#8217;s classic shooter has finally been (officially) ported to the iPhone. And with oversight from John Carmack himself, there are a number of improvements that make it worth a purchase even for Jailbreakers.<span id="more-364118"></span></p>
<p><a href="http://www.idsoftware.com/iphone-doom-classic-progress/">In a blog post from May</a>, Carmack says he loves that players port Doom to every device imaginable, but he&#8217;s disappointed that there&#8217;s rarely any real effort to build a new, functional control scheme on platforms without a keyboard and mouse. In other words, he&#8217;d rather that instead of everyone stopping at &#8220;Does it run Doom?&#8221; they ask &#8220;Does it <i>play</i> Doom?&#8221;</p>
<p>That&#8217;s why he personally developed the controls for the iPhone version, and according to early reviews, the iPhone can now <i>play</i> Doom. Users are saying controls as good as you would expect from Carmack. Not to mention the other enhancements like 24-bit lighting.</p>
<p>Sure, you might have put the game on your jailbroken iPhone years ago, but graphical upgrades and tighter controls might make it worth the $US6.99 admission price. [<a href="http://recombu.com/news/iphone-doom-classic-hits-the-app-store_M11155.html">Recombu</a>]</p>
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		<item>
		<title>Doom Resurrection For IPhone Hits App Store, Costs $10</title>
		<link>http://www.gizmodo.com.au/2009/06/doom-resurrection-for-iphone-hits-the-app-store-costs-10/</link>
		<comments>http://www.gizmodo.com.au/2009/06/doom-resurrection-for-iphone-hits-the-app-store-costs-10/#comments</comments>
		<pubDate>Tue, 30 Jun 2009 08:30:35 +0000</pubDate>
		<dc:creator>John Herrman</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[doom]]></category>
		<category><![CDATA[doom iii]]></category>
		<category><![CDATA[doom iphone]]></category>
		<category><![CDATA[doom resurrection iphone]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[id]]></category>
		<category><![CDATA[id software]]></category>
		<category><![CDATA[iphone apps]]></category>

		<guid isPermaLink="false">http://www.gizmodo.com.au/?p=339901</guid>
		<description><![CDATA[Doom Resurrection, the first properly new title in the Doom franchise since Doom III, has finally landed in the App Store, and it&#8217;s not cheap. But is it sufficiently Doom-y? Dark? Graphically lush? Good?
As the first trailer seemed to promise, yes, this is a very impressive game. Graphics and sound are top-notch and the production [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/gizmodo/2009/06/doom-3_01.jpg" alt="" class="left" /><em>Doom Resurrection</em>, the first properly new title in the Doom franchise since <em>Doom III</em>, has finally landed in the App Store, and it&#8217;s not cheap. But is it sufficiently Doom-y? Dark? Graphically lush? <em>Good</em>?<span id="more-339901"></span></p>
<p>As the <a href="http://www.gizmodo.com.au/2009/06/doom-resurrection-for-iphone-due-next-week-heres-the-trailer/">first trailer</a> seemed to promise, yes, this is a very impressive game. Graphics and sound are top-notch and the production as a whole befits its price. The main issue with <em>Resurrection</em> is the control scheme: even though other iPhone FPSes have pulled of decent free-movement control systems&mdash;including id&#8217;s own <em>Wolfenstein</em> port&mdash;this game is, strictly speaking, on rails.</p>
<p>To be honest, this can be frustrating, especially given how well the environments are rendered. I mean, they&#8217;re right there, in full, detailed 3D, and you can&#8217;t explore them. The gameplay&#8217;s saving grace is accelerometer support, which at least lets you aim and shake off zombies in an intuitive way.</p>
<p>As for the claims that this is a totally new installment in the Doom franchise, they&#8217;re technically true: the story is fresh, and so are the levels. But aside from the new story meat and new gameplay dynamics, Resurrection borrows liberally from <em>Doom III</em>, looking, sounding and, to an extend, feeling like its 2004 predecessor. Impressive? Sure. Worth $US10? If so, then barely. [via <a href="http://twitter.com/willsmith/status/2396862553">Will Smith's Twitter</a>]</p>
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		<item>
		<title>Doom Resurrection For IPhone Due Next Week; Here&#8217;s The Trailer</title>
		<link>http://www.gizmodo.com.au/2009/06/doom-resurrection-for-iphone-due-next-week-heres-the-trailer/</link>
		<comments>http://www.gizmodo.com.au/2009/06/doom-resurrection-for-iphone-due-next-week-heres-the-trailer/#comments</comments>
		<pubDate>Thu, 11 Jun 2009 11:28:46 +0000</pubDate>
		<dc:creator>John Herrman</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[doom]]></category>
		<category><![CDATA[doom iphone]]></category>
		<category><![CDATA[doom resurrection]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[id]]></category>
		<category><![CDATA[iphone apps]]></category>
		<category><![CDATA[iphone gaming]]></category>
		<category><![CDATA[john carmack]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://www.gizmodo.com.au/?p=337431</guid>
		<description><![CDATA[Doom Resurrection, the first full title in the series since Doom III, will be coming to the App Store next week, and iD has cut a trailer. (Spoiler: It looks great.)
