<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Gizmodo Australia &#187; command &amp; conquer</title>
	<atom:link href="http://www.gizmodo.com.au/tags/command-conquer/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.gizmodo.com.au</link>
	<description>the Gadget Guide &#124; Technology and consumer electronics news and reviews</description>
	<lastBuildDate>Thu, 18 Mar 2010 19:54:48 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.9.2</generator>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
			<item>
		<title>Command &amp; Conquer On The iPhone Looks Decent</title>
		<link>http://www.gizmodo.com.au/2009/10/command-conquer-on-the-iphone-looks-decent/</link>
		<comments>http://www.gizmodo.com.au/2009/10/command-conquer-on-the-iphone-looks-decent/#comments</comments>
		<pubDate>Fri, 09 Oct 2009 20:39:00 +0000</pubDate>
		<dc:creator>Jason Chen</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[apple]]></category>
		<category><![CDATA[apps]]></category>
		<category><![CDATA[command & conquer]]></category>
		<category><![CDATA[ea]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[iphone apps]]></category>
		<category><![CDATA[iphone games]]></category>
		<category><![CDATA[Software]]></category>

		<guid isPermaLink="false">http://www.gizmodo.com.au/?p=359371</guid>
		<description><![CDATA[It&#8217;s unclear how well Command &#38; Conquer Red Alert is going to translate, control-wise, to the iPhone&#8217;s touchscreen, but the graphics in these screenshots aren&#8217;t half bad.
They&#8217;re not up to par in today&#8217;s console or PC graphics, but they do look about the same as what I remember in the first few C&#38;C games in [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gizmodo.com/assets/images/4/2009/10/500x_RedAlert_en_480x320_screen_01.jpg" alt="" class="center" />It&#8217;s unclear how well <em>Command &amp; Conquer Red Alert</em> is going to translate, control-wise, to the iPhone&#8217;s touchscreen, but the graphics in these screenshots aren&#8217;t half bad.<span id="more-359371"></span></p>
<p>They&#8217;re not up to par in today&#8217;s console or PC graphics, but they do look about the same as what I remember in the first few C&amp;C games in the &#8217;90s &mdash; which isn&#8217;t all that shabby. No exact release date yet, but it will launch in October and it will have 12 levels to play through, and two maps for skirmish mode. [<a href="http://www.kotaku.com.au/2009/10/command-conquer-red-alert-on-your-iphone/">Kotaku</a>]</p>
<p><img src="http://cache.gizmodo.com/assets/images/4/2009/10/500x_RedAlert_en_480x320_screen_02.jpg" alt="" class="center" /></p>
]]></content:encoded>
			<wfw:commentRss>http://www.gizmodo.com.au/2009/10/command-conquer-on-the-iphone-looks-decent/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
	</channel>
</rss>
