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	<title>Gizmodo Australia &#187; brains</title>
	<atom:link href="http://www.gizmodo.com.au/tags/brains/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.gizmodo.com.au</link>
	<description>the Gadget Guide &#124; Technology and consumer electronics news and reviews</description>
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		<title>Brainputer</title>
		<link>http://www.gizmodo.com.au/2009/11/brainputer/</link>
		<comments>http://www.gizmodo.com.au/2009/11/brainputer/#comments</comments>
		<pubDate>Fri, 13 Nov 2009 17:00:00 +0000</pubDate>
		<dc:creator>Mark Wilson</dc:creator>
				<category><![CDATA[Random Stuff]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[bionics]]></category>
		<category><![CDATA[brains]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[this cyborg life]]></category>
		<category><![CDATA[x-rays]]></category>

		<guid isPermaLink="false">http://www.gizmodo.com.au/?p=366821</guid>
		<description><![CDATA[Whoa whoa whoa. Wait a second. You&#8217;re telling me there&#8217;s no liquid cooling? 
[Source Unknown]
]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/gizmodo/2009/11/braincomputer.jpg" alt="" class="left" />Whoa whoa whoa. Wait a second. You&#8217;re telling me there&#8217;s no liquid cooling? <span id="more-366821"></span></p>
<p>[<em>Source Unknown</em>]</p>
]]></content:encoded>
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		<item>
		<title>Brain Scans Will Soon Reveal Exactly What You&#8217;re Thinking</title>
		<link>http://www.gizmodo.com.au/2009/10/brain-scans-will-soon-reveal-exactly-what-youre-thinking/</link>
		<comments>http://www.gizmodo.com.au/2009/10/brain-scans-will-soon-reveal-exactly-what-youre-thinking/#comments</comments>
		<pubDate>Thu, 29 Oct 2009 06:20:00 +0000</pubDate>
		<dc:creator>Rosa Golijan</dc:creator>
				<category><![CDATA[Science]]></category>
		<category><![CDATA[brains]]></category>
		<category><![CDATA[medical science]]></category>

		<guid isPermaLink="false">http://www.gizmodo.com.au/?p=363641</guid>
		<description><![CDATA[You already know what&#8217;s going on in my mind, but what if you could see exactly what I&#8217;m thinking about? Might not be long before you can, because there have been some minor successes in thought decoding technology.
I say &#8220;thought decoding&#8221; instead of &#8220;mind reading&#8221;, because what researchers are working on is a way to [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/gizmodo/2009/10/mindscan_01.jpg" alt="" class="left" />You already know <a href="http://www.gizmodo.com.au/2009/10/if-my-brain-ran-windows-my-task-manager-would-look-like-this/">what&#8217;s going on in my mind</a>, but what if you could <em>see</em> exactly what I&#8217;m thinking about? Might not be long before you can, because there have been some minor successes in thought decoding technology.<span id="more-363641"></span></p>
<p>I say &#8220;thought decoding&#8221; instead of &#8220;mind reading&#8221;, because what researchers are working on is a way to decode and analyse brain activity in order to predict the thought, or more precisely, the image in a person&#8217;s mind. So far they&#8217;ve had limited success using small sample sizes of YouTube videos and thorough scans to study brain activity in order to assume which videos would produce what sort of activity.</p>
<p>The research is freaky with a heaping serving of awesome, and I can&#8217;t wait until mindcasts are the newest trend. [<a href="http://www.newscientist.com/article/mg20427323.500-brain-scanners-can-tell-what-youre-thinking-about.html?DCMP=OTC-rss&amp;nsref=online-news">New Scientist</a>]</p>
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		<title>Scientists Create Ambient Music Using Human Brains, MRI Machines</title>
		<link>http://www.gizmodo.com.au/2009/07/scientists-create-eerie-ambient-music-using-human-brains-mri-machines/</link>
		<comments>http://www.gizmodo.com.au/2009/07/scientists-create-eerie-ambient-music-using-human-brains-mri-machines/#comments</comments>
		<pubDate>Mon, 06 Jul 2009 16:20:00 +0000</pubDate>
		<dc:creator>John Herrman</dc:creator>
				<category><![CDATA[Science]]></category>
		<category><![CDATA[brains]]></category>
		<category><![CDATA[midi]]></category>
		<category><![CDATA[mri brain music]]></category>
		<category><![CDATA[Music]]></category>