Some are already hailing it as a &#8220;true next generation game&#8221; for the iPhone, and it does have some fairly impressive graphics, as far as [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/gizmodo/2009/06/doom-3.jpg" alt="" class="left" /><em>Doom Resurrection</em>, the first full title in the series since <em>Doom III</em>, will be coming to the App Store next week, and iD has cut a trailer. (Spoiler: It looks great.)<span id="more-337431"></span></p>
<p>Some are already hailing it as a &#8220;<a href="http://venturebeat.com/2009/06/10/next-generation-iphone-game-doom-resurrection-debuting-next-week/">true next generation game</a>&#8221; for the iPhone, and it <em>does</em> have some fairly impressive graphics, as far as the platform goes. But with iPhone 3GS on its way, with a more powerful graphics processor and support for a newer version of OpenGL, isn&#8217;t this an <a href="http://www.gizmodo.com.au/2009/06/would-future-iphone-games-run-on-my-iphone-3g/">odd time</a> to market an iPhone game on its up-to-the-minute visuals and performance?</p>
<p>iD head John Carmack doesn&#8217;t think so, telling <a href="http://venturebeat.com/2009/06/10/next-generation-iphone-game-doom-resurrection-debuting-next-week/">Venturebeat</a> that the game, like other Doom titles before it, will grow into new hardware. He specifically mentions the possibility of multiplayer with OS 3.0, but doesn&#8217;t talk about whether or not the game content will adapt to the 3G S. [<a href="http://venturebeat.com/2009/06/10/next-generation-iphone-game-doom-resurrection-debuting-next-week/">Venturebeat</a>, <a href="http://www.talkingaboutgames.com/videos/teasers-and-trailers/4530-doom-resurrection-announced-for-iphone-platform">Talking About Games</a>]</p>
<p><object width="437" height="333"><param name="movie" value="http://www.viddler.com/player/62fdaaf2/"><param name="allowScriptAccess" value="always"><param name="allowFullScreen" value="true"><embed src="http://www.viddler.com/player/62fdaaf2/" width="437" height="333" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true"></object></p>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Follow the Swine Flu Pandemic in Real Time With Google Maps</title>
		<link>http://www.gizmodo.com.au/2009/04/follow_the_swine_flu_pandemic_in_real_time_with_google_maps-2/</link>
		<comments>http://www.gizmodo.com.au/2009/04/follow_the_swine_flu_pandemic_in_real_time_with_google_maps-2/#comments</comments>
		<pubDate>Mon, 27 Apr 2009 12:40:00 +0000</pubDate>
		<dc:creator>Jesus Diaz</dc:creator>
				<category><![CDATA[Online]]></category>
		<category><![CDATA[apocalypse]]></category>
		<category><![CDATA[doom]]></category>
		<category><![CDATA[google maps]]></category>
		<category><![CDATA[medicine]]></category>
		<category><![CDATA[pandemic]]></category>
		<category><![CDATA[sickness]]></category>
		<category><![CDATA[swine flu]]></category>
		<category><![CDATA[top]]></category>

		<guid isPermaLink="false">http://www.gizmodo.com.au/2009/04/follow_the_swine_flu_pandemic_in_real_time_with_google_maps-2.html</guid>
		<description><![CDATA[
The current H1N1 Swine Flu pandemic headlines read like those flashing through the intro sequence of a post-apocalyptical movie. Now you can see the cases spreading in real time&#8212;as the WHO declares them&#8212;in Google Maps.


