Epic Used Vulkan To Show Off Mobile Graphics At The World Mobile Congress

The first release version of Vulkan is finally out, and while the performance gains on PC aren’t quite there yet the low-level graphics API has got an awful lot of developer support.

Part of the appeal is thanks to the platform-agnostic nature of the API, and that was something Epic helped show off this morning at the World Mobile Congress. As part of the presentation for the Samsung Galaxy S7, the Unreal Engine makers showed off a tech demo showcasing — with the help of Vulkan — just how far mobile graphics have come.

The tech demo is called ProtoStar and, according to Epic, it features a suite of anti-aliasing effects, dynamic lighting, texture compression, shadows, chromatic aberrations, and a suite of other technologies that you’d expect a game engine running on consoles or the PC to have. Check it out below.

It’ll be fun to see how the increasing power of mobiles and the increased compatibility of modern engines to support Android and iOS unfolds over the next year or so. We’re already seeing some annual franchises — the NBA 2K series comes to mind — use an adapted version of the previous year’s engine for mobiles. In a year or two, that might not be necessary.

This story originally appeared on Kotaku Australia.

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