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	<title>Gizmodo Australia &#187; disney</title>
	<atom:link href="http://www.gizmodo.com.au/tags/disney/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.gizmodo.com.au</link>
	<description>the Gadget Guide &#124; Technology and consumer electronics news and reviews</description>
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		<title>Steve Jobs On Pixar Circa 1996</title>
		<link>http://www.gizmodo.com.au/2009/11/steve-jobs-on-pixar-circa-1996/</link>
		<comments>http://www.gizmodo.com.au/2009/11/steve-jobs-on-pixar-circa-1996/#comments</comments>
		<pubDate>Thu, 19 Nov 2009 00:40:00 +0000</pubDate>
		<dc:creator>Adam Frucci</dc:creator>
				<category><![CDATA[Business]]></category>
		<category><![CDATA[apple]]></category>
		<category><![CDATA[disney]]></category>
		<category><![CDATA[Entertainment]]></category>
		<category><![CDATA[movies]]></category>
		<category><![CDATA[pixar]]></category>
		<category><![CDATA[steve jobs]]></category>

		<guid isPermaLink="false">http://www.gizmodo.com.au/?p=367995</guid>
		<description><![CDATA[Steve Jobs wanted to turn Pixar into one of the biggest names in entertainment when Toy Story was released, according to Pixar&#8217;s 1996 annual report. You can&#8217;t help but compare his thoughts on the Pixar brand and the Apple brand.
 We believe there are only two significant brands in the film industry&#8212;&#8221;Disney&#8221; and &#8220;Steven Spielberg&#8221;. [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/4/2009/11/500x_jobspixar.jpg" alt="" class="center" />Steve Jobs wanted to turn Pixar into one of the biggest names in entertainment when <em>Toy Story</em> was released, according to Pixar&#8217;s 1996 annual report. You can&#8217;t help but compare his thoughts on the Pixar brand and the Apple brand.<span id="more-367995"></span></p>
<blockquote><p> We believe there are only two significant brands in the film industry&mdash;&#8221;Disney&#8221; and &#8220;Steven Spielberg&#8221;. We would like to establish &#8220;Pixar&#8221; as the third. Successful brands are a reflection of consumer trust, which is earned over time by consumers&#8217; positive experiences with the brand&#8217;s products. For example, parents trust Disney-branded animated films to provide satisfying and appropriate family entertainment, based on Disney&#8217;s undisputed track record of making wonderful animated films. This trust benefits both parents and Disney: it makes the selection of family entertainment that much easier for parents, and it allows Disney to more easily and assuredly draw audiences to see their new films. Over time we want Pixar to grow into a brand that embodies the same level of trust as the Disney brand.</p>
</blockquote>
<p> This letter was available on the Pixar website until 2006, when Disney, utterly trounced by Pixar in the world of animated features, bought the company. [<a href="http://thepixartouch.typepad.com/main/2009/11/steve-jobs-shareholder-letter-1997.html">The Pixar Touch</a> via <a href="http://www.money-cash-hos.com/">David Cho</a>]</p>
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		<title>How Mickey Mouse And Mr. Q Manufactured Emotion</title>
		<link>http://www.gizmodo.com.au/2009/11/how-mickey-mouse-and-mr-q-manufactured-emotion/</link>
		<comments>http://www.gizmodo.com.au/2009/11/how-mickey-mouse-and-mr-q-manufactured-emotion/#comments</comments>
		<pubDate>Mon, 09 Nov 2009 22:00:00 +0000</pubDate>
		<dc:creator>Rosa Golijan</dc:creator>
				<category><![CDATA[Music]]></category>
		<category><![CDATA[audio]]></category>
		<category><![CDATA[disney]]></category>
		<category><![CDATA[disney world]]></category>
		<category><![CDATA[psychology]]></category>
		<category><![CDATA[sound effects]]></category>
		<category><![CDATA[theme parks]]></category>

		<guid isPermaLink="false">http://www.gizmodo.com.au/?p=365638</guid>
		<description><![CDATA[Former Disney audio-experience engineer, Mr. Q, reveals how he assisted in developing a complex algorithm to arrange over 15,000 speakers around the Disney World theme park. All to achieve the ideal ambient music for &#8220;manufacturing emotion&#8221;.