In case you have not been paying attention to the news during the last few days, there&#8217;s a pandemic going on. [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/gizmodo/2009/04/influenza.jpg" alt="" /></p>
<p>The current H1N1 Swine Flu pandemic headlines read like those flashing through the intro sequence of a post-apocalyptical movie. Now you can see the cases spreading in real time&mdash;as the WHO declares them&mdash;in Google Maps.</p>
<p><!-- Gawker Tags/Categories: apocalypse now, apocalypse, bigpic, doom, google, google maps, maps, pandemic, swine flu, top --><br />
<span id="more-335000"></span>
<p>In case you have not been paying attention to the news during the last few days, there&#8217;s a pandemic going on. A spike of infections of the H1N1 Swine Flu&mdash;a mutation of a pork virus that jumped from pigs to humans&mdash;happened in the city of Mexico (103 dead already) and it is quickly spreading through the world now, thanks to airline connections.</p>
<p>Reading the map is very simple: <s>We are all going to die</s>The pink markers are suspect, the purple markers are confirmed, and deaths don&#8217;t have a black dot in the marker. The yellow markers are negative, but I don&#8217;t see any.</p>
<p>Have fun watching. While you can.<iframe width="425" height="350" frameborder="0" scrolling="no" marginheight="0" marginwidth="0" src="http://maps.google.com/maps/ms?ie=UTF8&amp;hl=en&amp;t=p&amp;msa=0&amp;msid=106484775090296685271.0004681a37b713f6b5950&amp;ll=32.639375,-110.390625&amp;spn=15.738151,25.488281&amp;output=embed"></iframe><br /> <small>View <a href="http://maps.google.com/maps/ms?ie=UTF8&amp;hl=en&amp;t=p&amp;msa=0&amp;msid=106484775090296685271.0004681a37b713f6b5950&amp;ll=32.639375,-110.390625&amp;spn=15.738151,25.488281&amp;source=embed" style="color:#0000FF;text-align:left">H1N1 Swine Flu</a> in a larger map</small></p>
<p><iframe src="http://digg.com/api/diggthis.php?u=http://digg.com/health/Follow_the_Swine_Flu_in_Real_Time_With_Google_Maps" align="right" frameborder="0" height="82" scrolling="no" width="55"></iframe>P.S. <a href="http://gizmodo.com/5130226/how-asteroid-apophis-could-destroy-the-us-west-coast-in-2029">Stupid Apophis can&#8217;t reach us in time!</a> Hahahaha. Ha. But it looks like pigs are getting their revenge for all these centuries of crispy bacon and pork buns. [<a href="http://maps.google.com/maps/ms?ie=UTF8&#038;hl=en&#038;t=p&#038;msa=0&#038;msid=106484775090296685271.0004681a37b713f6b5950&#038;ll=32.639375,-110.390625&#038;spn=15.738151,25.488281&#038;z=5">Google Maps</a>]</p>
<p>Bonus post soundtrack:</p>
<p><object width="506" height="311" class="left gawkerVideo embeddedVideo"><param name="movie" value="http://www.youtube.com/v/JEQeRLT1HNQ&#038;hl=en&#038;fs=1&#038;fmt=22"><param name="allowFullScreen" value="true"><embed src="http://www.youtube.com/v/JEQeRLT1HNQ&#038;hl=en&#038;fs=1&#038;fmt=22" type="application/x-shockwave-flash" allowfullscreen="true" width="506" height="311" class="left gawkerVideo"></object><img src="http://cache.gawker.com/assets/images/gizmodo/2009/04/JEQeRLT1HNQ.jpg" alt="" /></p>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>How Long Will Our World Last? (Yes, We Are Screwed)</title>
		<link>http://www.gizmodo.com.au/2009/04/how_long_will_our_world_last_yes_we_are_screwed-2/</link>
		<comments>http://www.gizmodo.com.au/2009/04/how_long_will_our_world_last_yes_we_are_screwed-2/#comments</comments>
		<pubDate>Mon, 20 Apr 2009 14:00:00 +0000</pubDate>
		<dc:creator>Jesus Diaz</dc:creator>
				<category><![CDATA[Gadgets]]></category>
		<category><![CDATA[doom]]></category>
		<category><![CDATA[green]]></category>
		<category><![CDATA[recycling]]></category>
		<category><![CDATA[technology]]></category>

		<guid isPermaLink="false">http://www.gizmodo.com.au/2009/04/how_long_will_our_world_last_yes_we_are_screwed-2.html</guid>
		<description><![CDATA[Most people get worried about how much energy reserves we have left, but as this graphic shows, that&#8217;s the least of our problems. The real problem is the materials we use to make things.