		<guid isPermaLink="false">http://www.gizmodo.com.au/?p=340427</guid>
		<description><![CDATA[A professor at Trinity College in Connecticut has written what is essentially a MIDI player for the human brain, converting MRI imagery into a sort of bleeping, blooping ambient music.
Here&#8217;s how it works: subjects were given a variety of stimuli, ranging from a series of flashing lights and a driving simulator to just sitting still [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/gizmodo/2009/07/27154501.jpg" alt="" class="left" />A professor at Trinity College in Connecticut has written what is essentially a MIDI player for the human brain, converting MRI imagery into a sort of bleeping, blooping ambient music.<span id="more-340427"></span></p>
<p>Here&#8217;s how it works: subjects were given a variety of stimuli, ranging from a series of flashing lights and a driving simulator to just sitting still in silence, while changes in brain activity were monitored by MRI. The results were then passed through software that assigns specific tones to different regions of the brain, netting something <em>like</em> a song for each scan.<object width="486" height="412"><param name="movie" value="http://c.brightcove.com/services/viewer/federated_f9/2227271001?isVid=1&amp;publisherID=981571807"><param name="bgcolor" value="#FFFFFF"><param name="flashVars" value="videoId=28310982001&amp;playerID=2227271001&amp;domain=embed&amp;"><param name="base" value="http://admin.brightcove.com"><param name="seamlesstabbing" value="false"><param name="allowFullScreen" value="true"><param name="swLiveConnect" value="true"><param name="allowScriptAccess" value="always"><embed src="http://c.brightcove.com/services/viewer/federated_f9/2227271001?isVid=1&amp;publisherID=981571807" width="486" height="412" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" pluginspage="http://www.macromedia.com/shockwave/download/index.cgi?P1_Prod_Version=ShockwaveFlash"></object></p>
<p>These impulses aren&#8217;t inherently musical&mdash;they&#8217;ve been deliberative assigned tones that sound nice together, and even so sound rather chaotic&mdash;nor would you expect them to be, since this is just a novel way to present MRI. What&#8217;s fascinating is how noticeably different the sounds of active and dormant brains, or troubled and untroubled brains actually are. And not to diminish the seriousness of schizophrenia in any way, but the scanned map and accompanying sounds for an affected brain, seen at about 40 seconds into the video, are nothing short of awesome. [<a href="http://www.newscientist.com/article/mg20327154.500-eavesdropping-on-the-music-of-the-brain.html">New Scientist</a>]</p>
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		<title>Neurosky Brain Gaming Headset Now Has Free SDK</title>
		<link>http://www.gizmodo.com.au/2009/06/neurosky-brain-gaming-headset-now-has-free-sdk/</link>
		<comments>http://www.gizmodo.com.au/2009/06/neurosky-brain-gaming-headset-now-has-free-sdk/#comments</comments>
		<pubDate>Mon, 29 Jun 2009 17:00:00 +0000</pubDate>
		<dc:creator>Jason Chen</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[brain]]></category>
		<category><![CDATA[brain waves]]></category>
		<category><![CDATA[brains]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[mind]]></category>
		<category><![CDATA[mind gaming]]></category>
		<category><![CDATA[mindset]]></category>
		<category><![CDATA[neurosky]]></category>
		<category><![CDATA[neurosky mindset]]></category>