The last time I visited Disney World, I was a bit distracted by the nausea that followed one too many [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/4/2009/11/500x_disney.jpg" alt="" class="center" />Former Disney audio-experience engineer, Mr. Q, reveals how he assisted in developing a complex algorithm to arrange over 15,000 speakers around the Disney World theme park. All to achieve the ideal ambient music for &#8220;manufacturing emotion&#8221;.<span id="more-365638"></span></p>
<p>The last time I visited Disney World, I was a bit distracted by the nausea that followed one too many rides after five too many scoops of ice cream. The visits before that though, I was entirely clear headed. Yet not a single time did I notice the always present background music switch tunes.</p>
<p>Mr. Q would be laughing maniacally if he read those words. That&#8217;s because those words mean that his baby, the project he worked on in the 1990s, grew up to be a success.</p>
<p>Apparently the original Disney World speaker system, set up in 1958, had an unnoticeable flaw: minuscule variations in sound volume along pathways. As someone walked closer to a speaker, music would seem louder than a few steps away. Despite not a single visitor ever complaining about this common sound effect, 20 years later good ol&#8217; Mickey decided to do something about it. Some work and a team-effort later, they had Mr. Q&#8217;s system and algorithm:</p>
<blockquote><p> The system he built can slowly change the style of the music across a distance without the visitor noticing. As a person walks from Tomorrowland to Fantasyland, for example, each of the hundreds of speakers slowly fades in different melodies at different frequencies so that at any point you can stop and enjoy a fully accurate piece of music, but by the time you walk 400 feet [120 metres], the entire song has changed and no one has noticed.</p>
</blockquote>
<p> So how is a system which strives to be unnoticed manufacturing emotion? According to Mr. Q, the &#8220;life is sucked out of&#8221; the park when the speakers fail. An even slightly flawed speaker system could lead to frowns, while perfect music ambiance only leaves Goofy&#8217;s creepiness to achieve that. [<a href="http://dustincurtis.com/how-mr-q-manufactured-emotion.html">Dustin Curtis</a> via <a href="http://www.boingboing.net/2009/11/08/how-the-ambient-soun.html">Boing Boing</a>]</p>
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		<title>Tilt-Shift Photography Turns Disney World Into Epic Toy Set</title>
		<link>http://www.gizmodo.com.au/2009/10/tilt-shift-photography-turns-disney-world-into-epic-toy-set/</link>
		<comments>http://www.gizmodo.com.au/2009/10/tilt-shift-photography-turns-disney-world-into-epic-toy-set/#comments</comments>
		<pubDate>Thu, 15 Oct 2009 18:00:00 +0000</pubDate>
		<dc:creator>Mark Wilson</dc:creator>
				<category><![CDATA[Cameras]]></category>
		<category><![CDATA[clips]]></category>
		<category><![CDATA[disney]]></category>
		<category><![CDATA[disney world]]></category>
		<category><![CDATA[photography]]></category>

		<guid isPermaLink="false">http://www.gizmodo.com.au/?p=360535</guid>
		<description><![CDATA[
Disney World is essentially one big toy model, so in many cases, its miniaturisation through the magic of tilt-shift photography ironically looks more natural than actually being there. As a pile of trinkets, Disney World actually seems pretty normal. [TechEBlog]
]]></description>
			<content:encoded><![CDATA[<p><object width="560" height="350"><param name="movie" value="http://www.youtube.com/v/HyZfIlxwsfI&amp;hl=en&amp;fs=1&amp;fmt=22"><param name="allowFullScreen" value="true"><embed src="http://www.youtube.com/v/HyZfIlxwsfI&amp;hl=en&amp;fs=1&amp;fmt=22" type="application/x-shockwave-flash" allowfullscreen="true" width="560" height="350"></object></p>
<p>Disney World is essentially one big toy model, so in many cases, its miniaturisation through the magic of tilt-shift photography ironically looks more natural than actually being there. As a pile of trinkets, Disney World actually seems pretty normal. [<a href="http://www.techeblog.com/index.php/tech-gadget/tilt-shift-clip-shows-a-day-at-walt-disney-world-in-3-minutes">TechEBlog</a>]</p>
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		<title>Design Epcot&#8217;s Newest Roller Coaster Each Time You Ride</title>
		<link>http://www.gizmodo.com.au/2009/10/design-epcots-newest-roller-coaster-each-time-you-ride/</link>
		<comments>http://www.gizmodo.com.au/2009/10/design-epcots-newest-roller-coaster-each-time-you-ride/#comments</comments>
		<pubDate>Wed, 14 Oct 2009 23:00:00 +0000</pubDate>
		<dc:creator>Mark Wilson</dc:creator>
				<category><![CDATA[Robots]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[disney]]></category>
		<category><![CDATA[epcot]]></category>
		<category><![CDATA[rides]]></category>
		<category><![CDATA[roller coasters]]></category>
		<category><![CDATA[touchscreens]]></category>
		<category><![CDATA[virtual reality]]></category>

		<guid isPermaLink="false">http://www.gizmodo.com.au/?p=360382</guid>
		<description><![CDATA[Opening today, Epcot&#8217;s Sum of All Thrills ride will change every time you ride. That&#8217;s because you&#8217;ll draw your design on a touchscreen computer before hopping on.