Energy could be harnessed from eternal sources, like the sun, the wind, or the seas. But there is only a limited amount [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://cache.gawker.com/assets/images/gizmodo/2009/04/26051202.jpg"><img src="http://cache.gawker.com/assets/images/2009/04/custom_1240234098639_26051202.jpg" alt="" /></a>Most people get worried about how much energy reserves we have left, but as this graphic shows, that&#8217;s the least of our problems. The real problem is the materials we use to make things.</p>
<p><!-- Gawker Tags/Categories: doom, green, materials, recycling, technology --><br />
<span id="more-334565"></span>
<p>Energy could be harnessed from eternal sources, like the sun, the wind, or the seas. But there is only a limited amount of elements in planet Earth and&mdash;what&#8217;s worse&mdash;bringing them from other planets will prove impractical with our current technology (and the technology that will be available in the next century).</p>
<p>In the meantime, copper&mdash;which is everywhere around you&mdash;will be gone in about 61 years; antimony&mdash;widely used in medicines&mdash;will be depleted in 20 years; while indium, rhodium, platinum, or silver&mdash;which are present in many essential consumer electronics&mdash;won&#8217;t last much longer. And those estimations are only valid if we manage to consume <i>half</i> of what we are consuming now.</p>
<p>So, unless we really push technology forward, dramatically increase our recycling rhythm, or something extraordinary happens first&mdash;like <a href="http://www.gizmodo.com.au/2009/01/how_asteroid_apophis_could_destroy_the_us_west_coast_in_2029-2.html">Apophis obliterating us</a> or the <a href="http://www.gizmodo.com.au/2008/09/large_hadron_collider_why_you_really_wont_die_today-2.html">Large Hadron Collider</a> blows us to another dimension, or Nazi zombies getting out of their crypts to make bacon of all of us&mdash;we and our children are going to have a really hard time pushing the world forward.</p>
<p>I guess we will have to keep taking life one weekend at a time. [<a href="http://www.newscientist.com/">New Scientist</a> via <a href="http://www.darkroastedblend.com/2009/04/extreme-roads-in-uganda.html">Dark Roasted Blend</a>]</p>
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		<item>
		<title>iPhone Used as Controller to Play Doom on External Display</title>
		<link>http://www.gizmodo.com.au/2008/12/iphone_used_as_controller_to_play_doom_on_external_display-2/</link>
		<comments>http://www.gizmodo.com.au/2008/12/iphone_used_as_controller_to_play_doom_on_external_display-2/#comments</comments>
		<pubDate>Tue, 16 Dec 2008 13:00:00 +0000</pubDate>
		<dc:creator>Jesus Diaz</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[apple]]></category>
		<category><![CDATA[doom]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[iphone]]></category>

		<guid isPermaLink="false">http://www.gizmodo.com.au/2008/12/iphone_used_as_controller_to_play_doom_on_external_display-2.html</guid>
		<description><![CDATA[iPhone developer Steven Troughton-Smith has created a very special port of Doom, one that uses the iPhone as touch controller but an external monitor for display. And not any display, but an Apple II&#8217;s.


