Not Even China Could Save The Warcraft Movie

Not Even China Could Save The Warcraft Movie

The Warcraft movie may have tanked in the United States, but it did much better in China. Although it never even cracked $US50 million ($65.7 million) in the US, the film’s massive success in China accounted for more than half of Warcraft’s $US430 million ($565 million) total box office — and yet, Warcraft is still poised to lose money.

Even with a Chinese premiere that was the largest foreign debut in that county’s history and $US430 million ($565 million) made, Warcraft is still not going to make a profit. Last month, The Hollywood Reporter estimated that the movie would need $US450 million ($591.3 million) to break even. Its theatrical run has already begun slowing down, leaving it about $US20 million ($26.2 million) short or breaking even right now.

According to The Hollywood Reporter‘s sources close to the film, the final deficit will end up being about $US15 million ($19.7 million). (Others, not including the Chinese digital deal and merchandising, put the loss at between $US30 million [$39.4 million] and $US40 million [$52.5 million].) $US15 million is a low loss for a movie that cost $US160 million ($210.2 million) to make, but Hollywood maths is not like regular maths.

This puts a damper on the idea that success in China paved the way for a Warcraft sequel. Warcraft 2: The Search for More Money isn’t looking nearly as likely as did when the movie started taking China by storm. If there is one, it’s going to have be a whole lot cheaper than the first movie was.

[The Hollywood Reporter]


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