Using prerendered chunks of track and a digital ruler, you can shape the path of their virtual roller coaster, bobsled track or jet flight. (Should you draw something that&#8217;s [...]]]></description>
			<content:encoded><![CDATA[<p><a rel="lytebox" href="http://cache.gawker.com/assets/images/gizmodo/2009/10/sumthrills1.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/10/500x_sumthrills1.jpg" alt="" class="center" /></a>Opening today, Epcot&#8217;s Sum of All Thrills ride will change every time you ride. That&#8217;s because you&#8217;ll draw your design on a touchscreen computer before hopping on.<span id="more-360382"></span></p>
<p>Using prerendered chunks of track and a digital ruler, you can shape the path of their virtual roller coaster, bobsled track or jet flight. (Should you draw something that&#8217;s impossible to perform, the system will guide and correct you.)</p>
<p>As for the simulation itself, your fate is in the hands of an industrial robot arm from <a href="http://www.kuka-robotics.com/en/pressevents/news/NN_040630_Robocoaster.htm">Kuka Robotics</a>, like you&#8217;ve seen in car plants. We can only assume that the robot shakes you at high velocities until you feel dizzy or sick, all while fans occasionally blow air at your face to simulate velocity.</p>
<p>Several years back, I tested a similar build-your-own coaster ride at DisneyQuest. Some effects were actually pretty wonderful, but the customisation was fairly limited and the simulators were far more typical. Knowing my well-being is in the grasp of a robot that could literally destroy me makes the whole prospect a lot more exciting. [<a href="http://www.cnn.com/2009/TECH/10/14/disney.math.ride/index.html">CNN</a>]</p>
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		<title>Steve Jobs Whips Disney Stores Into Shape</title>
		<link>http://www.gizmodo.com.au/2009/10/steve-jobs-whips-disney-stores-into-shape/</link>
		<comments>http://www.gizmodo.com.au/2009/10/steve-jobs-whips-disney-stores-into-shape/#comments</comments>
		<pubDate>Tue, 13 Oct 2009 07:40:00 +0000</pubDate>
		<dc:creator>Dan Nosowitz</dc:creator>
				<category><![CDATA[Business]]></category>
		<category><![CDATA[apple]]></category>
		<category><![CDATA[apple stores]]></category>
		<category><![CDATA[disney]]></category>
		<category><![CDATA[disney stores]]></category>
		<category><![CDATA[pixar]]></category>
		<category><![CDATA[retail]]></category>
		<category><![CDATA[steve jobs]]></category>

		<guid isPermaLink="false">http://www.gizmodo.com.au/?p=359944</guid>
		<description><![CDATA[Disney retail stores, like many other venerable chains, have been suffering in recent years. But Disney&#8217;s got an ace in the hole (or, more accurately, on their board): Steve Jobs. Think Apple Store meets Zac Efron. Weird, I know.