Following Erica Sadun&#8217;s article on how to enable the iPhone&#8217;s undocumented TV-out features, Troughton-Smith came up with the idea of avoiding the [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/gizmodo/2008/12/PC052407.JPG" style="display:block;" />iPhone developer Steven Troughton-Smith has created a very special port of Doom, one that uses the iPhone as touch controller but an external monitor for display. And not <i>any</i> display, but an Apple II&#8217;s.</p>
<p><!-- Gawker Tags/Categories: apple, doom, hack, iphone, iphone doom, tv-out --><br />
<span id="more-319267"></span>
<p>Following Erica Sadun&#8217;s <a href="http://arstechnica.com/articles/paedia/transforming-iphone-into-tv-gaming-device.ars">article on how to enable the iPhone&#8217;s undocumented TV-out features</a>, Troughton-Smith came up with the idea of avoiding the iPhone screen except to draw the controls necessary to navigate through Doom&#8217;s corridors. [<a href="http://arstechnica.com/journals/apple.ars/2008/12/08/iphone-doom-with-tv-out-try-it-yourself">Infinite Loop</a>]</p>
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		<title>Doom 2 and Wolfenstein RPGs May Be Heading to the iPhone</title>
		<link>http://www.gizmodo.com.au/2008/08/doom_2_and_wolfenstein_rpgs_may_be_heading_to_the_iphone-2/</link>
		<comments>http://www.gizmodo.com.au/2008/08/doom_2_and_wolfenstein_rpgs_may_be_heading_to_the_iphone-2/#comments</comments>
		<pubDate>Sat, 02 Aug 2008 00:30:00 +0000</pubDate>
		<dc:creator>Sean Fallon</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[app store]]></category>
		<category><![CDATA[apple]]></category>
		<category><![CDATA[doom]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[id]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[iphone 3g]]></category>
		<category><![CDATA[iphone apps]]></category>

		<guid isPermaLink="false">http://www.gizmodo.com.au/2008/08/doom_2_and_wolfenstein_rpgs_may_be_heading_to_the_iphone-2.html</guid>
		<description><![CDATA[I don&#8217;t think John Carmack had a version of the Doom 2 and Wolfenstein RPGs in mind when he recently said that id Software was bringing something &#8220;very special&#8221; to the iPhone, but CEO Todd Hollenshead has revealed that he would like to bring both of these games to the device, which he claims is [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://gizmodo.com/assets/images/gizmodo/2008/08/iphone-wolf-rpg.jpg" class="left"/>I don&#8217;t think John Carmack had a version of the Doom 2 and Wolfenstein RPGs in mind when he recently said that id Software was bringing something <a href="http://www.gizmodo.com.au/2008/07/john_carmack_exclusive_iphone_game_to_be_graphical_tour_de_force-2.html">&#8220;very special&#8221; to the iPhone</a>, but CEO Todd Hollenshead has revealed that he would like to bring both of these games to the device, which he claims is more powerful than a DS and PSP combined. The software is already being worked on for other platforms, but Hollenshead admits that it is too early to tell whether the games will be ported to the iPhone.</p>
<p><!-- Gawker Tags/Categories: iphone, apple, doom, doom 2, doom 2 rpg, gaming, id, id software, iphone 3g, john carmack, sdk, todd hollenshead, wolfenstein, wolfenstein rpg --><br />
<span id="more-300154"></span>
<p>The small team at id means that the company can only work on one game at a time, so they are toying with the idea of pairing up with a publishing partner to get a game running on the iPhone. However, Hollenshead is taking a cautious approach. He explains that games on the iPhone &#8220;are going to be competing with all of those other things you can do on the iPhone that are pretty cool&#8221; and that &#8220;It does raise the bar on what you need to do from a game standpoint.&#8221;</p>
<p>So, when analysing statements from Carmack and Hollenshead together, it seems that id Software definitely wants to bring games to the iPhone, but the two leaders have different viewpoints on the situation. Carmack is gung-ho and talking exclusive titles that are a &#8220;graphical tour de force&#8221; while Hollenshead is cautious and talking about porting titles that are already in development. We will just have to wait and see who gets their way. [<a href="http://kotaku.com/5032021/id-considering-wolfenstein-rpg-doom-2-rpg-for-iphone">Kotaku</a>]</p>
