Directx

Software

Inside Windows Phone 7′s OS

7:45AM April 20, 2010 | Matt Buchanan

We’ve known a lot about Windows Phone 7, but not so much about the guts of the OS. Well, now we know a lot more – like that a Windows Live ID is tied in pretty tightly. More »


DirectX 11 Now Available For Windows Vista

9:10AM October 30, 2009 | Rosa Golijan

We didn’t see much of a difference between DirectX 10.1 and 11, but if you’re a Windows Vista user who did then be happy because DirectX 11 is now finally available through Windows Update. [DailyTech]


DirectX 10.1 Vs. DirectX 11: Can You See The Difference?

8:00AM September 26, 2009 | Jason Chen

Like with the jump from DirectX 9 to DirectX 10, you’ll have to really concentrate hard to see what’s changed between the two versions. If you can even really tell which version is which. More »


ATI And Nvidia DirectX 11 Graphics Cards Coming Soon?

3:40AM September 2, 2009 | Matt Buchanan

The first graphics cards that support DirectX 11—the next version of Microsoft’s gaming APIs with more fiyapowah—from both ATI and Nvidia will apparently arrive in the next couple of months. More »


AMD Unveils World’s First DirectX 11 Graphics Processor, Takes It for a Spin in Public

2:30PM June 3, 2009 | Adrian Covert

AMD demoed their buzzed-about DirectX 11 graphics processor at the Computex show in Taiwan, offering proof that they’re making progress in getting to market first with their product.

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AMD Promises DirectX11 in 2009

3:35PM October 3, 2008 | Gizmodo US Edition

AMD has confirmed rumours that it is working on DirectX 11, announcing at CEATEC that it plans to release its first DirectX 11-compatible GPUs in 2009. The company also predicted an increase in general purpose computing on GPUs (GPGPU) and a transition to a 40nm fabricating standard, which ought to give graphics chip performance rates a considerable boost. In layman terms: Things are about to get a lot bigger and a lot prettier. [Xbit Labs via Tweaktown]

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Software

Microsoft: DirectX 11 To Use GPU For Parallel Processing

12:00PM July 23, 2008 | Matt Hickey

DirectX 11 is coming, and it looks pretty awesome. Sure, you get advancements in shading and better support for multi-core machines, but what’s really got our heads turning is the concept of letting programmers use the GPU in your video card to do some of the heavy lifting, meaning your graphics chip becomes a second, parallel processor. While the idea itself isn’t new, this is the first we’ve heard of DirectX using such technology and we’re sure it’ll have PC gaming fanboys drooling when it rolls out, whenever that happens to be. [Joystique]

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NVIDIA has just announced their new GeForce …

12:59AM October 30, 2007 | Mark Wilson

NVIDIA has just announced their new GeForce 8800 GT. It makes all those new Direct X 10 accessible to your midrange budget. Look for the cards for $199-$249 starting…NOW! [nvidia] More »


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DirectX 10.1 Leaving DirectX 10 Cards in the Dust?

5:00AM August 12, 2007 | Matt Buchanan

British site The Inquirer is reporting from Siggraph 2007 that the next version of DirectX, 10.1, requires spanking new hardware to support its sort of spanking new features. The spec revision basically makes a number of things that are optional in DX10 compulsory under the new standard – such as 32-bit floating point filtering, as opposed to the 16-bit current. 4xAA is a compulsory standard to support in 10.1, whereas graphics vendors can pick and choose their anti-aliasing support currently.

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Those aluminium and glass iMacs revealed yesterday …

2:24AM August 9, 2007 | Jason Chen

Those aluminium and glass iMacs revealed yesterday actually have DirectX 10 capable graphics cards from ATI, which means that your Boot Camp Windows gaming will be able to kinda handle Crysis. [Kotaku] More »