Good old Stevesy runs pretty much the most profitable retail chain in the country, the Apple Store, [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/4/2009/10/thumb160x_snowwhiteapple1.jpg" alt="" class="left" />Disney retail stores, like many other venerable chains, have been suffering in recent years. But Disney&#8217;s got an ace in the hole (or, more accurately, on their board): Steve Jobs. Think Apple Store meets Zac Efron. Weird, I know.<span id="more-359944"></span></p>
<p>Good old Stevesy runs pretty much the most profitable retail chain in the country, the Apple Store, and coincidentally also owns Pixar &mdash; and thus sits on Disney&#8217;s board. So he heavily consulted with Disney when they decided to totally redesign their retail store&#8217;s image, and it shows. From minor details like mobile checkout (employees carry small receipt printers on them) to bigger philosophies like community (there&#8217;ll be a small theatre, like in Apple Stores) and interactivity (karaoke, touchscreen kiosks, &#8220;live chat with Disney stars&#8221;), Steve&#8217;s fingerprints are all over the new concept. Hell, Disney store employees will even carry iPhones (or iPods Touch) to communicate. And that&#8217;s a good thing, in our opinion: Apple Stores certainly aren&#8217;t perfect, but they are a decidedly individual and interesting shopping experience, which Disney apparently needs. A Disney rep, apparently a fan of Fox angryface Gordon Ramsay, referred to some of the current stores as &#8220;a dog&#8217;s breakfast&#8221;.</p>
<p>Disney is rebooting 340 of these stores, with a possible flagship store in, of course, Times Square, and is spending about $US1 million to do it. They&#8217;re still working with real estate agents and ironing out the final details, but this could actually work out: Disney + Apple has previously equalled Pixar, and that formula has worked out pretty spectacularly. [<a href="http://www.nytimes.com/2009/10/13/business/media/13disney.html?pagewanted=2&amp;_r=1&amp;partner=rss&amp;emc=rss">NY Times</a>]</p>
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		<title>An (Animatronic) Eye Is Upon You</title>
		<link>http://www.gizmodo.com.au/2009/10/an-animatronic-eye-is-upon-you/</link>
		<comments>http://www.gizmodo.com.au/2009/10/an-animatronic-eye-is-upon-you/#comments</comments>
		<pubDate>Wed, 07 Oct 2009 14:50:00 +0000</pubDate>
		<dc:creator>Matt Buchanan</dc:creator>
				<category><![CDATA[Robots]]></category>
		<category><![CDATA[animatronics]]></category>
		<category><![CDATA[disney]]></category>

		<guid isPermaLink="false">http://www.gizmodo.com.au/?p=358774</guid>
		<description><![CDATA[Disney&#8217;s newest animatronic eye should give you the williest willies ever. It uses electromagnets for the most realistic eyes motions yet, despite having no actual moving parts, meaning it can be creepier for longer before wearing out. [Disney via BoingBong]
]]></description>
			<content:encoded><![CDATA[<p><a rel="lytebox" href="http://cache.gawker.com/assets/images/gizmodo/2009/10/animatroniceye_01.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/10/500x_animatroniceye_01.jpg" alt="" class="center" /></a>Disney&#8217;s newest animatronic eye should give you the williest willies ever. It uses electromagnets for the most realistic eyes motions yet, despite having no actual moving parts, meaning it can be creepier for longer before wearing out. [<a href="http://disneyparks.disney.go.com/blog/2009/10/hands-eyes-convey-emotions-for-disneys-audio-animatronics-technology/">Disney</a> via <a href="http://www.boingboing.net/2009/10/06/disneys-giant-roboti.html">BoingBong</a>]</p>
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		<title>Disney Brings eBooks To Kids Without A Standalone Reader</title>
		<link>http://www.gizmodo.com.au/2009/09/disney-brings-ebooks-to-kids-without-a-standalone-reader/</link>
		<comments>http://www.gizmodo.com.au/2009/09/disney-brings-ebooks-to-kids-without-a-standalone-reader/#comments</comments>
		<pubDate>Tue, 29 Sep 2009 17:40:00 +0000</pubDate>
		<dc:creator>Joanna Stern</dc:creator>
				<category><![CDATA[Gadgets]]></category>
		<category><![CDATA[children]]></category>
		<category><![CDATA[disney]]></category>
		<category><![CDATA[ebooks]]></category>
		<category><![CDATA[ereaders]]></category>
		<category><![CDATA[kids]]></category>

		<guid isPermaLink="false">http://www.gizmodo.com.au/?p=357226</guid>
		<description><![CDATA[This is where I want a bright coloured Kiddie Kindle with a colour E-Ink screen. Disney has launched its Digital Books site. For $US8.95 a month kids can access over 500 ebooks, including Winnie the Pooh and Hannah Montana stories.