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		<title>Large Hadron Collider Might Annihilate Humanity, But it Sure is Pretty</title>
		<link>http://www.gizmodo.com.au/2008/08/large_hadron_collider_might_annihilate_humanity_but_it_sure_is_pretty-2/</link>
		<comments>http://www.gizmodo.com.au/2008/08/large_hadron_collider_might_annihilate_humanity_but_it_sure_is_pretty-2/#comments</comments>
		<pubDate>Fri, 01 Aug 2008 18:30:00 +0000</pubDate>
		<dc:creator>Adam Frucci</dc:creator>
				<category><![CDATA[Science]]></category>
		<category><![CDATA[doom]]></category>
		<category><![CDATA[Gadgets]]></category>
		<category><![CDATA[large hadron collider]]></category>
		<category><![CDATA[physics]]></category>
		<category><![CDATA[technology]]></category>

		<guid isPermaLink="false">http://www.gizmodo.com.au/2008/08/large_hadron_collider_might_annihilate_humanity_but_it_sure_is_pretty-2.html</guid>
		<description><![CDATA[Looking for some new desktop pictures? What better to have as a desktop than the contraption that&#8217;s going to create a black hole in a mere week, killing us all? The Big Picture has a great collection of high-res Large Hadron Collider images, and they&#8217;re stunning. If we&#8217;re going to die, we might as well [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://gizmodo.com/assets/resources/2008/08/hadron1.jpg" class="left" style="display:block;float:none;" />Looking for some new desktop pictures? What better to have as a desktop than the contraption that&#8217;s going to create a black hole in a mere week, killing us all? <a href="http://www.boston.com/bigpicture/2008/08/the_large_hadron_collider.html">The Big Picture</a> has a great collection of high-res <a href="http://www.gizmodo.com.au/2008/06/_final_countdown_for_large_hadron_collider_activation_prepare_your_escape_pods_-2.html">Large Hadron Collider</a> images, and they&#8217;re stunning. If we&#8217;re going to die, we might as well be killed by the biggest, most beautiful piece of technology ever assembled by man.</p>
<p><!-- Gawker Tags/Categories: doom, gadgets, large hadron collider, lhc, physics, science --><br />
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<p><script type="text/javascript" charset="utf-8"> galleryPost('hadronpics', 8, 'Large Hadron Collider'); </script> [<a href="http://www.boston.com/bigpicture/2008/08/the_large_hadron_collider.html">The Big Picture</a>]</p>
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		<title>Monitor Large Hadron Collider&#8217;s Magnet Temperatures With Real Time Status Website</title>
		<link>http://www.gizmodo.com.au/2008/07/monitor_large_hadron_colliders_magnet_temperatures_with_real_time_status_website-2/</link>
		<comments>http://www.gizmodo.com.au/2008/07/monitor_large_hadron_colliders_magnet_temperatures_with_real_time_status_website-2/#comments</comments>
		<pubDate>Wed, 23 Jul 2008 13:30:51 +0000</pubDate>
		<dc:creator>John Mahoney</dc:creator>
				<category><![CDATA[Science]]></category>
		<category><![CDATA[cern]]></category>
		<category><![CDATA[doom]]></category>
		<category><![CDATA[large hadron collider]]></category>
		<category><![CDATA[lhc]]></category>

		<guid isPermaLink="false">http://www.gizmodo.com.au/2008/07/monitor_large_hadron_colliders_magnet_temperatures_with_real_time_status_website-2.html</guid>
		<description><![CDATA[Yeah, yeah, the Large Hadron Collider is in no real danger of accidentally opening up a black hole that swallows the world when it&#8217;s finally fired up on August 7. We know. But still, we sometimes like to pretend it is, and this is where Cern&#8217;s LHC cooldown status website comes in. Using it you [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://gizmodo.com/assets/images/gizmodo/2008/07/CERN_2.jpg" style="display:block;" />Yeah, yeah, the Large Hadron Collider is in no real danger of accidentally opening up a black hole that swallows the world when it&#8217;s finally fired up <a href="http://www.lhcountdown.com/?p=1">on August 7</a>. <a href="http://www.gizmodo.com.au/2008/06/report_confirms_large_hadron_collider_will_not_spawn_doomsday_scenario_end_world_as_we_know_it-2.html">We know</a>. But still, we sometimes like to pretend it is, and this is where Cern&#8217;s LHC cooldown status website comes in. Using it you can track the current temperatures of its 1600+ superconducting magnets in real time. But what should you be looking for?</p>