		<guid isPermaLink="false">http://www.gizmodo.com.au/?p=339782</guid>
		<description><![CDATA[Remember the Neurosky mind-gaming headset we tried earlier this year? The one that actually worked? It&#8217;s getting a free SDK.
This means both developers at large studios as well as dudes in their basement can make programs and games that do things with the data generated by the headset. And you generate data just by thinking [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/gizmodo/2009/06/Girl-MS.jpg" alt="" class="left" />Remember the <a href="http://www.gizmodo.com.au/2009/03/neurosky_mindset_handson_brainwave_gameplay-2/">Neurosky mind-gaming headset</a> we tried earlier this year? The one that actually worked? It&#8217;s getting a free SDK.<span id="more-339782"></span></p>
<p>This means both developers at large studios as well as dudes in their basement can make programs and games that do things with the data generated by the headset. And you generate data just by <i>thinking</i> a certain way.</p>
<p>What kind of stuff can these developers do? Well, for larger companies they can make this an additional controller to supplement their normal games, such as reloading just by concentrating or lifting boxes and &#8220;setting crap on fire.&#8221; Independent developers can make weird one-off games that can really stretch the limits of what the Neurosky Mindset can read from your brain. Or porn games. [<a href="http://www.neurosky.com/">Neurosky</a>]</p>
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		<title>Neuron Chamber Offers a Glimpse at What Alien Brains Might Look Like</title>
		<link>http://www.gizmodo.com.au/2009/05/neuron_chamber_offers_a_glimpse_at_what_alien_brains_might_look_like-2/</link>
		<comments>http://www.gizmodo.com.au/2009/05/neuron_chamber_offers_a_glimpse_at_what_alien_brains_might_look_like-2/#comments</comments>
		<pubDate>Sun, 31 May 2009 00:15:46 +0000</pubDate>
		<dc:creator>Adrian Covert</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[aliens]]></category>
		<category><![CDATA[brains]]></category>
		<category><![CDATA[diy]]></category>
		<category><![CDATA[maker faire 2009]]></category>
		<category><![CDATA[neurons]]></category>
		<category><![CDATA[steampunk]]></category>

		<guid isPermaLink="false">http://www.gizmodo.com.au/2009/05/neuron_chamber_offers_a_glimpse_at_what_alien_brains_might_look_like-2.html</guid>
		<description><![CDATA[Okay fine, maybe this is more of an artistic representation that&#8217;s taken a few liberties, but still, the Neuron Chamber on display at Maker Faire 2009 is a pretty cool looking piece of extraterrestrial art.


Creator Alan Rorie says that the concept behind the Neuron Chamber is that there are alien brains inside the chamber that [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/gizmodo/2009/05/neuron_chamber_0002_01.jpg" alt="" />Okay fine, maybe this is more of an artistic representation that&#8217;s taken a few liberties, but still, the Neuron Chamber on display at Maker Faire 2009 is a pretty cool looking piece of extraterrestrial art.</p>
<p><!-- Gawker Tags/Categories: maker faire 2009, alan rorie, aliens, almost scientific, chambers, diy, make, maker faire, neuron chamber, neurons, steampunk --><br />
<span id="more-336605"></span>
<p>Creator Alan Rorie says that the concept behind the Neuron Chamber is that there are alien brains inside the chamber that are under observation, and we&#8217;re watching the cerebral process at work. In this case, it&#8217;s an reaction moving from the Soma down the Axon of the neuron.</p>
<p>In actual terms, this is an arc puller causing an atmospheric reaction that looks like a flame moving down the rail. Rorie likens the design to a horizontal <a href="http://en.wikipedia.org/wiki/Image:Jacobs_Ladder_HM.jpg">Jacob&#8217;s Ladder</a>. Throw in some steampunky elements for good measure and you get a pretty neat art exhibit. [<a href="http://www.almostscientific.com/">Almost Scientific</a>]</p>
<p><script type="text/javascript" charset="utf-8"> galleryPost('neuronchamber', 8, ' '); </script></p>
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		<item>
		<title>Microsoft&#8217;s Ballmer on His Brain</title>
		<link>http://www.gizmodo.com.au/2009/05/microsofts_ballmer_on_his_brain-2/</link>
		<comments>http://www.gizmodo.com.au/2009/05/microsofts_ballmer_on_his_brain-2/#comments</comments>
		<pubDate>Thu, 21 May 2009 00:50:00 +0000</pubDate>
		<dc:creator>Jason Chen</dc:creator>
				<category><![CDATA[Business]]></category>
		<category><![CDATA[ballmer]]></category>
		<category><![CDATA[brains]]></category>
		<category><![CDATA[microsoft]]></category>
		<category><![CDATA[steve ballmer]]></category>
		<category><![CDATA[videos]]></category>

		<guid isPermaLink="false">http://www.gizmodo.com.au/2009/05/microsofts_ballmer_on_his_brain-2.html</guid>
		<description><![CDATA[ newVideoPlayer("/ballmerracing_gizmodo.flv", 506, 285,""); Steve Ballmer talks about how fast his brain works and how he needs to do a better job of showing that he&#8217;s hearing you.