The entire reader is browser based and the books feature animated illustrations and authentic character voices. [...]]]></description>
			<content:encoded><![CDATA[<p><a rel="lytebox" href="http://cache.gawker.com/assets/images/gizmodo/2009/09/012-DDB_Screen_shots.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/09/500x_012-DDB_Screen_shots.jpg" alt="" class="center" /></a>This is where I want a bright coloured Kiddie Kindle with a colour E-Ink screen. Disney has launched its Digital Books site. For $US8.95 a month kids can access over 500 ebooks, including Winnie the Pooh and Hannah Montana stories.<span id="more-357226"></span></p>
<p>The entire reader is browser based and the books feature animated illustrations and authentic character voices. Amazon, a colour Kindle Kiddie would be so cool! In the meantime the <a href="http://www.gizmodo.com.au/2009/06/disney-partners-with-asus-on-netpal-eee-netbook-for-kids/">Disney Netpal netbook</a> will have to do for viewing the interactive children&#8217;s ebooks, but a kid can dream. [<a href="http://disneydigitalbooks.go.com/?cmp=ddb_hp_redirect_extl">Disney Digital Books</a>]</p>
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		<title>Buzz Lightyear Back From 468 Days In Spaaace</title>
		<link>http://www.gizmodo.com.au/2009/09/buzz-lightyear-back-from-468-days-in-spaaace/</link>
		<comments>http://www.gizmodo.com.au/2009/09/buzz-lightyear-back-from-468-days-in-spaaace/#comments</comments>
		<pubDate>Wed, 16 Sep 2009 17:20:00 +0000</pubDate>
		<dc:creator>Danny Allen</dc:creator>
				<category><![CDATA[Science]]></category>
		<category><![CDATA[buzz aldrin]]></category>
		<category><![CDATA[buzz lightyear]]></category>
		<category><![CDATA[clips]]></category>
		<category><![CDATA[disney]]></category>
		<category><![CDATA[international space station]]></category>
		<category><![CDATA[iss]]></category>
		<category><![CDATA[nasa]]></category>
		<category><![CDATA[pixar]]></category>
		<category><![CDATA[space]]></category>
		<category><![CDATA[toy story]]></category>
		<category><![CDATA[Toys]]></category>

		<guid isPermaLink="false">http://www.gizmodo.com.au/?p=353945</guid>
		<description><![CDATA[How did I miss this? The Toy Story action figure returned on the space shuttle Discovery last Friday, after first launching aboard STS-124 on 31 May 2008. Here&#8217;s a video of his time on the International space station.
Buzz was up there as part of a program by NASA and Disney to encourage students to study [...]]]></description>
			<content:encoded><![CDATA[<p><a rel="lytebox" href="http://cache.gawker.com/assets/images/gizmodo/2009/09/BuzzLightYear.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/09/500x_BuzzLightYear.jpg" alt="" class="center" /></a>How did I miss this? The Toy Story action figure returned on the space shuttle Discovery last Friday, after first launching aboard STS-124 on 31 May 2008. Here&#8217;s a video of his time on the International space station.<span id="more-353945"></span></p>
<p>Buzz was up there as part of a program by <a href="http://www.gizmodo.com.au/2008/06/buzz_lightyear_goes_to_infinity_and_the_international_space_station-2/">NASA and Disney</a> to encourage students to study science, technology and maths. He&#8217;ll be honoured in a parade at Disney&#8217;s Magic Kingdom along with his <a href="http://www.gizmodo.com.au/2009/09/perhaps-the-most-impressive-computer-rig-on-and-outside-the-planet/">space station crewmates</a> and veteran Buzz Aldrin-on October 2.</p>
<p>Too. Freakin&#8217;. Cute. To infinity and beyond! [<a href="http://blogs.orlandosentinel.com/features_orlando/2009/09/disney-buzz-lightyear-space-shuttle-magic-kingdom-parade-picture.html">Orlando Sentinel</a> and <a href="http://newslite.tv/2009/09/11/buzz-lightyear-returns-from-46.html">Newslite</a> | Photo by Tony Landis/NASA]</p>
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		<title>Robo-Lincoln Wants To Terminate John Wilkes Booth</title>