<p><!-- Gawker Tags/Categories: doomsday watch, sort of, cern, hadron, large hadron collider, lhc, particle accelerator --><br />
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<p><img src="http://cache.gawker.com/assets/images/4/2008/07/LHCtemps.png" class="centre image1024" width="1024" />To do their particle-colliding business, the LHC&#8217;s magnets must be kept ultra-cool&#8211;close to absolute zero in fact, which is a frosty -459.67 degrees F. And by the looks of it, many of the magnets are near operating temperature already. To keep them that cold, liquid helium is used, which is only liquid at extremely low temperatures. The highest temperature scale on the status website only goes up to 100K (-279.67 degrees F), so we&#8217;re not really watching for &#8220;meltdowns&#8221; in the strictest sense of the word. But if the temperatures start rising to near the top of the scale, you know <em>something</em> is afoot. No doomsday scenarious, but still, feel free to shout out SECTOR 7 ARC MAGNET TEMPERATURES RISING! [<a href="http://lhc.web.cern.ch/lhc/Cooldown_status.htm">LHC Cooldown Status</a> via <a href="http://blogs.discovermagazine.com/badastronomy/2008/07/22/how-cool-is-the-lhc/">Bad Astronomy</a>]</p>
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		<title>German Schoolboy Corrects NASA&#8217;s Math &#8211; We&#8217;re All Doomed</title>
		<link>http://www.gizmodo.com.au/2008/04/german_schoolboy_corrects_nasas_math__were_all_doomed-2/</link>
		<comments>http://www.gizmodo.com.au/2008/04/german_schoolboy_corrects_nasas_math__were_all_doomed-2/#comments</comments>
		<pubDate>Wed, 16 Apr 2008 12:30:00 +0000</pubDate>
		<dc:creator>Gizmodo US Edition</dc:creator>
				<category><![CDATA[Science]]></category>
		<category><![CDATA[asteroids]]></category>
		<category><![CDATA[astronomy]]></category>
		<category><![CDATA[doom]]></category>
		<category><![CDATA[germany]]></category>
		<category><![CDATA[kids]]></category>
		<category><![CDATA[maths]]></category>
		<category><![CDATA[nasa]]></category>
		<category><![CDATA[space]]></category>

		<guid isPermaLink="false">http://www.gizmodo.com.au/2008/04/german_schoolboy_corrects_nasas_math__were_all_doomed-2.html</guid>
		<description><![CDATA[NASA has been forced to check its math after a 13-year-old German boy wrote to tell them their calculations for the probability of an asteroid hitting earth were incorrect. Agency bosses had predicted a one-in-45,000 chance of an interstellar object bringing an end to life as we know it; that was until teen Nico Marquardt [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://gizmodo.com/assets/resources/2008/04/Boy-at-Blackboard2.jpg" class="left" style="display:block;float:none"/>NASA has been forced to check its math after a 13-year-old German boy wrote to tell them their calculations for the probability of an asteroid hitting earth were incorrect. Agency bosses had predicted a one-in-45,000 chance of an interstellar object bringing an end to life as we know it; that was until teen Nico Marquardt told them that the figure was closer to one in 450.</p>
<p><!-- Gawker Tags/Categories: asteroids, astronomy, gadgets, germany, kids, math, nasa, nico marquardt, space, we're all going to die --><br />
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<p>The asteroid in question is the Apophosis. If it runs into one or more of the earth&#8217;s 40,000 satellites as its path brings it closest to our planet on April 13, 2029, the collision could be enough to alter its trajectory and send a 200-billion-ton ball of iron and iridium our way in 2036. The impact would be followed by tsunamis that would destroy coastal and inland areas around the Atlantic Ocean. To top this disaster-movie situation off, a thick layer of dust would blanket the Earth.</p>
<p>So how did NASA get it wrong? Perhaps they did not take into account the possibility of that trajectory-changing first collision&mdash;either that or they forgot to carry a digit somewhere, because 450 and 45,000 do look vaguely similar. I am guessing that young Nico&#8217;s project, &#8220;Apophis &mdash; The Killer Astroid&#8221; won the regional science competition that it was entered into. [<a href="http://news.yahoo.com/s/afp/spaceastronomygermany;_ylt=Aqxe3hW6Ia361liXizp4E_3tiBIF">Yahoo! News</a>]</p>
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