Audio clip courtesy NYT.
]]></description>
			<content:encoded><![CDATA[<p><script type="text/javascript"> newVideoPlayer("/ballmerracing_gizmodo.flv", 506, 285,""); </script>Steve Ballmer talks about how fast his brain works and how he needs to do a better job of showing that he&#8217;s hearing you.</p>
<p><!-- Gawker Tags/Categories: ballmer, ballmer brain, ballmer video, microsoft, steve ballmer, video, videos --><br />
<span id="more-336198"></span>
<p>Audio clip courtesy <a href="http://www.nytimes.com/pages/technology/index.html">NYT</a>.</p>
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		<title>A Wheelchair Controlled By Man&#8217;s Mighty Will</title>
		<link>http://www.gizmodo.com.au/2009/05/a_wheelchair_controlled_by_mans_mighty_will-2/</link>
		<comments>http://www.gizmodo.com.au/2009/05/a_wheelchair_controlled_by_mans_mighty_will-2/#comments</comments>
		<pubDate>Mon, 04 May 2009 17:10:00 +0000</pubDate>
		<dc:creator>Mark Wilson</dc:creator>
				<category><![CDATA[Science]]></category>
		<category><![CDATA[brains]]></category>
		<category><![CDATA[brainwaves]]></category>
		<category><![CDATA[disabilities]]></category>
		<category><![CDATA[eeg]]></category>
		<category><![CDATA[wheelchairs]]></category>

		<guid isPermaLink="false">http://www.gizmodo.com.au/2009/05/a_wheelchair_controlled_by_mans_mighty_will-2.html</guid>
		<description><![CDATA[We&#8217;ve seen a few instances of mind-controlled wheel chairs, and now researchers from the University of Zaragoza, Spain, offer us yet another amazing prototype.


The chair displays a realtime 3D HUD while the user concentrates on basic functions, such as rotating the chair left or right. That information is read by the chair via EEG waves [...]]]></description>
			<content:encoded><![CDATA[<p><object width="506" height="311" class="left gawkerVideo embeddedVideo"><param name="movie" value="http://www.youtube.com/v/77KsE--Adp8&#038;hl=en&#038;fs=1&#038;fmt=22"></param><param name="allowFullScreen" value="true"></param><embed src="http://www.youtube.com/v/77KsE--Adp8&#038;hl=en&#038;fs=1&#038;fmt=22" type="application/x-shockwave-flash" allowfullscreen="true" width="506" height="311" class="left gawkerVideo"></embed></object>We&#8217;ve seen <a href="http://www.gizmodo.com.au/2007/09/thoughtcontrolled_wheel_chair_.html">a few</a> instances of <a href="http://www.gizmodo.com.au/2009/02/smart_wheelchair_features_a_braincontrolled_robotic_arm.html">mind-controlled wheel chairs</a>, and now researchers from the University of Zaragoza, Spain, offer us yet another amazing prototype.</p>
<p><!-- Gawker Tags/Categories: the brain, accessibility, disability, eeg, mind controlled wheelchair, wheelchair --><br />
<span id="more-335344"></span>
<p>The chair displays a realtime 3D HUD while the user concentrates on basic functions, such as rotating the chair left or right. That information is read by the chair via EEG waves (the electricity running along your scalp as a byproduct of your brain working). It&#8217;s the same idea we&#8217;ve seen in<a href="http://gizmodo.com.au/tags/emotiv"> recent game controllers</a>, but applied to a more practical use. </p>
<p>The chair also features laser sensors, allowing it to override a circumstance in which a misreading could drive the user into a wall or an innocent bystander. </p>
<p>As I said, we&#8217;re seeing this technology pop up in a few different places&#8230;which seems to imply that researchers, in general, are on to something. [<a href="http://webdiis.unizar.es/~jminguez/wheelchair/">University of Zaragoza </a>via <a href="http://www.dailymail.co.uk/sciencetech/article-1175128/Mind-The-amazing-wheelchair--controlled-power-thought.html">Times Online</a> via <a href="http://www.medgadget.com/archives/2009/05/mindcontrolled_wheelchair_runs_on_thought.html">medgadget</a> via <a href="http://www.ubergizmo.com/15/archives/2009/05/thought-controlled_wheelchair.html">ubergizmo</a>]</p>
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		<title>OK, But Will The Inevitable Robotapocalypse Be Green?</title>
		<link>http://www.gizmodo.com.au/2009/04/ok_but_will_the_inevitable_robotapocalypse_be_emgreenem-2/</link>
		<comments>http://www.gizmodo.com.au/2009/04/ok_but_will_the_inevitable_robotapocalypse_be_emgreenem-2/#comments</comments>
		<pubDate>Wed, 22 Apr 2009 07:52:01 +0000</pubDate>
		<dc:creator>John Herrman</dc:creator>
				<category><![CDATA[Robots]]></category>
		<category><![CDATA[brains]]></category>
		<category><![CDATA[future]]></category>
		<category><![CDATA[Science]]></category>