		<link>http://www.gizmodo.com.au/2009/09/robo-lincoln-wants-to-terminate-john-wilkes-booth/</link>
		<comments>http://www.gizmodo.com.au/2009/09/robo-lincoln-wants-to-terminate-john-wilkes-booth/#comments</comments>
		<pubDate>Fri, 11 Sep 2009 14:10:00 +0000</pubDate>
		<dc:creator>Adam Frucci</dc:creator>
				<category><![CDATA[Robots]]></category>
		<category><![CDATA[abe lincoln]]></category>
		<category><![CDATA[d23]]></category>
		<category><![CDATA[disney]]></category>
		<category><![CDATA[hall of presidents]]></category>
		<category><![CDATA[robot lincoln]]></category>

		<guid isPermaLink="false">http://www.gizmodo.com.au/?p=353008</guid>
		<description><![CDATA[The D23 Expo is a Disney fan event, apparently, and at it was displayed a robotic Honest Abe from the Hall of Presidents. And man, without his clothes he looks intimidating as hell. [Paul Scheer]
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			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/gizmodo/2009/09/robolincoln.jpg" alt="" class="left" />The <a href="http://d23.disney.go.com/expo/index.html">D23 Expo</a> is a Disney fan event, apparently, and at it was displayed a robotic Honest Abe from the Hall of Presidents. And man, without his clothes he looks intimidating as hell. [<a href="http://paulscheer.com/post/184730973/robot-lincoln-at-d23-expo">Paul Scheer</a>]</p>
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		<title>What Good&#8217;s A Blu-Ray Plant If It Won&#8217;t Do Porn?</title>
		<link>http://www.gizmodo.com.au/2009/08/what-goods-a-blu-ray-plant-if-it-wont-do-porn/</link>
		<comments>http://www.gizmodo.com.au/2009/08/what-goods-a-blu-ray-plant-if-it-wont-do-porn/#comments</comments>
		<pubDate>Tue, 18 Aug 2009 06:16:38 +0000</pubDate>
		<dc:creator>Nick Broughall</dc:creator>
				<category><![CDATA[Entertainment]]></category>
		<category><![CDATA[au]]></category>
		<category><![CDATA[blu-ray]]></category>
		<category><![CDATA[disney]]></category>
		<category><![CDATA[hd]]></category>
		<category><![CDATA[huntingwood]]></category>
		<category><![CDATA[porn]]></category>
		<category><![CDATA[sony]]></category>

		<guid isPermaLink="false">http://www.gizmodo.com.au/?p=346969</guid>
		<description><![CDATA[If you want some Australian made, high quality, high definition porn, don&#8217;t look at the new Blu-ray plant in Huntingwood NSW. They won&#8217;t touch the stuff, according to a report in APC.
After being interviewed by Lifehacker&#8217;s Angus Kidman, a spokesperson for the plant said &#8220;Sony DADC is open to other contracts but would not take [...]]]></description>
			<content:encoded><![CDATA[<p><img alt="" src="http://cache.gawker.com/assets/images/gizmodo/2009/01/virtualhole3_copy.jpg" title="hd porn" class="aligncenter" width="494" height="329" />If you want some Australian made, high quality, high definition porn, don&#8217;t look at the new Blu-ray plant in <a href="http://www.gizmodo.com.au/2009/06/new-blu-ray-disc-factory-opens-in-nsw/">Huntingwood NSW</a>. They won&#8217;t touch the stuff, according to a report in <a href="http://apcmag.com/sony-bans-hi-def-porn-in-aussie-factory.htm">APC</a>.<span id="more-346969"></span></p>
<p>After being interviewed by Lifehacker&#8217;s Angus Kidman, a spokesperson for the plant said &#8220;Sony DADC is open to other contracts but would not take on any adult titles or content.&#8221; They wouldn&#8217;t elaborate on why, but Gus speculates that it&#8217;s probably to ensure studios like Disney, which have strict policies in regards to the type of content that can be produced at the same plant as their titles, continue to use the plant.</p>
<p>Which ultimately means that the likelihood of you ever professionally publishing that home video you made with your girlfriend on New Years on Blu-ray is non-existent&#8230;</p>
<p>[<a href="http://apcmag.com/sony-bans-hi-def-porn-in-aussie-factory.htm">APC mag</a>]</p>
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