		<guid isPermaLink="false">http://www.gizmodo.com.au/2009/04/ok_but_will_the_inevitable_robotapocalypse_be_emgreenem-2.html</guid>
		<description><![CDATA[While scientists all over the world strive to create a mechanical equivalent to the human brain, one guy is getting kind of concerned about these posthumans&#8217; power bills. They&#8217;re pretty high! At least, at first.


Anders Sandberg has run a few back-of-the-napkin calculations on what it might take, power-wise, to sustain a theoretical mechanical brain:
How efficient [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/gizmodo/2009/04/brainpower.jpg" alt="" />While scientists all over the world strive to create a mechanical equivalent to the human brain, one guy is <a href="http://www.aleph.se/andart/archives/2009/03/a_really_green_and_sustainable_humanity.html">getting kind of concerned</a> about these posthumans&#8217; power bills. They&#8217;re pretty high! At least, at first.</p>
<p><!-- Gawker Tags/Categories: the future, anders sandberg, brain emulation, future computing, futurism, postbiological society, posthuman, robot brain power needs, robots brains --><br />
<span id="more-334769"></span>
<p>Anders Sandberg has run a few back-of-the-napkin calculations on what it might take, power-wise, to sustain a theoretical mechanical brain:</p>
<blockquote><p>How efficient could a postbiological civilization be? The current IBM roadrunner does 376 million calculations per watts. If we take my mid-range estimates of computing needs, 10^22 to 10^25 FLOPS, then a single emulation would need 10^13 to 10^16 watts. The total insolation of Earth is about 10^17 watts, so this won&#8217;t do &#8211; there would be space for just a few minds on the entire planet. But current research on zettaflops computing suggest we can do much better. A DARPA exascale study suggests we can do 10^12 flops per watt, which means &#8220;just&#8221; a dozen Hoover dams per mind.</p></blockquote>
<p>But this first projection is flawed, which Sandberg admits; it exists in a future that has borne a mechanical brain, but that is for some reason bound to the computing technologies of the early 21st century. Assuming advances like Quantum Dot computing, which Sandberg thinks could create a 200-2000-watt mind (apparently 2-20 times our current brain draw), and other, more distant/less grounded concepts, he sees a future in which a mechanical mind might be extremely efficient:</p>
<blockquote><p>The quantum dot computer mentioned above is not the most effective computer imaginable. Using reversible computation there could in principle be calculations done at no energy dissipation. Unfortunately it would still be needed for error correction and interacting with the real world. A conservative bound would be assuming one irreversible operation every millisecond at every synapse, which leads to 10^17 operations and an energy dissipation of 3*10^-6 watts per degree &#8211; colder computers are more efficient. Using just liquid nitrogen (77 Kelvin) the energy requirements of a mind would be on the order of 0.0002 watts, 20% of an optical disc player laser. Even adding in the costs of cooling and manufacturing the hardware, it seems likely that this kind of postbiological human would be extremely resource efficient.</p></blockquote>
<p>Of course, these predictions are equal parts futurist ramblings and science, so at the later end they&#8217;re close to meaningless. But they&#8217;re fun! [<a href="http://www.aleph.se/andart/archives/2009/03/a_really_green_and_sustainable_humanity.html">Andart</a> via <a href="http://www.aleph.se/andart/archives/2009/03/a_really_green_and_sustainable_humanity.html">BoingBoing Gadgets</a>]</p>
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		<title>Your Brain to Your Hands: I Can Twitter Without You</title>
		<link>http://www.gizmodo.com.au/2009/04/your_brain_to_your_hands_i_can_twitter_without_you-2/</link>
		<comments>http://www.gizmodo.com.au/2009/04/your_brain_to_your_hands_i_can_twitter_without_you-2/#comments</comments>
		<pubDate>Tue, 21 Apr 2009 16:10:00 +0000</pubDate>
		<dc:creator>John Mahoney</dc:creator>
				<category><![CDATA[Science]]></category>
		<category><![CDATA[brains]]></category>
		<category><![CDATA[brainwaves]]></category>
		<category><![CDATA[eeg]]></category>
		<category><![CDATA[interfaces]]></category>
		<category><![CDATA[mind control]]></category>
		<category><![CDATA[twitter]]></category>

		<guid isPermaLink="false">http://www.gizmodo.com.au/2009/04/your_brain_to_your_hands_i_can_twitter_without_you-2.html</guid>
		<description><![CDATA[ newVideoPlayer("/P3Twitter.flv", 506, 423,""); Stupid hands, always getting the glory for all of the hard work that originates with me. Now, fingers, feel your tragic irrelevance as I tweet with electric elegance without your pitiful clumsiness!


Jesting aside, the work of the Neural Interfaces Technology Research &#038; Optimisation Lab at the University of Wisconsin is pretty [...]]]></description>
			<content:encoded><![CDATA[<p><script type="text/javascript"> newVideoPlayer("/P3Twitter.flv", 506, 423,""); </script><em>Stupid hands, always getting the glory for all of the hard work that originates with <em>me</em>. Now, fingers, feel your tragic irrelevance as I tweet with electric elegance without your pitiful clumsiness!</em></p>
<p><!-- Gawker Tags/Categories: twitter, brain wave interface, brainwaves, clips, eeg, eeg interface, mind control, video --><br />
<span id="more-334702"></span>
<p>Jesting aside, the work of the Neural Interfaces Technology Research &#038; Optimisation Lab at the University of Wisconsin is pretty sweet&mdash;especially if you&#8217;ve seen <em>The Diving Bell and the Butterfly</em> and have had nightmares like I have of being &#8220;locked in&#8221; due to a brain injury of some kind. But where Jean-Dominique Bauby had to blink out his incredible novel from his hospital bed, this EEG-controlled interface, examples of which have existed for some time, would make things considerably easier to write your locked-in masterwork.</p>
<p>Something about pairing an EEG interface with Twitter though, bypassing every possible failsafe that might prevent you from oversharing your lunch with the world, makes a lot of sense. [<a href="http://nitrolab.engr.wisc.edu/blog/?p=39">NITRO Lab Blog</a>]</p>
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		<title>Star Wars Force Trainer Uses Mind Bullets To Move Ball Through Chute</title>
		<link>http://www.gizmodo.com.au/2009/01/star_wars_force_trainer_uses_mind_bullets_to_move_ball_through_chute-2/</link>
		<comments>http://www.gizmodo.com.au/2009/01/star_wars_force_trainer_uses_mind_bullets_to_move_ball_through_chute-2/#comments</comments>
		<pubDate>Wed, 07 Jan 2009 23:44:40 +0000</pubDate>
		<dc:creator>Jason Chen</dc:creator>
				<category><![CDATA[Toys]]></category>
		<category><![CDATA[brains]]></category>
		<category><![CDATA[force]]></category>
		<category><![CDATA[star wars]]></category>

		<guid isPermaLink="false">http://www.gizmodo.com.au/2009/01/star_wars_force_trainer_uses_mind_bullets_to_move_ball_through_chute-2.html</guid>
		<description><![CDATA[A simplified EEG-based game using the Star Wars licence tricks kids into thinking they have Professor X-like abilities, when all they&#8217;re doing is learning to activate one part of their brain. 

This Force Trainer, priced at $US90-$US100, hooks up to your head via wireless headset and transmits your reading to the toy, which blows air [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/gizmodo/2009/01/usetheforcepuke.jpg" />A simplified EEG-based game using the Star Wars licence tricks kids into thinking they have Professor X-like abilities, when all they&#8217;re doing is learning to activate one part of their brain. </p>
<p><!-- Gawker Tags/Categories: star wars, brain toy, brain training, eeg, force trainer, star wars force trainer, toy, toys --><span id="more-321803"></span>
<p>This Force Trainer, priced at $US90-$US100, hooks up to your head via wireless headset and transmits your reading to the toy, which blows air and moves the ball up the chute. Like Brain Training for the DS, you level up gradually depending on your skill. Unlike Brain Training, when you succeed, a white ball jumps clumsily. [<a href="http://www.usatoday.com/life/lifestyle/2009-01-06-force-trainer-toy_N.htm">USA Today</a> via <a href="http://www.geekologie.com/2009/01/zomg_new_toy_teaches_you_how_t.php">Geekologie</a>]</p>
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